mirror of
https://github.com/lubosz/overte.git
synced 2025-04-26 07:55:31 +02:00
878 lines
30 KiB
JavaScript
878 lines
30 KiB
JavaScript
if (!Function.prototype.bind) {
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Function.prototype.bind = function(oThis) {
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if (typeof this !== 'function') {
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// closest thing possible to the ECMAScript 5
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// internal IsCallable function
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throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable');
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}
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var aArgs = Array.prototype.slice.call(arguments, 1),
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fToBind = this,
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fNOP = function() {},
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fBound = function() {
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return fToBind.apply(this instanceof fNOP
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? this
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: oThis,
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aArgs.concat(Array.prototype.slice.call(arguments)));
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};
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if (this.prototype) {
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// Function.prototype doesn't have a prototype property
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fNOP.prototype = this.prototype;
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}
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fBound.prototype = new fNOP();
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return fBound;
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};
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}
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Script.include("entityData.js");
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var BASKET_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Trach-Can-3.fbx";
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var BASKET_COLLIDER_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Trash-Can-4.obj";
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//var successSound = SoundCache.getSound(Script.resolvePath("success48.wav"));
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var successSound = SoundCache.getSound("http://hifi-content.s3.amazonaws.com/DomainContent/Tutorial/Sounds/good_one.L.wav");
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function beginsWithFilter(value, key) {
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return value.indexOf(properties[key]) == 0;
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}
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findEntity = function(properties, searchRadius, filterFn) {
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var entities = findEntities(properties, searchRadius, filterFn);
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return entities.length > 0 ? entities[0] : null;
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}
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// Return all entities with properties `properties` within radius `searchRadius`
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findEntities = function(properties, searchRadius, filterFn) {
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if (!filterFn) {
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filterFn = function(properties, key, value) {
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return value == properties[key];
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}
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}
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searchRadius = searchRadius ? searchRadius : 100000;
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var entities = Entities.findEntities({ x: 0, y: 0, z: 0 }, searchRadius);
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var matchedEntities = [];
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var keys = Object.keys(properties);
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for (var i = 0; i < entities.length; ++i) {
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var match = true;
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var candidateProperties = Entities.getEntityProperties(entities[i], keys);
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for (var key in properties) {
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if (!filterFn(properties, key, candidateProperties[key])) {
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// This isn't a match, move to next entity
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match = false;
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break;
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}
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}
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if (match) {
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matchedEntities.push(entities[i]);
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}
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}
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return matchedEntities;
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}
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// On start tutorial...
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// Load assets
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var NEAR_BOX_SPAWN_NAME = "tutorial/nearGrab/box_spawn";
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var FAR_BOX_SPAWN_NAME = "tutorial/farGrab/box_spawn";
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var NEAR_BASKET_COLLIDER_NAME = "tutorial/nearGrab/basket_collider";
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var FAR_BASKET_COLLIDER_NAME = "tutorial/farGrab/basket_collider";
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var GUN_BASKET_COLLIDER_NAME = "tutorial/equip/basket_collider";
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var GUN_SPAWN_NAME = "tutorial/gun_spawn";
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var GUN_AMMO_NAME = "Tutorial Ping Pong Ball"
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var TELEPORT_PAD_NAME = "tutorial/teleport/pad"
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function spawn(entityData, transform, modifyFn) {
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print("Creating: ", entityData);
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if (!transform) {
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transform = {
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position: { x: 0, y: 0, z: 0 },
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rotation: { x: 0, y: 0, z: 0, w: 1 }
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}
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}
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var ids = [];
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for (var i = 0; i < entityData.length; ++i) {
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var data = entityData[i];
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print("Creating: ", data.name);
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data.position = Vec3.sum(transform.position, data.position);
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data.rotation = Quat.multiply(data.rotation, transform.rotation);
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if (modifyFn) {
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data = modifyFn(data);
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}
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var id = Entities.addEntity(data);
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ids.push(id);
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print(id, "data:", JSON.stringify(data));
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}
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return ids;
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}
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function parseJSON(jsonString) {
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var data;
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try {
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data = JSON.parse(jsonString);
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} catch(e) {
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data = {};
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}
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return data;
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}
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function spawnWithTag(entityData, transform, tag) {
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function modifyFn(data) {
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var userData = parseJSON(data.userData);
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userData.tag = tag;
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data.userData = JSON.stringify(userData);
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print("In modify", tag, userData, data.userData);
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return data;
