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145 lines
3.2 KiB
JavaScript
145 lines
3.2 KiB
JavaScript
//
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// LightBall.js
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// examples/lightBall
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//
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// Created by Eric Levin on 12/17/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This script creats a particle light ball which makes particle trails as you move it.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../../libraries/utils.js");
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LightBall = function(spawnPosition) {
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var colorPalette = [{
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red: 25,
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green: 20,
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blue: 162
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}];
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var containerBall = Entities.addEntity({
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type: "Sphere",
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name: "containerBall",
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position: Vec3.sum(spawnPosition, {
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x: 0,
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y: 0.5,
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z: 0
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}),
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dimensions: {
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x: 0.1,
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y: 0.1,
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z: 0.1
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},
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color: {
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red: 15,
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green: 10,
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blue: 150
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},
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dynamic: true,
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// gravity: {
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// x: 0,
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// y: -0.5,
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// z: 0
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// },
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userData: JSON.stringify({
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grabbableKey: {
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spatialKey: {
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relativePosition: {
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x: 0,
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y: 0.1,
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z: 0
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}
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},
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invertSolidWhileHeld: true
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}
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})
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});
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var light = Entities.addEntity({
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type: 'Light',
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name: "ballLight",
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parentID: containerBall,
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dimensions: {
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x: 30,
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y: 30,
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z: 30
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},
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color: colorPalette[randInt(0, colorPalette.length)],
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intensity: 5
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});
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var lightBall = Entities.addEntity({
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type: "ParticleEffect",
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parentID: containerBall,
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isEmitting: true,
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name: "particleBall",
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colorStart: {
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red: 200,
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green: 20,
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blue: 40
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},
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color: {
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red: 200,
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green: 200,
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blue: 255
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},
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colorFinish: {
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red: 25,
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green: 20,
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blue: 255
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},
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maxParticles: 100000,
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lifespan: 2,
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emitRate: 10000,
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emitSpeed: 0.1,
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lifetime: -1,
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speedSpread: 0.0,
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emitDimensions: {
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x: 0,
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y: 0,
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z: 0
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},
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polarStart: 0,
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polarFinish: Math.PI,
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azimuthStart: -Math.PI,
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azimuthFinish: Math.PI,
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emitAcceleration: {
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x: 0,
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y: 0,
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z: 0
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},
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accelerationSpread: {
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x: 0.00,
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y: 0.00,
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z: 0.00
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},
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particleRadius: 0.02,
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radiusSpread: 0,
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radiusStart: 0.03,
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radiusFinish: 0.0003,
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alpha: 0,
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alphaSpread: 0.5,
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alphaStart: 0,
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alphaFinish: 0.5,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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emitterShouldTrail: true
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})
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function cleanup() {
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Entities.deleteEntity(lightBall);
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Entities.deleteEntity(containerBall);
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Entities.deleteEntity(light);
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}
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this.cleanup = cleanup;
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}
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