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381 lines
19 KiB
JavaScript
381 lines
19 KiB
JavaScript
"use strict";
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/*jslint nomen: true, plusplus: true, vars: true */
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/*global Messages, Script, MyAvatar, AvatarList, Entities, print */
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// Created by Howard Stearns
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Allows cooperating scripts to pass a "virtual baton" between them,
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// which is useful when part of a script should only be executed by
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// the one participant that is holding this particular baton.
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//
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// A virtual baton is simply any string agreed upon by the scripts
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// that use it. Only one script at a time can hold the baton, and it
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// holds it until that script releases it, or the other scripts
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// determine that the holding script is not responding. The script
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// automatically determines who among claimants has the baton, if anyone,
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// and holds an "election" if necessary.
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//
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// See entityScript/tribble.js as an example, and the functions
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// virtualBaton(), claim(), release().
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//
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// Answers a new virtualBaton for the given parameters, of which 'key'
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// is required.
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function virtualBatonf(options) {
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// Answer averages (number +/- variability). Avoids having everyone act in lockstep.
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function randomize(number, variability) {
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var allowedDeviation = number * variability; // one side of the deviation range
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var allowedDeviationRange = allowedDeviation * 2; // total range for +/- deviation
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var randomDeviation = Math.random() * allowedDeviationRange;
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var result = number - allowedDeviation + randomDeviation;
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return result;
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}
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// Allow testing outside in a harness outside of High Fidelity.
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// See sourceCodeSandbox/tests/mocha/test/testVirtualBaton.js
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var globals = options.globals || {},
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messages = globals.Messages || Messages,
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myAvatar = globals.MyAvatar || MyAvatar,
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avatarList = globals.AvatarList || AvatarList,
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entities = globals.Entities || Entities,
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timers = globals.Script || Script,
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log = globals.print || print;
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var batonName = options.batonName, // The identify of the baton.
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// instanceId is the identify of this particular copy of the script among all copies using the same batonName
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// in the domain. For example, if you wanted only one entity among multiple entity scripts to hold the baton,
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// you could specify virtualBaton({batonName: 'someBatonName', instanceId: MyAvatar.sessionUUID + entityID}).
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instanceId = options.instanceId || myAvatar.sessionUUID,
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// virtualBaton() returns the exports object with properties. You can pass in an object to be side-effected.
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exports = options.exports || {},
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// Handy to set false if we believe the optimizations are wrong, or to use both values in a test harness.
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useOptimizations = (options.useOptimizations === undefined) ? true : options.useOptimizations,
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electionTimeout = options.electionTimeout || randomize(500, 0.2), // ms. If no winner in this time, hold a new election.
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recheckInterval = options.recheckInterval || randomize(500, 0.2), // ms. Check that winners remain connected.
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// If you supply your own instanceId, you might also supply a connectionTest that answers
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// truthy iff the given id is still valid and connected, and is run at recheckInterval. You
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// can use exports.validId (see below), and the default answers truthy if id is valid or a
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// concatenation of two valid ids. (This handles the most common cases of instanceId being
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// either (the default) MyAvatar.sessionUUID, an entityID, or the concatenation (in either
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// order) of both.)
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connectionTest = options.connectionTest || function connectionTest(id) {
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var idLength = 38;
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if (id.length === idLength) {
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return exports.validId(id);
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}
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return (id.length === 2 * idLength) && exports.validId(id.slice(0, idLength)) && exports.validId(id.slice(idLength));
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};
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if (!batonName) {
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throw new Error("A virtualBaton must specify a batonName.");
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}
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// Truthy if id exists as either a connected avatar or valid entity.
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exports.validId = function validId(id) {
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var avatar = avatarList.getAvatar(id);
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if (avatar && (avatar.sessionUUID === id)) {
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return true;
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}
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var properties = entities.getEntityProperties(id, ['type']);
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return properties && properties.type;
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};
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// Various logging, controllable through options.
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function debug() { // Display the arguments not just [Object object].