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}
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return spawn(entityData, transform, modifyFn);
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}
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function deleteEntitiesWithTag(tag) {
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print("searching for...:", tag);
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var entityIDs = findEntitiesWithTag(tag);
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for (var i = 0; i < entityIDs.length; ++i) {
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print("Deleteing:", entityIDs[i]);
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Entities.deleteEntity(entityIDs[i]);
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}
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}
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function editEntitiesWithTag(tag, propertiesOrFn) {
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print("Editing:", tag);
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var entityIDs = findEntitiesWithTag(tag);
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print("Editing...", entityIDs);
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for (var i = 0; i < entityIDs.length; ++i) {
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print("Editing...", entityIDs[i]);
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if (isFunction(propertiesOrFn)) {
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Entities.editEntity(entityIDs[i], propertiesOrFn(entityIDs[i]));
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} else {
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Entities.editEntity(entityIDs[i], propertiesOrFn);
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}
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}
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}
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function findEntitiesWithTag(tag) {
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return findEntities({ userData: "" }, 10000, function(properties, key, value) {
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data = parseJSON(value);
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return data.tag == tag;
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});
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}
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// From http://stackoverflow.com/questions/5999998/how-can-i-check-if-a-javascript-variable-is-function-type
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function isFunction(functionToCheck) {
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var getType = {};
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return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';
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}
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var defaultTransform = {
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position: {
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x: 0.2459,
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y: 0.9011,
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z: 0.7266
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},
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rotation: {
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x: 0,
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y: 0,
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z: 0,
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w: 1
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}
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};
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function playSuccessSound() {
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this.soundInjector = Audio.playSound(successSound, {
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position: defaultTransform.position,
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volume: 0.7,
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loop: false
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});
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: DISABLE CONTROLLERS //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepDisableControllers = function(name) {
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this.tag = name;
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}
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stepDisableControllers.prototype = {
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start: function(onFinish) {
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editEntitiesWithTag('door', { visible: true });
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Menu.setIsOptionChecked("Overlays", false);
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Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'both');
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Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
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nearGrabEnabled: true,
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holdEnabled: false,
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farGrabEnabled: false,
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}));
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setControllerPartsVisible({
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touchpad: true,
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touchpad_teleport: false,
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touchpad_arrows: false
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});
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onFinish();
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},
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cleanup: function() {
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: Welcome //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepWelcome = function(name) {
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this.tag = name;
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}
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stepWelcome.prototype = {
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start: function(onFinish) {
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this.timerID = Script.setTimeout(onFinish, 8000);
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showEntitiesWithTag(this.tag);
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},
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cleanup: function() {
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Script.clearTimeout(this.timerID);
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hideEntitiesWithTag(this.tag);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: Raise hands above head //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepRaiseAboveHead = function(name) {
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this.tag = name;
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this.tempTag = name + "-temporary";
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}
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stepRaiseAboveHead.prototype = {
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start: function(onFinish) {
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var tag = this.tag;
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var defaultTransform = {
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position: {
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x: 0.2459,
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y: 0.9011,
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z: 0.7266
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},
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rotation: {
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x: 0,
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y: 0,
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z: 0,
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w: 1
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}
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};
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// Spawn content set
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//spawnWithTag(HandsAboveHeadData, defaultTransform, tag);
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print("raise hands...", this.tag);
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editEntitiesWithTag(this.tag, { visible: true });
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this.checkIntervalID = null;
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function checkForHandsAboveHead() {
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print("Checking...");
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if (MyAvatar.getLeftPalmPosition().y > (MyAvatar.getHeadPosition().y + 0.1)) {
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Script.clearInterval(this.checkIntervalID);
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this.checkIntervalID = null;
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this.soundInjector = Audio.playSound(successSound, {
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position: defaultTransform.position,
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volume: 0.7,
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loop: false
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});
