overte-lubosz/assignment-server/src/main.cpp

117 lines
5.6 KiB
C++

//
// main.cpp
// assignment-server
//
// Created by Stephen Birarda on 7/1/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <arpa/inet.h>
#include <fstream>
#include <deque>
#include <QtCore/QString>
#include <Assignment.h>
#include <Logging.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UDPSocket.h>
const int MAX_PACKET_SIZE_BYTES = 1400;
const long long NUM_DEFAULT_ASSIGNMENT_STALENESS_USECS = 10 * 1000 * 1000;
int main(int argc, const char* argv[]) {
qInstallMessageHandler(Logging::verboseMessageHandler);
std::deque<Assignment*> assignmentQueue;
sockaddr_in senderSocket;
unsigned char senderData[MAX_PACKET_SIZE_BYTES] = {};
ssize_t receivedBytes = 0;
UDPSocket serverSocket(ASSIGNMENT_SERVER_PORT);
unsigned char assignmentPacket[MAX_PACKET_SIZE_BYTES];
int numSendHeaderBytes = populateTypeAndVersion(assignmentPacket, PACKET_TYPE_DEPLOY_ASSIGNMENT);
while (true) {
if (serverSocket.receive((sockaddr*) &senderSocket, &senderData, &receivedBytes)) {
if (senderData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
// construct the requested assignment from the packet data
Assignment requestAssignment(senderData, receivedBytes);
qDebug() << "Received request for assignment:" << requestAssignment << "\n";
qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
// make sure there are assignments in the queue at all
if (assignmentQueue.size() > 0) {
std::deque<Assignment*>::iterator assignment = assignmentQueue.begin();
// enumerate assignments until we find one to give this client (if possible)
while (assignment != assignmentQueue.end()) {
// if this assignment is stale then get rid of it and check the next one
if (usecTimestampNow() - usecTimestamp(&((*assignment)->getTime()))
>= NUM_DEFAULT_ASSIGNMENT_STALENESS_USECS) {
delete *assignment;
assignment = assignmentQueue.erase(assignment);
continue;
}
if (requestAssignment.getType() == Assignment::AllTypes ||
(*assignment)->getType() == requestAssignment.getType()) {
// give this assignment out, either we have a type match or the requestor has said they will
// take all types
// check if the requestor is on the same network as the destination for the assignment
if (senderSocket.sin_addr.s_addr ==
((sockaddr_in*) (*assignment)->getAttachedPublicSocket())->sin_addr.s_addr) {
// if this is the case we remove the public socket on the assignment by setting it to NULL
// this ensures the local IP and port sent to the requestor is the local address of destination
(*assignment)->setAttachedPublicSocket(NULL);
}
int numAssignmentBytes = (*assignment)->packToBuffer(assignmentPacket + numSendHeaderBytes);
// send the assignment
serverSocket.send((sockaddr*) &senderSocket,
assignmentPacket,
numSendHeaderBytes + numAssignmentBytes);
// delete this assignment now that it has been sent out
delete *assignment;
// remove it from the deque and make the iterator the next assignment
assignmentQueue.erase(assignment);
// stop looping - we've handed out an assignment
break;
} else {
// push forward the iterator to check the next assignment
assignment++;
}
}
}
} else if (senderData[0] == PACKET_TYPE_CREATE_ASSIGNMENT && packetVersionMatch(senderData)) {
// construct the create assignment from the packet data
Assignment* createdAssignment = new Assignment(senderData, receivedBytes);
qDebug() << "Received a created assignment:" << *createdAssignment << "\n";
qDebug() << "Current queue size is" << assignmentQueue.size() << "\n";
// assignment server is likely on a public server
// assume that the address we now have for the sender is the public address/port
// and store that with the assignment so it can be given to the requestor later if necessary
createdAssignment->setAttachedPublicSocket((sockaddr*) &senderSocket);
// add this assignment to the queue
assignmentQueue.push_back(createdAssignment);
}
}
}
}