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246 lines
7.5 KiB
JavaScript
246 lines
7.5 KiB
JavaScript
//
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// entityCameraTool.js
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// examples
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//
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// Created by Ryan Huffman on 10/14/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var MOUSE_SENSITIVITY = 0.9;
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var SCROLL_SENSITIVITY = 0.05;
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var PAN_ZOOM_SCALE_RATIO = 0.4;
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// Scaling applied based on the size of the object being focused
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var FOCUS_ZOOM_SCALE = 1.3;
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// Minimum zoom level when focusing on an object
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var FOCUS_MIN_ZOOM = 0.5;
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// Scaling applied based on the current zoom level
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var ZOOM_SCALING = 0.02;
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var MIN_ZOOM_DISTANCE = 0.01;
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var MAX_ZOOM_DISTANCE = 200;
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var MODE_INACTIVE = null;
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var MODE_ORBIT = 'orbit';
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var MODE_PAN = 'pan';
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var EASING_MULTIPLIER = 8;
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var INITIAL_ZOOM_DISTANCE = 2;
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var INITIAL_ZOOM_DISTANCE_FIRST_PERSON = 3;
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EntityCameraTool = function() {
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var that = {};
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that.enabled = false;
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that.mode = MODE_INACTIVE;
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that.zoomDistance = INITIAL_ZOOM_DISTANCE;
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that.targetZoomDistance = INITIAL_ZOOM_DISTANCE;
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that.yaw = 0;
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that.pitch = 0;
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that.targetYaw = 0;
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that.targetPitch = 0;
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that.focalPoint = { x: 0, y: 0, z: 0 };
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that.targetFocalPoint = { x: 0, y: 0, z: 0 };
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that.previousCameraMode = null;
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that.lastMousePosition = { x: 0, y: 0 };
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that.enable = function() {
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if (that.enabled) return;
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that.enabled = true;
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that.mode = MODE_INACTIVE;
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// Pick a point INITIAL_ZOOM_DISTANCE in front of the camera to use as a focal point
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that.zoomDistance = INITIAL_ZOOM_DISTANCE;
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that.targetZoomDistance = that.zoomDistance;
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var focalPoint = Vec3.sum(Camera.getPosition(),
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Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation())));
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if (Camera.getMode() == 'first person') {
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that.targetZoomDistance = INITIAL_ZOOM_DISTANCE_FIRST_PERSON;
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}
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// Determine the correct yaw and pitch to keep the camera in the same location
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var dPos = Vec3.subtract(focalPoint, Camera.getPosition());
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var xzDist = Math.sqrt(dPos.x * dPos.x + dPos.z * dPos.z);
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that.targetPitch = -Math.atan2(dPos.y, xzDist) * 180 / Math.PI;
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that.targetYaw = Math.atan2(dPos.x, dPos.z) * 180 / Math.PI;
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that.pitch = that.targetPitch;
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that.yaw = that.targetYaw;
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that.focalPoint = focalPoint;
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that.setFocalPoint(focalPoint);
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that.previousCameraMode = Camera.getMode();
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Camera.setMode("independent");
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that.updateCamera();
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}
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that.disable = function() {
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if (!that.enabled) return;
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that.enabled = false;
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that.mode = MODE_INACTIVE;
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Camera.setMode(that.previousCameraMode);
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}
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that.focus = function(entityProperties) {
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var dim = entityProperties.dimensions;
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var size = Math.max(dim.x, Math.max(dim.y, dim.z));
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that.targetZoomDistance = Math.max(size * FOCUS_ZOOM_SCALE, FOCUS_MIN_ZOOM);
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that.setFocalPoint(entityProperties.position);
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that.updateCamera();
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}
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that.moveFocalPoint = function(dPos) {
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that.setFocalPoint(Vec3.sum(that.focalPoint, dPos));
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}
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that.setFocalPoint = function(pos) {
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that.targetFocalPoint = pos
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that.updateCamera();
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}
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that.mouseMoveEvent = function(event) {
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if (that.enabled && that.mode != MODE_INACTIVE) {
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if (that.mode == MODE_ORBIT) {
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var diffX = event.x - that.lastMousePosition.x;
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var diffY = event.y - that.lastMousePosition.y;
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that.targetYaw -= MOUSE_SENSITIVITY * (diffX / 5.0)
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that.targetPitch += MOUSE_SENSITIVITY * (diffY / 10.0)