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log.apply(null, [].map.call(arguments, JSON.stringify));
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}
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function debugFlow() {
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if (options.debugFlow) {
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debug.apply(null, arguments);
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}
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}
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function debugSend(destination, operation, data) {
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if (options.debugSend) {
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debug('baton:', batonName, instanceId, 's=>', destination, operation, data);
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}
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}
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function debugReceive(senderID, operation, data) { // senderID is client sessionUUID -- not necessarily instanceID!
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if (options.debugReceive) {
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debug('baton:', batonName, senderID, '=>r', instanceId, operation, data);
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}
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}
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// Messages: Just synactic sugar for hooking things up to Messages system.
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// We create separate subchannel strings for each operation within our general channelKey, instead of using
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// a switch in the receiver.
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var channelKey = "io.highfidelity.virtualBaton:" + batonName,
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subchannelHandlers = {}, // Message channel string => {receiver, op}
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subchannelKeys = {}; // operation => Message channel string
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function subchannelKey(operation) {
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return channelKey + ':' + operation;
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}
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function receive(operation, handler) { // Record a handler for an operation on our channelKey
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var subKey = subchannelKey(operation);
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subchannelHandlers[subKey] = {receiver: handler, op: operation};
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subchannelKeys[operation] = subKey;
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messages.subscribe(subKey);
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}
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function sendHelper(subchannel, data) {
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var message = JSON.stringify(data);
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messages.sendMessage(subchannel, message);
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}
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function send1(operation, destination, data) { // Send data for an operation to just one destination on our channelKey.
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debugSend(destination, operation, data);
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sendHelper(subchannelKey(operation) + destination, data);
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}
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function send(operation, data) { // Send data for an operation on our channelKey.
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debugSend('-', operation, data);
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sendHelper(subchannelKeys[operation], data);
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}
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function messageHandler(channel, messageString, senderID) {
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var handler = subchannelHandlers[channel];
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if (!handler) {
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return;
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}
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var data = JSON.parse(messageString);
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debugReceive(senderID, handler.op, data);
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handler.receiver(data);
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}
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messages.messageReceived.connect(messageHandler);
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var nPromises = 0, nAccepted = 0, electionWatchdog;
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// It would be great if we had a way to know how many subscribers our channel has. Failing that...
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var nNack = 0, previousNSubscribers = 0, lastGathering = 0, thisTimeout = electionTimeout;
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function nSubscribers() { // Answer the number of subscribers.
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// To find nQuorum, we need to know how many scripts are being run using this batonName, which isn't
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// the same as the number of clients!
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//
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// If we overestimate by too much, we may fail to reach consensus, which triggers a new
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// election proposal, so we take the number of acceptors to be the max(nPromises, nAccepted)
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// + nNack reported in the previous round.
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//
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// If we understimate by too much, there can be different pockets on the Internet that each
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// believe they have agreement on different holders of the baton, which is precisely what
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// the virtualBaton is supposed to avoid. Therefore we need to allow 'nack' to gather stragglers.
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var now = Date.now(), elapsed = now - lastGathering;
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if (elapsed >= thisTimeout) {
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previousNSubscribers = Math.max(nPromises, nAccepted) + nNack;
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lastGathering = now;
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} // ...otherwise we use the previous value unchanged.
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// On startup, we do one proposal that we cannot possibly close, so that we'll
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// lock things up for the full electionTimeout to gather responses.
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if (!previousNSubscribers) {
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var LARGE_INTEGER = Number.MAX_SAFE_INTEGER || (-1 >>> 1); // QT doesn't define the ECMA constant. Max int will do for our purposes.
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previousNSubscribers = LARGE_INTEGER;
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}
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return previousNSubscribers;
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}
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// MAIN ALGORITHM
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//
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// Internally, this uses the Paxos algorith to hold elections.
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// Alternatively, we could have the message server pick and maintain a winner, but it would
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// still have to deal with the same issues of verification in the presence of lost/delayed/reordered messages.
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// Paxos is known to be optimal under these circumstances, except that its best to have a dedicated proposer
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// (such as the server).
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function betterNumber(number, best) {
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return (number.number || 0) > best.number;
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}
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// Paxos Proposer behavior
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var proposalNumber = 0,
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nQuorum = 0,
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bestPromise = {number: 0},
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claimCallback,
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releaseCallback;
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function propose() { // Make a new proposal, so that we learn/update the proposalNumber and winner.
