overte-lubosz/interface/resources/shaders/SkyFromSpace.vert
Sam Gateau 738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00

43 lines
1.7 KiB
GLSL

#version 120
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
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//
// Atmospheric scattering vertex shader
//
// Author: Sean O'Neil
//
// Copyright (c) 2004 Sean O'Neil
//
uniform float fOuterRadius; // The outer (atmosphere) radius
varying vec3 position;
void main(void)
{
position = gl_Vertex.xyz * fOuterRadius;
gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
}