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onFinish();
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}
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}
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this.checkIntervalID = Script.setInterval(checkForHandsAboveHead.bind(this), 500);
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},
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cleanup: function() {
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if (this.checkIntervalID != null) {
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Script.clearInterval(this.checkIntervalID);
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}
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editEntitiesWithTag(this.tag, { visible: false, collisionless: 1 });
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deleteEntitiesWithTag(this.tempTag);
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}
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};
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function setControllerVisible(name, visible) {
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Messages.sendLocalMessage('Controller-Display', JSON.stringify({
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name: name,
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visible: visible,
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}));
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}
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function setControllerPartsVisible(parts) {
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Messages.sendLocalMessage('Controller-Display-Parts', JSON.stringify(parts));
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: Near Grab //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepNearGrab = function(name) {
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this.tag = name;
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this.tempTag = name + "-temporary";
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}
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stepNearGrab.prototype = {
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start: function(onFinish) {
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setControllerVisible("trigger", true);
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var tag = this.tag;
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// Spawn content set
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//spawnWithTag(Step1EntityData, null, tag);
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showEntitiesWithTag(this.tag, { visible: true });
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var basketColliderID = findEntity({ name: NEAR_BASKET_COLLIDER_NAME }, 10000);
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var basketPosition = Entities.getEntityProperties(basketColliderID, 'position').position;
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var boxSpawnID = findEntity({ name: NEAR_BOX_SPAWN_NAME }, 10000);
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if (!boxSpawnID) {
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print("Error creating block, cannot find spawn");
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return null;
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}
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var boxSpawnPosition = Entities.getEntityProperties(boxSpawnID, 'position').position;
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function createBlock() {
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Step1BlockData.position = boxSpawnPosition;
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return spawnWithTag([Step1BlockData], null, this.tempTag)[0];
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}
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// Enabled grab
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// Create table ?
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// Create blocks and basket
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this.boxID = createBlock.bind(this)();
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print("Created", this.boxID);
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//function posChecker() {
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//Vec3.distance(
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//}
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function onHit() {
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onFinish();
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}
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// When block collides with basket start step 2
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function checkCollides() {
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var dist = Vec3.distance(basketPosition, Entities.getEntityProperties(this.boxID, 'position').position);
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print(this.tag, "CHECKING...", dist);
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if (dist < 0.1) {
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Script.clearInterval(this.checkCollidesTimer);
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this.checkCollidesTimer = null;
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this.soundInjector = Audio.playSound(successSound, {
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position: basketPosition,
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volume: 0.7,
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loop: false
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});
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Script.setTimeout(onHit.bind(this), 1000);
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}
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}
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this.checkCollidesTimer = Script.setInterval(checkCollides.bind(this), 500);
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// If block gets too far away or hasn't been touched for X seconds, create a new block and destroy the old block
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},
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cleanup: function() {
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setControllerVisible("trigger", false);
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if (this.checkCollidesTimer) {
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Script.clearInterval(this.checkCollidesTimer);
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}
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hideEntitiesWithTag(this.tag, { visible: false});
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deleteEntitiesWithTag(this.tempTag);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: Far Grab //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepFarGrab = function(name) {
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this.tag = name;
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this.tempTag = name + "-temporary";
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}
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stepFarGrab.prototype = {
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start: function(onFinish) {
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setControllerVisible("trigger", true);
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Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
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farGrabEnabled: true,
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}));
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var tag = this.tag;
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var transform = {
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position: { x: 3, y: 0, z: 0 },
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rotation: { x: 0, y: 0, z: 0, w: 1 }
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}
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// Spawn content set
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//spawnWithTag(Step1EntityData, transform, tag);
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showEntitiesWithTag(this.tag);
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var basketColliderID = findEntity({ name: FAR_BASKET_COLLIDER_NAME }, 10000);
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var basketPosition = Entities.getEntityProperties(basketColliderID, 'position').position;
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function createBlock() {
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var boxSpawnID = findEntity({ name: FAR_BOX_SPAWN_NAME }, 10000);
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if (!boxSpawnID) {
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print("Error creating block, cannot find spawn");
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return null;
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}
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Step1BlockData.position = Entities.getEntityProperties(boxSpawnID, 'position').position;
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return spawnWithTag([Step1BlockData], null, this.tempTag)[0];
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}
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// Enabled grab
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// Create table ?