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// Even though we send back a 'nack' if the proposal is obsolete, with network errors
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// there's no way to know for certain that we've failed. The electionWatchdog will try a new
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// proposal if we have not been accepted by a quorum after election Timeout.
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if (electionWatchdog) {
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// If we had a means of determining nSubscribers other than by counting, we could just
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// timers.clearTimeout(electionWatchdog) and not return.
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return;
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}
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thisTimeout = randomize(electionTimeout, 0.5); // Note use in nSubcribers.
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electionWatchdog = timers.setTimeout(function () {
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electionWatchdog = null;
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propose();
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}, thisTimeout);
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var nAcceptors = nSubscribers();
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nQuorum = Math.floor(nAcceptors / 2) + 1;
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proposalNumber = Math.max(proposalNumber, bestPromise.number) + 1;
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debugFlow('baton:', batonName, instanceId, 'propose', proposalNumber,
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'claim:', !!claimCallback, 'nAcceptors:', nAcceptors, nPromises, nAccepted, nNack);
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nPromises = nAccepted = nNack = 0;
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send('prepare!', {number: proposalNumber, proposerId: instanceId});
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}
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// We create a distinguished promise subchannel for our id, because promises need only be sent to the proposer.
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receive('promise' + instanceId, function (data) {
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if (betterNumber(data, bestPromise)) {
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bestPromise = data;
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}
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if ((data.proposalNumber === proposalNumber) && (++nPromises >= nQuorum)) { // Note check for not being a previous round
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var answer = {number: data.proposalNumber, proposerId: data.proposerId, winner: bestPromise.winner}; // Not data.number.
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if (!answer.winner || (answer.winner === instanceId)) { // We get to pick.
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answer.winner = claimCallback ? instanceId : null;
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}
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send('accept!', answer);
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}
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});
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receive('nack' + instanceId, function (data) { // An acceptor reports more recent data...
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if (data.proposalNumber === proposalNumber) {
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nNack++; // For updating nQuorum.
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// IWBNI if we started our next proposal right now/here, but we need a decent nNack count.
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// Lets save that optimization for another day...
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}
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});
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// Paxos Acceptor behavior
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var bestProposal = {number: 0}, accepted = {};
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function acceptedId() {
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return accepted && accepted.winner;
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}
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receive('prepare!', function (data) {
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var response = {proposalNumber: data.number, proposerId: data.proposerId};
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if (betterNumber(data, bestProposal)) {
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bestProposal = data;
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if (accepted.winner && connectionTest(accepted.winner)) {
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response.number = accepted.number;
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response.winner = accepted.winner;
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}
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send1('promise', data.proposerId, response);
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} else {
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send1('nack', data.proposerId, response);
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}
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});
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receive('accept!', function (data) {
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if (!betterNumber(bestProposal, data)) {
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bestProposal = accepted = data; // Update both with current data. Might have missed the proposal earlier.
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if (useOptimizations) {
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// The Paxos literature describes every acceptor sending 'accepted' to
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// every proposer and learner. In our case, these are the same nodes that received
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// the 'accept!' message, so we can send to just the originating proposer and invoke
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// our own accepted handler directly.
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// Note that this optimization cannot be used with Byzantine Paxos (which needs another
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// multi-broadcast to detect lying and collusion).
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debugSend('/', 'accepted', data);
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debugReceive(instanceId, 'accepted', data); // direct on next line, which doesn't get logging.
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subchannelHandlers[subchannelKey('accepted') + instanceId].receiver(data);
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if (data.proposerId !== instanceId) { // i.e., we didn't already do it directly on the line above.
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send1('accepted', data.proposerId, data);
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}
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} else {
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send('accepted', data);
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}
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} else {
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send1('nack', data.proposerId, {proposalNumber: data.number});
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}
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});
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// Paxos Learner behavior.
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function localRelease() {
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var callback = releaseCallback;
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debugFlow('baton:', batonName, 'localRelease', 'callback:', !!releaseCallback);
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if (!releaseCallback) {
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return;
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} // Already released, but we might still receive a stale message. That's ok.
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releaseCallback = undefined;
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callback(batonName); // Pass batonName so that clients may use the same handler for different batons.
