overte-lubosz/unpublishedScripts/marketplace/shortbow/spawnShortbow.js

210 lines
6 KiB
JavaScript

//
// Created by Ryan Huffman on 1/10/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* globals utils, SHORTBOW_ENTITIES, TEMPLATES:true */
Script.include('utils.js');
Script.include('shortbow.js');
Script.include('shortbowGameManager.js');
TEMPLATES = SHORTBOW_ENTITIES.Entities;
// Merge two objects into a new object. If a key name appears in both a and b,
// the value in a will be used.
//
// @param {object} a
// @param {object} b
// @returns {object} The new object
function mergeObjects(a, b) {
var obj = {};
var key;
for (key in b) {
obj[key] = b[key];
}
for (key in a) {
obj[key] = a[key];
}
return obj;
}
// Spawn an entity from a template.
//
// The overrides can be used to override or add properties in the template. For instance,
// it's common to override the `position` property so that you can set the position
// of the entity to be spawned.
//
// @param {string} templateName The name of the template to spawn
// @param {object} overrides An object containing properties that will override
// any properties set in the template.
function spawnTemplate(templateName, overrides) {
var template = getTemplate(templateName);
if (template === null) {
print("ERROR, unknown template name:", templateName);
return null;
}
print("Spawning: ", templateName);
var properties = mergeObjects(overrides, template);
return Entities.addEntity(properties);
}
function spawnTemplates(templateName, overrides) {
var templates = getTemplates(templateName);
if (template.length === 0) {
print("ERROR, unknown template name:", templateName);
return [];
}
var spawnedEntities = [];
for (var i = 0; i < templates.length; ++i) {
print("Spawning: ", templateName);
var properties = mergeObjects(overrides, templates[i]);
spawnedEntities.push(Entities.addEntity(properties));
}
return spawnedEntities;
}
// TEMPLATES contains a dictionary of different named entity templates. An entity
// template is just a list of properties.
//
// @param name Name of the template to get
// @return {object} The matching template, or null if not found
function getTemplate(name) {
for (var i = 0; i < TEMPLATES.length; ++i) {
if (TEMPLATES[i].name === name) {
return TEMPLATES[i];
}
}
return null;
}
function getTemplates(name) {
var templates = [];
for (var i = 0; i < TEMPLATES.length; ++i) {
if (TEMPLATES[i].name === name) {
templates.push(TEMPLATES[i]);
}
}
return templates;
}
// Cleanup Shortbow template data
for (var i = 0; i < TEMPLATES.length; ++i) {
var template = TEMPLATES[i];
// Fixup model url
if (template.type === "Model") {
var urlParts = template.modelURL.split("/");
var filename = urlParts[urlParts.length - 1];
var newURL = Script.resolvePath("models/" + filename);
print("Updated url", template.modelURL, "to", newURL);
template.modelURL = newURL;
}
}
var entityIDs = [];
var scoreboardID = null;
var buttonID = null;
var waveDisplayID = null;
var scoreDisplayID = null;
var highScoreDisplayID = null;
var livesDisplayID = null;
var platformID = null;
function createLocalGame() {
var rootPosition = utils.findSurfaceBelowPosition(MyAvatar.position);
rootPosition.y += 6.11;
scoreboardID = spawnTemplate("SB.Scoreboard", {
position: rootPosition
});
entityIDs.push(scoreboardID);
// Create start button
buttonID = spawnTemplate("SB.StartButton", {
parentID: scoreboardID,
script: Script.resolvePath("startGameButtonClientEntity.js"),
userData: JSON.stringify({
grabbableKey: {
wantsTrigger: true
}
})
});
entityIDs.push(buttonID);
waveDisplayID = spawnTemplate("SB.DisplayWave", {
parentID: scoreboardID,
userData: JSON.stringify({
displayType: "wave"
})
});
entityIDs.push(waveDisplayID);
scoreDisplayID = spawnTemplate("SB.DisplayScore", {
parentID: scoreboardID,
userData: JSON.stringify({
displayType: "score"
})
});
entityIDs.push(scoreDisplayID);
livesDisplayID = spawnTemplate("SB.DisplayLives", {
parentID: scoreboardID,
userData: JSON.stringify({
displayType: "lives"
})
});
entityIDs.push(livesDisplayID);
highScoreDisplayID = spawnTemplate("SB.DisplayHighScore", {
parentID: scoreboardID,
userData: JSON.stringify({
displayType: "highscore"
})
});
entityIDs.push(highScoreDisplayID);
platformID = spawnTemplate("SB.Platform", {
parentID: scoreboardID
});
entityIDs.push(platformID);
spawnTemplate("SB.GateCollider", {
parentID: scoreboardID,
visible: false
});
entityIDs.push(platformID);
Entities.editEntity(scoreboardID, {
serverScripts: Script.resolvePath('shortbowServerEntity.js')
});
spawnTemplates("SB.BowSpawn", {
parentID: scoreboardID,
visible: false
});
spawnTemplates("SB.EnemySpawn", {
parentID: scoreboardID,
visible: false
});
var bowPositions = [];
var spawnPositions = [];
for (var i = 0; i < TEMPLATES.length; ++i) {
var template = TEMPLATES[i];
if (template.name === "SB.BowSpawn") {
bowPositions.push(Vec3.sum(rootPosition, template.localPosition));
Vec3.print("Pushing bow position", Vec3.sum(rootPosition, template.localPosition));
} else if (template.name === "SB.EnemySpawn") {
spawnPositions.push(Vec3.sum(rootPosition, template.localPosition));
Vec3.print("Pushing spawnposition", Vec3.sum(rootPosition, template.localPosition));
}
}
}
createLocalGame();
Script.stop();