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// Create blocks and basket
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this.boxID = createBlock.bind(this)();
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print("Created", this.boxID);
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function onHit() {
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onFinish();
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}
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// When block collides with basket start step 2
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var checkCollidesTimer = null;
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function checkCollides() {
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print("CHECKING...");
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if (Vec3.distance(basketPosition, Entities.getEntityProperties(this.boxID, 'position').position) < 0.2) {
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Script.clearInterval(checkCollidesTimer);
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this.soundInjector = Audio.playSound(successSound, {
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position: basketPosition,
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volume: 0.7,
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loop: false
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});
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Script.setTimeout(onHit.bind(this), 1000);
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}
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}
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checkCollidesTimer = Script.setInterval(checkCollides.bind(this), 500);
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// If block gets too far away or hasn't been touched for X seconds, create a new block and destroy the old block
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},
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cleanup: function() {
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setControllerVisible("trigger", false);
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hideEntitiesWithTag(this.tag, { visible: false});
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deleteEntitiesWithTag(this.tempTag);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// //
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// STEP: Equip //
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// //
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///////////////////////////////////////////////////////////////////////////////
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var stepEquip = function(name) {
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this.tag = name;
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this.tagPart1 = name + "-part1";
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this.tagPart2 = name + "-part2";
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this.tempTag = name + "-temporary";
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}
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stepEquip.prototype = {
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start: function(onFinish) {
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setControllerVisible("trigger", true);
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Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
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holdEnabled: true,
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}));
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var tag = this.tag;
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var defaultTransform = {
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position: {
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x: 0.0,
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y: 0.0,
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z: 0.75
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},
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rotation: {
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x: 0,
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y: 0,
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z: 0,
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w: 1
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}
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};
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// Spawn content set
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//spawnWithTag(StepGunData, defaultTransform, tag);
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showEntitiesWithTag(this.tag);
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showEntitiesWithTag(this.tagPart1);
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this.hasFinished = false;
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var basketColliderID = findEntity({ name: GUN_BASKET_COLLIDER_NAME }, 10000);
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var basketPosition = Entities.getEntityProperties(basketColliderID, 'position').position;
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function createGun() {
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var boxSpawnID = findEntity({ name: GUN_SPAWN_NAME }, 10000);
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if (!boxSpawnID) {
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print("Error creating block, cannot find spawn");
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return null;
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}
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GunData.position = Entities.getEntityProperties(boxSpawnID, 'position').position;
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GunData.rotation = Entities.getEntityProperties(boxSpawnID, 'rotation').rotation;
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Vec3.print("spawn", GunData.position);
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print("Adding: ", JSON.stringify(GunData));
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return spawnWithTag([GunData], null, this.tempTag)[0];
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}
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// Enabled grab
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// Create table ?
