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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...) - replaced all the instances of "glutSolidSphere" - Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius |
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cube1.hio | ||
oneRedVoxel.hio | ||
simple1.hio | ||
single.hio | ||
small.hio |