overte-lubosz/script-archive/example/brownianFun.js

248 lines
5.1 KiB
JavaScript

var
var OVERTE_PUBLIC_CDN = networkingConstants.PUBLIC_BUCKET_CDN_URL;
var SOUND_PATH = OVERTE_PUBLIC_CDN + "sounds/Collisions-hitsandslaps/";
var soundURLS = ["67LCollision01.wav", "67LCollision02.wav", "airhockey_hit1.wav"];
var FLOOR_SIZE = 10;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 1.5, Quat.getFront(Camera.getOrientation())));
var WALL_WIDTH = .1;
var FLOOR_HEIGHT_OFFSET = -2;
var WALL_HEIGHT = FLOOR_SIZE / 4;
var BALL_DROP_HEIGHT = center.y + WALL_HEIGHT;
var NUM_BALLS = 50;
var BALL_RADIUS = 1;
var BROWNIAN_INTERVAL_TIME = 16;
var BROWNIAN_FORCE_RANGE = 5;
var SPAWN_TIME = 50;
var spawnCount = 0;
var brownianMotionActivated = false;
var buttonOffColor = {
red: 250,
green: 10,
blue: 10
};
var buttonOnColor = {
red: 10,
green: 200,
blue: 100
};
var bounds = {
xMin: center.x - FLOOR_SIZE / 2,
xMax: center.x + FLOOR_SIZE / 2,
zMin: center.z - FLOOR_SIZE / 2,
zMax: center.z + FLOOR_SIZE / 2
};
var balls = [];
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var brownianButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: OVERTE_PUBLIC_CDN + "images/blocks.png",
color: buttonOffColor,
alpha: 1
});
var floor = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET,
z: 0
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_WIDTH,
z: FLOOR_SIZE
},
color: {
red: 100,
green: 100,
blue: 100
}
});
var rightWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: FLOOR_SIZE / 2,
y: FLOOR_HEIGHT_OFFSET / 2,
z: 0
}),
dimensions: {
x: WALL_WIDTH,
y: WALL_HEIGHT,
z: FLOOR_SIZE
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var leftWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: -FLOOR_SIZE / 2,
y: FLOOR_HEIGHT_OFFSET / 2,
z: 0
}),
dimensions: {
x: WALL_WIDTH,
y: WALL_HEIGHT,
z: FLOOR_SIZE
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var backWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET / 2,
z: -FLOOR_SIZE / 2,
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_HEIGHT,
z: WALL_WIDTH
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var frontWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET / 2,
z: FLOOR_SIZE / 2,
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_HEIGHT,
z: WALL_WIDTH
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var spawnInterval = Script.setInterval(spawnBalls, SPAWN_TIME);
function spawnBalls() {
balls.push(Entities.addEntity({
type: "Sphere",
shapeType: "sphere",
position: {
x: randFloat(bounds.xMin, bounds.xMax),
y: BALL_DROP_HEIGHT,
z: randFloat(bounds.zMin, bounds.zMax)
},
dimensions: {
x: BALL_RADIUS,
y: BALL_RADIUS,
z: BALL_RADIUS
},
color: {
red: randFloat(100, 150),
green: randFloat(20, 80),
blue: randFloat(10, 180)
},
ignoreCollisions: false,
dynamic: true,
gravity: {
x: 0,
y: -9.9,
z: 0
},
velocity: {
x: 0,
y: -.25,
z: 0
},
collisionSoundURL: SOUND_PATH + soundURLS[randInt(0, soundURLS.length - 1)]
}));
spawnCount++;
if (spawnCount === NUM_BALLS) {
Script.clearInterval(spawnInterval);
}
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == brownianButton) {
brownianMotionActivated = !brownianMotionActivated;
if (brownianMotionActivated) {
brownianInterval = Script.setInterval(bumpBalls, BROWNIAN_INTERVAL_TIME);
Overlays.editOverlay(brownianButton, {
color: buttonOnColor
})
} else {
Script.clearInterval(brownianInterval);
Overlays.editOverlay(brownianButton, {
color: buttonOffColor
})
}
}
}
function bumpBalls() {
balls.forEach(function(ball) {
var props = Entities.getEntityProperties(ball);
var newVelocity = Vec3.sum(props.velocity, {
x: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE,
y: 0,
z: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE
});
Entities.editEntity(ball, {
velocity: newVelocity
});
});
}
function cleanup() {
Entities.deleteEntity(floor);
Entities.deleteEntity(rightWall);
Entities.deleteEntity(leftWall);
Entities.deleteEntity(backWall);
Entities.deleteEntity(frontWall);
balls.forEach(function(ball) {
Entities.deleteEntity(ball);
});
Overlays.deleteOverlay(brownianButton);
}
function randFloat(low, high) {
return Math.floor(low + Math.random() * (high - low));
}
function randInt(low, high) {
return Math.floor(randFloat(low, high));
}
Script.scriptEnding.connect(cleanup);
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);