mirror of
https://github.com/lubosz/overte.git
synced 2025-04-06 00:42:14 +02:00
77 lines
2.6 KiB
JavaScript
77 lines
2.6 KiB
JavaScript
//
|
|
// triggeredRecordingOnAC.js
|
|
// examples/acScripts
|
|
//
|
|
// Created by Thijs Wenker on 12/21/15.
|
|
// Copyright 2015 High Fidelity, Inc.
|
|
//
|
|
// This is the triggered rocording script used in the winterSmashUp target practice game.
|
|
// Change the CLIP_URL to your asset,
|
|
// the RECORDING_CHANNEL and RECORDING_CHANNEL_MESSAGE are used to trigger it i.e.:
|
|
// Messages.sendMessage("PlayBackOnAssignment", "BowShootingGameWelcome");
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
const CLIP_URL = "atp:3fbe82f2153c443f12f9a2b14ce2d7fa2fff81977263746d9e0885ea5aabed62.hfr";
|
|
|
|
const RECORDING_CHANNEL = 'PlayBackOnAssignment';
|
|
const RECORDING_CHANNEL_MESSAGE = 'BowShootingGameWelcome'; // For each different assignment add a different message here.
|
|
const PLAY_FROM_CURRENT_LOCATION = true;
|
|
const USE_DISPLAY_NAME = true;
|
|
const USE_ATTACHMENTS = true;
|
|
const USE_AVATAR_MODEL = true;
|
|
const AUDIO_OFFSET = 0.0;
|
|
const STARTING_TIME = 0.0;
|
|
const COOLDOWN_PERIOD = 0; // The period in ms that no animations can be played after one has been played already
|
|
|
|
var isPlaying = false;
|
|
var isPlayable = true;
|
|
|
|
var playRecording = function() {
|
|
if (!isPlayable || isPlaying) {
|
|
return;
|
|
}
|
|
Agent.isAvatar = true;
|
|
Recording.setPlayFromCurrentLocation(PLAY_FROM_CURRENT_LOCATION);
|
|
Recording.setPlayerUseDisplayName(USE_DISPLAY_NAME);
|
|
Recording.setPlayerUseAttachments(USE_ATTACHMENTS);
|
|
Recording.setPlayerUseHeadModel(false);
|
|
Recording.setPlayerUseSkeletonModel(USE_AVATAR_MODEL);
|
|
Recording.setPlayerLoop(false);
|
|
Recording.setPlayerTime(STARTING_TIME);
|
|
Recording.setPlayerAudioOffset(AUDIO_OFFSET);
|
|
Recording.loadRecording(CLIP_URL, function(success) {
|
|
if (success) {
|
|
Recording.startPlaying();
|
|
isPlaying = true;
|
|
isPlayable = false; // Set this true again after the cooldown period
|
|
} else {
|
|
print("Failed to load recording from " + CLIP_URL);
|
|
}
|
|
});
|
|
};
|
|
|
|
Script.update.connect(function(deltaTime) {
|
|
if (isPlaying && !Recording.isPlaying()) {
|
|
print('Reached the end of the recording. Resetting.');
|
|
isPlaying = false;
|
|
Agent.isAvatar = false;
|
|
if (COOLDOWN_PERIOD === 0) {
|
|
isPlayable = true;
|
|
return;
|
|
}
|
|
Script.setTimeout(function () {
|
|
isPlayable;
|
|
}, COOLDOWN_PERIOD);
|
|
}
|
|
});
|
|
|
|
Messages.subscribe(RECORDING_CHANNEL);
|
|
|
|
Messages.messageReceived.connect(function (channel, message, senderID) {
|
|
if (channel === RECORDING_CHANNEL && message === RECORDING_CHANNEL_MESSAGE) {
|
|
playRecording();
|
|
}
|
|
});
|