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while (that.targetYaw > 180.0) that.targetYaw -= 360;
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while (that.targetYaw < -180.0) that.targetYaw += 360;
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if (that.targetPitch > 90) that.targetPitch = 90;
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if (that.targetPitch < -90) that.targetPitch = -90;
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that.updateCamera();
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} else if (that.mode == MODE_PAN) {
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var diffX = event.x - that.lastMousePosition.x;
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var diffY = event.y - that.lastMousePosition.y;
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var up = Quat.getUp(Camera.getOrientation());
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var right = Quat.getRight(Camera.getOrientation());
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up = Vec3.multiply(up, diffY * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance);
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right = Vec3.multiply(right, -diffX * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance);
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var dPosition = Vec3.sum(up, right);
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that.moveFocalPoint(dPosition);
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}
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that.lastMousePosition.x = event.x;
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that.lastMousePosition.y = event.y;
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return true;
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}
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return false;
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}
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that.mousePressEvent = function(event) {
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if (!that.enabled) return;
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if (event.isRightButton || (event.isLeftButton && event.isControl && !event.isShifted)) {
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that.mode = MODE_ORBIT;
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that.lastMousePosition.x = event.x;
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that.lastMousePosition.y = event.y;
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return true;
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} else if (event.isMiddleButton || (event.isLeftButton && event.isControl && event.isShifted)) {
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that.mode = MODE_PAN;
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that.lastMousePosition.x = event.x;
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that.lastMousePosition.y = event.y;
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return true;
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}
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return false;
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}
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that.mouseReleaseEvent = function(event) {
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if (!that.enabled) return;
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that.mode = MODE_INACTIVE;
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}
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that.wheelEvent = function(event) {
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if (!that.enabled) return;
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var dZoom = -event.delta * SCROLL_SENSITIVITY;
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// Scale based on current zoom level
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dZoom *= that.targetZoomDistance * ZOOM_SCALING;
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that.targetZoomDistance = Math.max(Math.min(that.targetZoomDistance + dZoom, MAX_ZOOM_DISTANCE), MIN_ZOOM_DISTANCE);
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that.updateCamera();
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}
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that.updateCamera = function() {
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if (!that.enabled) return;
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var yRot = Quat.angleAxis(that.yaw, { x: 0, y: 1, z: 0 });
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var xRot = Quat.angleAxis(that.pitch, { x: 1, y: 0, z: 0 });
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var q = Quat.multiply(yRot, xRot);
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var pos = Vec3.multiply(Quat.getFront(q), that.zoomDistance);
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Camera.setPosition(Vec3.sum(that.focalPoint, pos));
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yRot = Quat.angleAxis(that.yaw - 180, { x: 0, y: 1, z: 0 });
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xRot = Quat.angleAxis(-that.pitch, { x: 1, y: 0, z: 0 });
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q = Quat.multiply(yRot, xRot);
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Camera.setOrientation(q);
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}
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function normalizeDegrees(degrees) {
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while (degrees > 180) degrees -= 360;
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while (degrees < -180) degrees += 360;
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return degrees;
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}
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// Ease the position and orbit of the camera
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that.update = function(dt) {
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var scale = Math.min(dt * EASING_MULTIPLIER, 1.0);
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var dYaw = that.targetYaw - that.yaw;
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if (dYaw > 180) dYaw -= 360;
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if (dYaw < -180) dYaw += 360;
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var dPitch = that.targetPitch - that.pitch;
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that.yaw += scale * dYaw;
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that.pitch += scale * dPitch;
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// Normalize between [-180, 180]
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that.yaw = normalizeDegrees(that.yaw);
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that.pitch = normalizeDegrees(that.pitch);
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var dFocal = Vec3.subtract(that.targetFocalPoint, that.focalPoint);
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that.focalPoint = Vec3.sum(that.focalPoint, Vec3.multiply(scale, dFocal));
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var dZoom = that.targetZoomDistance - that.zoomDistance;
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that.zoomDistance += scale * dZoom;
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that.updateCamera();
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}
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Script.update.connect(that.update);
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Controller.wheelEvent.connect(that.wheelEvent);
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return that;
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}
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