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}
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receive('accepted' + (useOptimizations ? instanceId : ''), function (data) { // See note in 'accept!' regarding use of instanceId here.
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if (betterNumber(accepted, data)) { // Especially when !useOptimizations, we can receive other acceptances late.
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return;
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}
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var oldAccepted = accepted;
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debugFlow('baton:', batonName, instanceId, 'accepted', data.number, data.winner);
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accepted = data;
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// If we are proposer, make sure we get a quorum of acceptances.
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if ((data.proposerId === instanceId) && (data.number === proposalNumber) && (++nAccepted >= nQuorum)) {
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if (electionWatchdog) {
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timers.clearTimeout(electionWatchdog);
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electionWatchdog = null;
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}
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}
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// If we are the winner -- regardless of whether we were the proposer.
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if (acceptedId() === instanceId) {
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if (claimCallback) {
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var callback = claimCallback;
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claimCallback = undefined;
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callback(batonName);
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} else if (!releaseCallback) { // We won, but have been released and are no longer interested.
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// Propose that someone else take the job.
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timers.setTimeout(propose, 0); // Asynchronous to queue message handling if some are synchronous and others not.
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}
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} else if (releaseCallback && (oldAccepted.winner === instanceId)) { // We've been released by someone else!
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localRelease(); // This can happen if enough people thought we'd disconnected.
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}
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});
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// Public Interface
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//
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// Registers an intent to hold the baton:
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// Calls onElection(batonName) once, if you are elected by the scripts
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// to be the unique holder of the baton, which may be never.
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// Calls onRelease(batonName) once, if the baton held by you is released,
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// whether this is by you calling release(), or by losing
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// an election when you become disconnected.
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// You may claim again at any time after the start of onRelease
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// being called.
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exports.claim = function claim(onElection, onRelease) {
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debugFlow('baton:', batonName, instanceId, 'claim');
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if (claimCallback) {
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log("Ignoring attempt to claim virtualBaton " + batonName + ", which is already waiting for claim.");
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return;
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}
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if (releaseCallback) {
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log("Ignoring attempt to claim virtualBaton " + batonName + ", which is somehow incorrect released, and that should not happen.");
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return;
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}
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claimCallback = onElection;
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releaseCallback = onRelease;
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propose();
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return exports; // Allows chaining. e.g., var baton = virtualBaton({batonName: 'foo'}.claim(onClaim, onRelease);
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};
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// Release the baton you hold, or just log that you are not holding it.
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exports.release = function release(optionalReplacementOnRelease) {
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debugFlow('baton:', batonName, instanceId, 'release');
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if (optionalReplacementOnRelease) { // If you want to change.
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releaseCallback = optionalReplacementOnRelease;
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}
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if (acceptedId() !== instanceId) {
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log("Ignoring attempt to release virtualBaton " + batonName + ", which is not being held.");
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return;
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}
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localRelease();
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if (!claimCallback) { // No claim set in release callback.
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propose();
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}
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return exports;
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};
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exports.recheckWatchdog = timers.setInterval(function recheck() {
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var holder = acceptedId(); // If we're waiting and we notice the holder is gone, ...
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if (holder && claimCallback && !electionWatchdog && !connectionTest(holder)) {
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bestPromise.winner = null; // used if the quorum agrees that old winner is not there
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propose(); // ... propose an election.
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}
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}, recheckInterval);
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exports.unload = function unload() { // Disconnect from everything.
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messages.messageReceived.disconnect(messageHandler);
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timers.clearInterval(exports.recheckWatchdog);
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if (electionWatchdog) {
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timers.clearTimeout(electionWatchdog);
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}
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electionWatchdog = claimCallback = releaseCallback = null;
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Object.keys(subchannelHandlers).forEach(messages.unsubscribe);
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debugFlow('baton:', batonName, instanceId, 'unload');
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return exports;
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};
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// Gather nAcceptors by making two proposals with some gathering time, even without a claim.
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propose();
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return exports;
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}
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if (typeof module !== 'undefined') { // Allow testing in nodejs.
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module.exports = virtualBatonf;
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} else {
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virtualBaton = virtualBatonf;
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}
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