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// Create blocks and basket
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this.gunID = createGun.bind(this)();
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print("Created", this.gunID);
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this.onFinish = onFinish;
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function onHit() {
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hideEntitiesWithTag(this.tagPart1);
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showEntitiesWithTag(this.tagPart2);
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print("HIT, wiating for unequip...");
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Messages.subscribe('Hifi-Object-Manipulation');
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Messages.messageReceived.connect(this.onMessage.bind(this));
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}
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// When block collides with basket start step 2
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function checkCollides() {
|
|
print("CHECKING FOR PING PONG...");
|
|
var ammoIDs = findEntities({ name: GUN_AMMO_NAME }, 15);
|
|
for (var i = 0; i < ammoIDs.length; ++i) {
|
|
if (Vec3.distance(basketPosition, Entities.getEntityProperties(ammoIDs[i], 'position').position) < 0.25) {
|
|
Script.clearInterval(this.checkCollidesTimer);
|
|
this.checkCollidesTimer = null;
|
|
this.soundInjector = Audio.playSound(successSound, {
|
|
position: basketPosition,
|
|
volume: 0.7,
|
|
loop: false
|
|
});
|
|
Script.setTimeout(onHit.bind(this), 1000);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
this.checkCollidesTimer = Script.setInterval(checkCollides.bind(this), 100);
|
|
|
|
// If block gets too far away or hasn't been touched for X seconds, create a new block and destroy the old block
|
|
},
|
|
onMessage: function(channel, message, sender) {
|
|
if (this.hasFinished) {
|
|
return;
|
|
}
|
|
print("Got message", channel, message, sender, MyAvatar.sessionUUID);
|
|
//if (sender === MyAvatar.sessionUUID) {
|
|
var data = parseJSON(message);
|
|
print("Here", data.action, data.grabbedEntity, this.gunID);
|
|
if (data.action == 'release' && data.grabbedEntity == this.gunID) {
|
|
try {
|
|
Messages.messageReceived.disconnect(this.onMessage);
|
|
} catch(e) {
|
|
}
|
|
playSuccessSound();
|
|
print("FINISHED");
|
|
Script.setTimeout(this.onFinish.bind(this), 1500);
|
|
this.hasFinished = true;
|
|
//this.onFinish();
|
|
}
|
|
//}
|
|
},
|
|
cleanup: function() {
|
|
setControllerVisible("trigger", false);
|
|
try {
|
|
Messages.messageReceived.disconnect(this.onMessage);
|
|
} catch(e) {
|
|
print("error disconnecting");
|
|
}
|
|
if (this.checkCollidesTimer) {
|
|
Script.clearInterval(this.checkCollidesTimer);
|
|
}
|
|
hideEntitiesWithTag(this.tagPart1);
|
|
hideEntitiesWithTag(this.tagPart2);
|
|
hideEntitiesWithTag(this.tag);
|
|
deleteEntitiesWithTag(this.tempTag);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// STEP: Turn Around //
|
|
// //
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
var stepTurnAround = function(name) {
|
|
this.tag = name;
|
|
this.tempTag = name + "-temporary";
|
|
}
|
|
stepTurnAround.prototype = {
|
|
start: function(onFinish) {
|
|
setControllerVisible("left", true);
|
|
setControllerVisible("right", true);
|
|
|
|
setControllerPartsVisible({
|
|
touchpad: false,
|
|
touchpad_teleport: false,
|
|
touchpad_arrows: true
|
|
});
|
|
|
|
showEntitiesWithTag(this.tag);
|
|
var hasTurnedAround = false;
|
|
this.interval = Script.setInterval(function() {
|
|
var dir = Quat.getFront(MyAvatar.orientation);
|
|
var angle = Math.atan2(dir.z, dir.x);
|
|
var angleDegrees = ((angle / Math.PI) * 180);
|
|
print("CHECK");
|
|
if (!hasTurnedAround) {
|
|
if (Math.abs(angleDegrees) > 100) {
|
|
hasTurnedAround = true;
|
|
print("half way there...");
|
|
}
|
|
} else {
|
|
if (Math.abs(angleDegrees) < 30) {
|
|
Script.clearInterval(this.interval);
|
|
this.interval = null;
|
|
print("DONE");
|
|
playSuccessSound();
|
|
onFinish();
|
|
}
|
|
}
|
|
}.bind(this), 100);
|
|
},
|
|
cleanup: function() {
|
|
setControllerVisible("left", false);
|
|
setControllerVisible("right", false);
|
|
|
|
setControllerPartsVisible({
|
|
touchpad: true,
|
|
touchpad_teleport: false,
|
|
touchpad_arrows: false
|
|
});
|
|
|
|
if (this.interval) {
|
|
Script.clearInterval(this.interval);
|
|
}
|
|
hideEntitiesWithTag(this.tag);
|
|
deleteEntitiesWithTag(this.tempTag);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// STEP: Teleport //
|
|
// //
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
var stepTeleport = function(name) {
|
|
this.tag = name;
|
|
this.tempTag = name + "-temporary";
|
|
}
|
|
stepTeleport.prototype = {
|
|
start: function(onFinish) {
|
|
//setControllerVisible("teleport", true);
|
|
|
|
setControllerPartsVisible({
|
|
touchpad: false,
|
|
touchpad_teleport: true,
|
|
touchpad_arrows: false
|
|
});
|
|
|
|
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'none');
|
|
|
|
// Wait until touching teleport pad...
