overte-lubosz/libraries/animation
Anthony J. Thibault 02d5769991 Better head vs camera checks for avatar head cauterization
* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
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src Better head vs camera checks for avatar head cauterization 2019-04-09 12:57:03 -07:00
CMakeLists.txt Add two missing CMake includes 2019-02-12 16:24:13 -08:00