overte-lubosz/script-archive/data_visualization/earthquakes_live.js
2016-04-26 11:18:22 -07:00

226 lines
6.1 KiB
JavaScript

// earthquakes_live.js
//
// exploratory implementation in prep for abstract latlong to earth graphing tool for VR
// shows all of the quakes in the past 24 hours reported by the USGS
//
// created by james b. pollack @imgntn on 12/5/2015
// Copyright 2015 High Fidelity, Inc.
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// working notes: maybe try doing markers as boxes,rotated to the sphere normal, and with the height representing some value
Script.include('../libraries/promise.js');
var Promise = loadPromise();
Script.include('../libraries/tinyColor.js');
var tinyColor = loadTinyColor();
//you could make it the size of the actual earth.
var EARTH_SPHERE_RADIUS = 6371;
var EARTH_SPHERE_RADIUS = 2;
var EARTH_CENTER_POSITION = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(EARTH_SPHERE_RADIUS, Quat.getFront(Camera.getOrientation())));
var EARTH_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/earthquakes_live/models/earth-noclouds.fbx';
var SHOULD_SPIN=false;
var POLL_FOR_CHANGES = true;
//USGS updates the data every five minutes
var CHECK_QUAKE_FREQUENCY = 5 * 60 * 1000;
var QUAKE_MARKER_DIMENSIONS = {
x: 0.01,
y: 0.01,
z: 0.01
};
function createEarth() {
var earthProperties = {
name: 'Earth',
type: 'Model',
modelURL: EARTH_MODEL_URL,
position: EARTH_CENTER_POSITION,
dimensions: {
x: EARTH_SPHERE_RADIUS,
y: EARTH_SPHERE_RADIUS,
z: EARTH_SPHERE_RADIUS
},
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
// dynamic: true,
//if you have a shapetype it blocks the smaller markers
// shapeType:'sphere'
// userData: JSON.stringify({
// grabbableKey: {
// grabbable: false
// }
// })
}
return Entities.addEntity(earthProperties)
}
function latLongToVector3(lat, lon, radius, height) {
var phi = (lat) * Math.PI / 180;
var theta = (lon - 180) * Math.PI / 180;
var x = -(radius + height) * Math.cos(phi) * Math.cos(theta);
var y = (radius + height) * Math.sin(phi);
var z = (radius + height) * Math.cos(phi) * Math.sin(theta);
return {
x: x,
y: y,
z: z
};
}
function getQuakePosition(earthquake) {
var longitude = earthquake.geometry.coordinates[0];
var latitude = earthquake.geometry.coordinates[1];
var depth = earthquake.geometry.coordinates[2];
var latlng = latLongToVector3(latitude, longitude, EARTH_SPHERE_RADIUS / 2, 0);
var position = EARTH_CENTER_POSITION;
var finalPosition = Vec3.sum(position, latlng);
//print('finalpos::' + JSON.stringify(finalPosition))
return finalPosition
}
var QUAKE_URL = 'http://earthquake.usgs.gov/earthquakes/feed/v1.0/summary/all_day.geojson'
function get(url) {
print('getting' + url)
// Return a new promise.
return new Promise(function(resolve, reject) {
// Do the usual XHR stuff
var req = new XMLHttpRequest();
req.open('GET', url);
req.onreadystatechange = function() {
print('req status:: ' + JSON.stringify(req.status))
if (req.readyState == 4 && req.status == 200) {
var myArr = JSON.parse(req.responseText);
resolve(myArr);
}
};
req.send();
});
}
function createQuakeMarker(earthquake) {
var markerProperties = {
name: earthquake.properties.place,
type: 'Sphere',
parentID:earth,
dimensions: QUAKE_MARKER_DIMENSIONS,
position: getQuakePosition(earthquake),
collisionless:true,
lifetime: 6000,
color: getQuakeMarkerColor(earthquake)
}
// print('marker properties::' + JSON.stringify(markerProperties))
return Entities.addEntity(markerProperties);
}
function getQuakeMarkerColor(earthquake) {
var color = {};
var magnitude = earthquake.properties.mag;
//realistic but will never get full red coloring and will probably be pretty dull for most. must experiment
var sValue = scale(magnitude, 0, 10, 0, 100);
var HSL_string = "hsl(0, " + sValue + "%, 50%)"
var color = tinyColor(HSL_string);
var finalColor = {
red: color._r,
green: color._g,
blue: color._b
}
return finalColor
}
function scale(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
function processQuakes(earthquakes) {
print('quakers length' + earthquakes.length)
earthquakes.forEach(function(quake) {
// print('PROCESSING A QUAKE')
var marker = createQuakeMarker(quake);
markers.push(marker);
})
print('markers length:' + markers.length)
}
var quakes;
var markers = [];
var earth = createEarth();
function getThenProcessQuakes() {
get(QUAKE_URL).then(function(response) {
print('got it::' + response.features.length)
quakes = response.features;
processQuakes(quakes);
//print("Success!" + JSON.stringify(response));
}, function(error) {
print('error getting quakes')
});
}
function cleanupMarkers() {
print('CLEANING UP MARKERS')
while (markers.length > 0) {
Entities.deleteEntity(markers.pop());
}
}
function cleanupEarth() {
Entities.deleteEntity(earth);
Script.update.disconnect(spinEarth);
}
function cleanupInterval() {
if (pollingInterval !== null) {
Script.clearInterval(pollingInterval)
}
}
Script.scriptEnding.connect(cleanupMarkers);
Script.scriptEnding.connect(cleanupEarth);
Script.scriptEnding.connect(cleanupInterval);
getThenProcessQuakes();
var pollingInterval = null;
if (POLL_FOR_CHANGES === true) {
pollingInterval = Script.setInterval(function() {
cleanupMarkers();
getThenProcessQuakes()
}, CHECK_QUAKE_FREQUENCY)
}
function spinEarth(){
Entities.editEntity(earth,{
angularVelocity:{
x:0,
y:0.25,
z:0
}
})
}
if(SHOULD_SPIN===true){
Script.update.connect(spinEarth);
}