|
|
var padID = findEntity({ name: TELEPORT_PAD_NAME }, 100);
|
|
print(padID);
|
|
var padProps = Entities.getEntityProperties(padID, ["position", "dimensions"]);
|
|
print(Object.keys(padProps));
|
|
var xMin = padProps.position.x - padProps.dimensions.x / 2;
|
|
var xMax = padProps.position.x + padProps.dimensions.x / 2;
|
|
var zMin = padProps.position.z - padProps.dimensions.z / 2;
|
|
var zMax = padProps.position.z + padProps.dimensions.z / 2;
|
|
function checkCollides() {
|
|
print("Checking if on pad...");
|
|
var pos = MyAvatar.position;
|
|
print('x', pos.x, xMin, xMax);
|
|
print('z', pos.z, zMin, zMax);
|
|
if (pos.x > xMin && pos.x < xMax && pos.z > zMin && pos.z < zMax) {
|
|
print("On pad!!");
|
|
Script.clearInterval(this.checkCollidesTimer);
|
|
this.checkCollidesTimer = null;
|
|
playSuccessSound();
|
|
onFinish();
|
|
}
|
|
}
|
|
this.checkCollidesTimer = Script.setInterval(checkCollides.bind(this), 500);
|
|
|
|
showEntitiesWithTag(this.tag);
|
|
},
|
|
cleanup: function() {
|
|
//setControllerVisible("teleport", false);
|
|
|
|
setControllerPartsVisible({
|
|
touchpad: true,
|
|
touchpad_teleport: false,
|
|
touchpad_arrows: false
|
|
});
|
|
|
|
if (this.checkCollidesTimer) {
|
|
Script.clearInterval(this.checkCollidesTimer);
|
|
}
|
|
hideEntitiesWithTag(this.tag);
|
|
deleteEntitiesWithTag(this.tempTag);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// STEP: Finish //
|
|
// //
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
var stepFinish = function(name) {
|
|
this.tag = name;
|
|
this.tempTag = name + "-temporary";
|
|
}
|
|
stepFinish.prototype = {
|
|
start: function(onFinish) {
|
|
editEntitiesWithTag('door', { visible: false });
|
|
showEntitiesWithTag(this.tag);
|
|
},
|
|
cleanup: function() {
|
|
//Menu.setIsOptionChecked("Overlays", true);
|
|
hideEntitiesWithTag(this.tag);
|
|
deleteEntitiesWithTag(this.tempTag);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function showEntitiesWithTag(tag) {
|
|
editEntitiesWithTag(tag, function(entityID) {
|
|
var userData = Entities.getEntityProperties(entityID, "userData").userData;
|
|
var data = parseJSON(userData);
|
|
var newProperties = {
|
|
visible: data.visible == false ? false : true,
|
|
collisionless: data.visible == false ? true : false ,
|
|
//collisionless: data.collisionless == true ? true : false,
|
|
};
|
|
Entities.editEntity(entityID, newProperties);
|
|
});
|
|
}
|
|
function hideEntitiesWithTag(tag) {
|
|
editEntitiesWithTag(tag, function(entityID) {
|
|
var userData = Entities.getEntityProperties(entityID, "userData").userData;
