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127 lines
5.6 KiB
JavaScript
127 lines
5.6 KiB
JavaScript
//
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// magneticBlock.js
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//
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// Created by Matti Lahtinen 4/3/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Makes the entity the script is bound to connect to nearby, similarly sized entities, like a magnet.
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(function() {
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var SNAPSOUND_SOURCE = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
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var RANGE_MULTIPLER = 1.5;
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var MAX_SCALE = 2;
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var MIN_SCALE = 0.5;
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// Helper for detecting nearby objects near entityProperties, with the scale calculated by the dimensions of the object.
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function findEntitiesInRange(entityProperties) {
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var dimensions = entityProperties.dimensions;
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// Average of the dimensions instead of full value.
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return Entities.findEntities(entityProperties.position,
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((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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}
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function getNearestValidEntityProperties(releasedProperties) {
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var entities = findEntitiesInRange(releasedProperties);
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var nearestEntity = null;
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var nearest = Number.MAX_VALUE - 1;
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var releaseSize = Vec3.length(releasedProperties.dimensions);
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entities.forEach(function(entityId) {
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if (entityId !== releasedProperties.id) {
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var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']);
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var distance = Vec3.distance(releasedProperties.position, entity.position);
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var scale = releaseSize / Vec3.length(entity.dimensions);
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if (distance < nearest && (scale >= MIN_SCALE && scale <= MAX_SCALE)) {
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nearestEntity = entity;
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nearest = distance;
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}
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}
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});
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return nearestEntity;
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}
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// Create the 'class'
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function MagneticBlock() {}
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// Bind pre-emptive events
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MagneticBlock.prototype = {
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/*
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When script is bound to an entity, preload is the first callback called with the entityID.
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It will behave as the constructor
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*/
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preload: function(id) {
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// Apply the new properties to entity of id
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Entities.editEntity(id, { grab: { grabbable: true } });
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Script.scriptEnding.connect(function() {
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Script.removeEventHandler(id, "releaseGrab", this.releaseGrab);
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});
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},
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releaseGrab: function(entityId) {
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// Release grab is called with entityId,
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var released = Entities.getEntityProperties(entityId, ["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND_SOURCE, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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// Check what value is greater. and lock down to that axis.
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var newRelative = {
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x: 0,
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y: 0,
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z: 0
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};
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if (abs.x >= abs.y && abs.x >= abs.z) {
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newRelative.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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if (relativeDifference.x < 0) {
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newRelative.x = -newRelative.x;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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newRelative.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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if (relativeDifference.y < 0) {
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newRelative.y = -newRelative.y;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y) {
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newRelative.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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if (relativeDifference.z < 0) {
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newRelative.z = -newRelative.z;
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}
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}
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// Can be expanded upon to work in nearest 90 degree rotation as well, but was not in spec.
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var newPosition = Vec3.multiplyQbyV(target.rotation, newRelative);
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Entities.editEntity(entityId, {
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// Script relies on the registrationPoint being at the very center of the object. Thus override.
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registrationPoint: {
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x: 0.5,
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y: 0.5,
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z: 0.5
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},
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rotation: target.rotation,
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position: Vec3.sum(target.position, newPosition)
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});
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// Script relies on the registrationPoint being at the very center of the object. Thus override.
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Entities.editEntity(target.id, {
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registrationPoint: {
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x: 0.5,
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y: 0.5,
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z: 0.5
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}
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});
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}
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}
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};
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return new MagneticBlock();
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});
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