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45 lines
No EOL
1.3 KiB
JavaScript
45 lines
No EOL
1.3 KiB
JavaScript
//
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// junkyardResetEntitySpawner.js
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// examples/junkyard
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//
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// Created by Eric Levin on 1/20/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This script spawns an entity which, when triggered, will reset the junkyard
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var orientation = Camera.getOrientation();
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
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var SCRIPT_URL = Script.resolvePath("junkyardResetEntityScript.js");
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var MODEL_URL = "http://hifi-content.s3.amazonaws.com/caitlyn/dev/Blueprint%20Objects/Asylum/Asylum_Table/Asylum_Table.fbx";
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var resetEntity = Entities.addEntity({
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type: "Model",
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modelURL: MODEL_URL,
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position: center,
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script: SCRIPT_URL,
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dimensions: {
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x: 2.8,
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y: 1.76,
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z: 1.32
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},
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color: {
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red: 200,
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green: 10,
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blue: 200
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}
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});
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function cleanup() {
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Entities.deleteEntity(resetEntity);
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}
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Script.scriptEnding.connect(cleanup); |