overte-lubosz/libraries/shared/src/AgentList.cpp
Andrzej Kapolka 0fe4d57ad7 I think this is the least intrusive fix for the chat crashes: lock the agent
list when we're updating from the network, simulating, or rendering.  I think
there are likely to be other synchronization issues, but this is a start.
2013-04-29 13:17:39 -07:00

540 lines
17 KiB
C++

//
// AgentList.cpp
// hifi
//
// Created by Stephen Birarda on 2/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <pthread.h>
#include <cstring>
#include <cstdlib>
#include <cstdio>
#include "AgentList.h"
#include "AgentTypes.h"
#include "PacketHeaders.h"
#include "SharedUtil.h"
#include "shared_Log.h"
#ifdef _WIN32
#include "Syssocket.h"
#else
#include <arpa/inet.h>
#endif
using shared_lib::printLog;
const char SOLO_AGENT_TYPES[3] = {
AGENT_TYPE_AVATAR_MIXER,
AGENT_TYPE_AUDIO_MIXER,
AGENT_TYPE_VOXEL
};
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
bool silentAgentThreadStopFlag = false;
bool domainServerCheckinStopFlag = false;
bool pingUnknownAgentThreadStopFlag = false;
AgentList* AgentList::_sharedInstance = NULL;
AgentList* AgentList::createInstance(char ownerType, unsigned int socketListenPort) {
if (_sharedInstance == NULL) {
_sharedInstance = new AgentList(ownerType, socketListenPort);
} else {
printLog("AgentList createInstance called with existing instance.\n");
}
return _sharedInstance;
}
AgentList* AgentList::getInstance() {
if (_sharedInstance == NULL) {
printLog("AgentList getInstance called before call to createInstance. Returning NULL pointer.\n");
}
return _sharedInstance;
}
AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) :
_agentBuckets(),
_numAgents(0),
agentSocket(newSocketListenPort),
ownerType(newOwnerType),
socketListenPort(newSocketListenPort),
lastAgentId(0)
{
pthread_mutex_init(&mutex, 0);
}
AgentList::~AgentList() {
// stop the spawned threads, if they were started
stopSilentAgentRemovalThread();
stopDomainServerCheckInThread();
stopPingUnknownAgentsThread();
pthread_mutex_destroy(&mutex);
}
UDPSocket& AgentList::getAgentSocket() {
return agentSocket;
}
char AgentList::getOwnerType() {
return ownerType;
}
unsigned int AgentList::getSocketListenPort() {
return socketListenPort;
}
void AgentList::processAgentData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
switch (((char *)packetData)[0]) {
case PACKET_HEADER_DOMAIN: {
updateList(packetData, dataBytes);
break;
}
case PACKET_HEADER_PING: {
agentSocket.send(senderAddress, &PACKET_HEADER_PING_REPLY, 1);
break;
}
case PACKET_HEADER_PING_REPLY: {
handlePingReply(senderAddress);
break;
}
}
}
void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes) {
lock();
// find the avatar mixer in our agent list and update the lastRecvTime from it
Agent* bulkSendAgent = agentWithAddress(senderAddress);
if (bulkSendAgent) {
bulkSendAgent->setLastRecvTimeUsecs(usecTimestampNow());
bulkSendAgent->recordBytesReceived(numTotalBytes);
}
unsigned char *startPosition = packetData;
unsigned char *currentPosition = startPosition + 1;
unsigned char packetHolder[numTotalBytes];
packetHolder[0] = PACKET_HEADER_HEAD_DATA;
uint16_t agentID = -1;
while ((currentPosition - startPosition) < numTotalBytes) {
currentPosition += unpackAgentId(currentPosition, &agentID);
memcpy(packetHolder + 1, currentPosition, numTotalBytes - (currentPosition - startPosition));
Agent* matchingAgent = agentWithID(agentID);
if (!matchingAgent) {
// we're missing this agent, we need to add it to the list
addOrUpdateAgent(NULL, NULL, AGENT_TYPE_AVATAR, agentID);
// TODO: this is a really stupid way to do this
// Add a reverse iterator and go from the end of the list
matchingAgent = agentWithID(agentID);
}
currentPosition += updateAgentWithData(matchingAgent,
packetHolder,
numTotalBytes - (currentPosition - startPosition));
}
unlock();
}
int AgentList::updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
// find the agent by the sockaddr
Agent* matchingAgent = agentWithAddress(senderAddress);
if (matchingAgent) {
return updateAgentWithData(matchingAgent, packetData, dataBytes);
} else {
return 0;
}
}
int AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes) {
agent->setLastRecvTimeUsecs(usecTimestampNow());
if (agent->getActiveSocket() != NULL) {
agent->recordBytesReceived(dataBytes);
}
if (agent->getLinkedData() == NULL) {
if (linkedDataCreateCallback != NULL) {
linkedDataCreateCallback(agent);
}
}
return agent->getLinkedData()->parseData(packetData, dataBytes);
}
Agent* AgentList::agentWithAddress(sockaddr *senderAddress) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
