overte-lubosz/interface/resources/avatar/animations
2019-11-21 14:50:05 -08:00
..
afk_texting.fbx Put away animation into resource and update script to use local resource path. 2019-11-21 14:50:05 -08:00
emote_agree_acknowledge.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
emote_agree_headnod.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
emote_agree_headnodyes.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
emote_agree_longheadnod.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
emote_agree_thoughtfulheadnod.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
emote_clap01_all.fbx tilt head down slightly to minimize crazy eyes 2019-09-25 15:27:11 -07:00
emote_clap02_all.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
emote_clap03_all.fbx tilt head down slightly to minimize crazy eyes 2019-09-25 15:27:11 -07:00
emote_disagree_annoyedheadshake.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
emote_disagree_drophead.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
emote_disagree_thoughtfulheadshake.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
emote_point01_aimoffsets.fbx Implement point at directional blend and API 2019-09-24 17:55:38 -07:00
emote_point01_all.fbx speed up interpolation of point, rework point animation, add transitions for emotes to idle from settle 2019-09-23 16:45:35 -07:00
emote_raisehand01_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
emote_raisehand03_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
emote_raisehand04_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
fly.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
hydra_pose_closed_left.fbx
hydra_pose_closed_right.fbx
hydra_pose_open_left.fbx
hydra_pose_open_right.fbx
idle.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle02.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle03.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle04.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_aimoffsets.fbx Add animation 2019-09-06 14:31:53 -07:00
idle_LFF_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_fidget.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_headtilt.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_lookaround.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_lookleftright.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_neckstretch.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_shiftheelpivot.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_once_slownod.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_RFF_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
idle_to_walk.fbx
idleWS_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jog_bwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jog_fwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jog_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jog_right.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jump_running_launch_land_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jump_standing_apex_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jump_standing_land_settle_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
jump_standing_launch_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
run_bwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
run_fast_fwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
run_fast_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
run_fast_right.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
settle_sitturnleft_to_sitidle.fbx Abandon exponential acceleration and use constant acceleration. Hook up turn->sit transitions. 2019-11-14 13:12:01 -08:00
settle_sitturnright_to_sitidle.fbx iterate the turns, and make turning accessible from fidgets 2019-11-14 16:07:51 -08:00
settle_to_idle.fbx Different settle transition depending on momentum 2019-11-07 09:52:26 -08:00
settle_to_idle02.fbx Simplify boolean statements, revise several settle anims 2019-11-08 13:46:38 -08:00
settle_to_idle03.fbx Simplify boolean statements, revise several settle anims 2019-11-08 13:46:38 -08:00
settle_to_idle04.fbx Simplify boolean statements, revise several settle anims 2019-11-08 13:46:38 -08:00
settle_to_idle_small.fbx Simplify boolean statements, revise several settle anims 2019-11-08 13:46:38 -08:00
side_step_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
side_step_left_fast.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
side_step_short_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_emote_agree_acknowledge.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_agree_cheer.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
sitting_emote_agree_headnod.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_agree_headnodyes.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_agree_longheadnod.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_clap02_all.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_clap03_all.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_clap_all.fbx emote revisions, json tuning 2019-09-25 14:47:07 -07:00
sitting_emote_disagree_disbelief.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_emote_disagree_dismiss.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
sitting_emote_disagree_drophead.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_emote_disagree_headshake.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
sitting_emote_point_aimoffsets.fbx Implement point at directional blend and API 2019-09-24 17:55:38 -07:00
sitting_emote_point_all.fbx sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit 2019-09-05 15:31:07 -07:00
sitting_emote_raisehand02_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_emote_raisehand03_all.fbx Update sitting_emote_raisehand03_all.fbx 2019-09-05 16:44:13 -07:00
sitting_emote_raisehand_all.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_idle.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_idle02.fbx animation revisions after checking them in a standup group 2019-10-02 17:18:36 -07:00
sitting_idle03.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_idle04.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_idle05.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_idle_aimoffsets.fbx Hooked up seated version of aim offset animation 2019-10-31 16:23:29 -07:00
sitting_idle_once_fidget.fbx animation revisions after checking them in a standup group 2019-10-02 17:18:36 -07:00
sitting_idle_once_leanforward.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_idle_once_lookaround.fbx animation revisions after checking them in a standup group 2019-10-02 17:18:36 -07:00
sitting_idle_once_lookfidget.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_idle_once_lookleftright.fbx animation revisions after checking them in a standup group 2019-10-02 17:18:36 -07:00
sitting_idle_once_shakelegs.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_idle_once_shifting.fbx animation revisions after checking them in a standup group 2019-10-02 17:18:36 -07:00
sitting_idle_once_shiftweight.fbx remove jitter and bounce from several seated idles and fidgets, also reduce look-around cone 2019-11-06 13:08:42 -08:00
sitting_talk02.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_talk03.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_talk04.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
sitting_turn_left.fbx Speed up acceleration and blends slightly per Joshua, add kicks to turn anim. 2019-11-15 17:04:51 -08:00
sitting_turn_right.fbx Speed up acceleration and blends slightly per Joshua, add kicks to turn anim. 2019-11-15 17:04:51 -08:00
talk.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk02.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk03.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk04.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk_armsdown.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk_lefthand.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
talk_righthand.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
teleport.fbx Export one more that used to be hosted. I moved it to the source repo. 2019-08-28 14:16:57 -07:00
touch_point_closed_left.fbx
touch_point_closed_right.fbx
touch_point_open_left.fbx
touch_point_open_right.fbx
touch_thumb_closed_left.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_closed_right.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_open_left.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_open_right.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_point_closed_left.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_point_closed_right.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_point_open_left.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
touch_thumb_point_open_right.fbx Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
turn_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
turn_right.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_bwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_bwd_fast.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_fwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_fwd_fast.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_left.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_left_fast.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_right.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_right_fast.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
walk_short_fwd.fbx Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00