overte-lubosz/script-archive/junkyard/junkyardResetEntitySpawner.js
2016-04-26 11:18:22 -07:00

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1.3 KiB
JavaScript

//
// junkyardResetEntitySpawner.js
// examples/junkyard
//
// Created by Eric Levin on 1/20/16.
// Copyright 2016 High Fidelity, Inc.
//
// This script spawns an entity which, when triggered, will reset the junkyard
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
var SCRIPT_URL = Script.resolvePath("junkyardResetEntityScript.js");
var MODEL_URL = "http://hifi-content.s3.amazonaws.com/caitlyn/dev/Blueprint%20Objects/Asylum/Asylum_Table/Asylum_Table.fbx";
var resetEntity = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: center,
script: SCRIPT_URL,
dimensions: {
x: 2.8,
y: 1.76,
z: 1.32
},
color: {
red: 200,
green: 10,
blue: 200
}
});
function cleanup() {
Entities.deleteEntity(resetEntity);
}
Script.scriptEnding.connect(cleanup);