if (agent->getActiveSocket() != NULL && socketMatch(agent->getActiveSocket(), senderAddress)) {
return &(*agent);
}
}
return NULL;
}
Agent* AgentList::agentWithID(uint16_t agentID) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
if (agent->getAgentId() == agentID) {
return &(*agent);
}
}
return NULL;
}
uint16_t AgentList::getLastAgentId() {
return lastAgentId;
}
void AgentList::increaseAgentId() {
++lastAgentId;
}
int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
int readAgents = 0;
char agentType;
uint16_t agentId;
// assumes only IPv4 addresses
sockaddr_in agentPublicSocket;
agentPublicSocket.sin_family = AF_INET;
sockaddr_in agentLocalSocket;
agentLocalSocket.sin_family = AF_INET;
unsigned char *readPtr = packetData + 1;
unsigned char *startPtr = packetData;
while((readPtr - startPtr) < dataBytes) {
agentType = *readPtr++;
readPtr += unpackAgentId(readPtr, (uint16_t *)&agentId);
readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket);
readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket);
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType, agentId);
}
return readAgents;
}
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId) {
AgentList::iterator agent = end();
if (publicSocket != NULL) {
for (agent = begin(); agent != end(); agent++) {
if (agent->matches(publicSocket, localSocket, agentType)) {
// we already have this agent, stop checking
break;
}
}
}
if (agent == end()) {
// we didn't have this agent, so add them
Agent* newAgent = new Agent(publicSocket, localSocket, agentType, agentId);
if (socketMatch(publicSocket, localSocket)) {
// likely debugging scenario with two agents on local network
// set the agent active right away
newAgent->activatePublicSocket();
}
if (newAgent->getType() == AGENT_TYPE_AUDIO_MIXER && audioMixerSocketUpdate != NULL) {
// this is an audio mixer
// for now that means we need to tell the audio class
// to use the local socket information the domain server gave us
sockaddr_in *publicSocketIn = (sockaddr_in *)publicSocket;
audioMixerSocketUpdate(publicSocketIn->sin_addr.s_addr, publicSocketIn->sin_port);
} else if (newAgent->getType() == AGENT_TYPE_VOXEL) {
newAgent->activatePublicSocket();
}
addAgentToList(newAgent);
return true;
} else {
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER || agent->getType() == AGENT_TYPE_VOXEL) {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->setLastRecvTimeUsecs(usecTimestampNow());
}
// we had this agent already, do nothing for now
return false;
}
}
void AgentList::addAgentToList(Agent* newAgent) {
// find the correct array to add this agent to
int bucketIndex = _numAgents / AGENTS_PER_BUCKET;
if (!_agentBuckets[bucketIndex]) {
_agentBuckets[bucketIndex] = new Agent*[AGENTS_PER_BUCKET]();
}
_agentBuckets[bucketIndex][_numAgents % AGENTS_PER_BUCKET] = newAgent;
++_numAgents;
printLog("Added agent - ");
Agent::printLog(*newAgent);
}
void AgentList::broadcastToAgents(unsigned char *broadcastData, size_t dataBytes, const char* agentTypes, int numAgentTypes) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
// only send to the AgentTypes we are asked to send to.
if (agent->getActiveSocket() != NULL && memchr(agentTypes, agent->getType(), numAgentTypes)) {
// we know which socket is good for this agent, send there
agentSocket.send(agent->getActiveSocket(), broadcastData, dataBytes);
}
}
}
void AgentList::handlePingReply(sockaddr *agentAddress) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
// check both the public and local addresses for each agent to see if we find a match
// prioritize the private address so that we prune erroneous local matches
if (socketMatch(agent->getPublicSocket(), agentAddress)) {
agent->activatePublicSocket();
break;
} else if (socketMatch(agent->getLocalSocket(), agentAddress)) {
agent->activateLocalSocket();
break;
}
}
}
Agent* AgentList::soloAgentOfType(char agentType) {
if (memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES)) != NULL) {
for(AgentList::iterator agent = begin(); agent != end(); agent++) {
if (agent->getType() == agentType) {
return &(*agent);
}
}
}
return NULL;
}
void *pingUnknownAgents(void *args) {
AgentList* agentList = (AgentList*) args;
const int PING_INTERVAL_USECS = 1 * 1000000;
timeval lastSend;
while (!pingUnknownAgentThreadStopFlag) {
gettimeofday(&lastSend, NULL);
for(AgentList::iterator agent = agentList->begin();
agent != agentList->end();
agent++) {
if (agent->getActiveSocket() == NULL
&& (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) {
// ping both of the sockets for the agent so we can figure out