|
|
var data = parseJSON(userData);
|
|
var newProperties = {
|
|
visible: false,
|
|
collisionless: 1,
|
|
ignoreForCollisions: 1,
|
|
};
|
|
Entities.editEntity(entityID, newProperties);
|
|
});
|
|
}
|
|
|
|
var STEPS;
|
|
|
|
var currentStepNum = -1;
|
|
var currentStep = null;
|
|
function startTutorial() {
|
|
currentStepNum = -1;
|
|
currentStep = null;
|
|
STEPS = [
|
|
new stepDisableControllers("step0"),
|
|
new stepWelcome("welcome"),
|
|
new stepRaiseAboveHead("raiseHands"),
|
|
new stepNearGrab("nearGrab"),
|
|
new stepFarGrab("farGrab"),
|
|
new stepEquip("equip"),
|
|
new stepTurnAround("turnAround"),
|
|
new stepTeleport("teleport"),
|
|
new stepFinish("finish"),
|
|
]
|
|
location = "/tutorial";
|
|
startNextStep();
|
|
}
|
|
|
|
function startNextStep() {
|
|
if (currentStep) {
|
|
currentStep.cleanup();
|
|
}
|
|
|
|
++currentStepNum;
|
|
|
|
if (currentStepNum >= STEPS.length) {
|
|
// Done
|
|
print("DONE WITH TUTORIAL");
|
|
currentStepNum = -1;
|
|
currentStep = null;
|
|
return false;
|
|
} else {
|
|
print("Starting step", currentStepNum);
|
|
currentStep = STEPS[currentStepNum];
|
|
currentStep.start(startNextStep);
|
|
return true;
|
|
}
|
|
}
|
|
function restartStep() {
|
|
if (currentStep) {
|
|
currentStep.cleanup();
|
|
currentStep.start(startNextStep);
|
|
}
|
|
}
|
|
|
|
function skipTutorial() {
|
|
}
|
|
|
|
function stopTutorial() {
|
|
if (currentStep) {
|
|
currentStep.cleanup();
|
|
}
|
|
currentStepNum = -1;
|
|
currentStep = null;
|
|
}
|
|
|
|
startTutorial();
|
|
|
|
Script.scriptEnding.connect(function() {
|
|
Controller.enableMapping('handControllerPointer-click');
|
|
});
|
|
Controller.disableMapping('handControllerPointer-click');
|
|
|
|
//mapping.from([Controller.Standard.RY]).to(noop);
|
|
//{ "from": "Vive.LeftApplicationMenu", "to": "Standard.LeftSecondaryThumb" },
|
|
//mapping.from([Controller.Standard.RY]).when("Controller.Application.Grounded").to(noop);
|
|
//mapping.from([Controller.Standard.RY]).when(Controller.Application.Grounded).to(noop);
|
|
|
|
|
|
Script.scriptEnding.connect(stopTutorial);
|
|
|
|
|
|
|
|
Controller.keyReleaseEvent.connect(function (event) {
|
|
print(event.text);
|
|
if (event.text == ",") {
|
|
if (!startNextStep()) {
|
|
startTutorial();
|
|
}
|
|
} else if (event.text == "F12") {
|
|
restartStep();
|
|
} else if (event.text == "r") {
|
|
stopTutorial();
|
|
startTutorial();
|
|
}
|
|
});
|
|
|
|
// Messages.sendLocalMessage('Controller-Display', JSON.stringify({
|
|
// name: "menu",
|
|
// visible: false,
|
|
// }));
|