// which socket we can use
agentList->getAgentSocket().send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
agentList->getAgentSocket().send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
}
}
double usecToSleep = PING_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
return NULL;
}
void AgentList::startPingUnknownAgentsThread() {
pthread_create(&pingUnknownAgentsThread, NULL, pingUnknownAgents, (void *)this);
}
void AgentList::stopPingUnknownAgentsThread() {
pingUnknownAgentThreadStopFlag = true;
pthread_join(pingUnknownAgentsThread, NULL);
}
void *removeSilentAgents(void *args) {
AgentList* agentList = (AgentList*) args;
double checkTimeUSecs, sleepTime;
while (!silentAgentThreadStopFlag) {
checkTimeUSecs = usecTimestampNow();
for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); ++agent) {
if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS
&& agent->getType() != AGENT_TYPE_VOXEL) {
printLog("Killing agent - ");
Agent::printLog(*agent);
agent->setAlive(false);
}
}
sleepTime = AGENT_SILENCE_THRESHOLD_USECS - (usecTimestampNow() - checkTimeUSecs);
#ifdef _WIN32
Sleep( static_cast<int>(1000.0f*sleepTime) );
#else
usleep(sleepTime);
#endif
}
pthread_exit(0);
return NULL;
}
void AgentList::startSilentAgentRemovalThread() {
pthread_create(&removeSilentAgentsThread, NULL, removeSilentAgents, (void*) this);
}
void AgentList::stopSilentAgentRemovalThread() {
silentAgentThreadStopFlag = true;
pthread_join(removeSilentAgentsThread, NULL);
}
void *checkInWithDomainServer(void *args) {
const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
AgentList* parentAgentList = (AgentList*) args;
timeval lastSend;
unsigned char output[7];
in_addr_t localAddress = getLocalAddress();
// Lookup the IP address of the domain server if we need to
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printLog("Domain server: %s - %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
} else {
printLog("Failed lookup domainserver\n");
}
} else printLog("Using static domainserver IP: %s\n", DOMAIN_IP);
while (!domainServerCheckinStopFlag) {
gettimeofday(&lastSend, NULL);
output[0] = parentAgentList->getOwnerType();
packSocket(output + 1, localAddress, htons(parentAgentList->getSocketListenPort()));
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
double usecToSleep = DOMAIN_SERVER_CHECK_IN_USECS - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
pthread_exit(0);
return NULL;
}
void AgentList::startDomainServerCheckInThread() {
pthread_create(&checkInWithDomainServerThread, NULL, checkInWithDomainServer, (void*) this);
}
void AgentList::stopDomainServerCheckInThread() {
domainServerCheckinStopFlag = true;
pthread_join(checkInWithDomainServerThread, NULL);
}
AgentList::iterator AgentList::begin() const {
Agent** agentBucket = NULL;
for (int i = 0; i < _numAgents; i++) {
if (i % AGENTS_PER_BUCKET == 0) {
agentBucket = _agentBuckets[i / AGENTS_PER_BUCKET];
}
if (agentBucket[i % AGENTS_PER_BUCKET]->isAlive()) {
return AgentListIterator(this, i);
}
}
return AgentListIterator(this, 0);
}
AgentList::iterator AgentList::end() const {
return AgentListIterator(this, _numAgents);
}
AgentListIterator::AgentListIterator(const AgentList* agentList, int agentIndex) :
_agentIndex(agentIndex) {
_agentList = agentList;
}
AgentListIterator& AgentListIterator::operator=(const AgentListIterator& otherValue) {
_agentList = otherValue._agentList;
_agentIndex = otherValue._agentIndex;
return *this;
}
bool AgentListIterator::operator==(const AgentListIterator &otherValue) {
return _agentIndex == otherValue._agentIndex;
}
bool AgentListIterator::operator!=(const AgentListIterator &otherValue) {
return !(*this == otherValue);
}
Agent& AgentListIterator::operator*() {
Agent** agentBucket = _agentList->_agentBuckets[_agentIndex / AGENTS_PER_BUCKET];
return *agentBucket[_agentIndex % AGENTS_PER_BUCKET];
}
Agent* AgentListIterator::operator->() {
Agent** agentBucket = _agentList->_agentBuckets[_agentIndex / AGENTS_PER_BUCKET];
return agentBucket[_agentIndex % AGENTS_PER_BUCKET];
}
AgentListIterator& AgentListIterator::operator++() {
skipDeadAndStopIncrement();
return *this;
}
AgentList::iterator AgentListIterator::operator++(int) {
AgentListIterator newIterator = AgentListIterator(*this);
skipDeadAndStopIncrement();
return newIterator;
}
void AgentListIterator::skipDeadAndStopIncrement() {
while (_agentIndex != _agentList->_numAgents) {
++_agentIndex;
if (_agentIndex == _agentList->_numAgents) {
break;
} else if ((*(*this)).isAlive()) {
// skip over the dead agents
break;
}
}
}