overte-lubosz/script-archive/example/scripts/controllerScriptingExamples.js
2016-04-26 11:18:22 -07:00

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JavaScript

//
// controllerScriptingExamples.js
// examples
//
// Created by Sam Gondelman on 6/2/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Assumes you only have the default keyboard connected
function findAction(name) {
var actions = Controller.getAllActions();
for (var i = 0; i < actions.length; i++) {
if (actions[i].actionName == name) {
return i;
}
}
// If the action isn't found, it will default to the first available action
return 0;
}
var hydra = Controller.Hardware.Hydra;
if (hydra !== undefined) {
print("-----------------------------------");
var mapping = Controller.newMapping("Test");
var standard = Controller.Standard;
print("standard:" + standard);
mapping.from(function () { return Math.sin(Date.now() / 250); }).to(function (newValue, oldValue, source) {
print("function source newValue:" + newValue + ", oldValue:" + oldValue + ", source:" + source);
});
mapping.from(hydra.L1).to(standard.A);
mapping.from(hydra.L2).to(standard.B);
mapping.from(hydra.L3).to(function (newValue, oldValue, source) {
print("hydra.L3 newValue:" + newValue + ", oldValue:" + oldValue + ", source:" + source);
});
Controller.enableMapping("Test");
print("-----------------------------------");
} else {
print("couldn't find hydra");
}
Object.keys(Controller.Standard).forEach(function (input) {
print("Controller.Standard." + input + ":" + Controller.Standard[input]);
});
Object.keys(Controller.Hardware).forEach(function (deviceName) {
Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
});
});
Object.keys(Controller.Actions).forEach(function (actionName) {
print("Controller.Actions." + actionName + ":" + Controller.Actions[actionName]);
});
// Resets every device to its default key bindings:
Controller.resetAllDeviceBindings();
// Query all actions
print("All Actions: \n" + Controller.getAllActions());
var actionId = findAction("YAW_LEFT")
print("Yaw Left action ID: " + actionId)
// Each action stores:
// action: int representation of enum
print("Action int: \n" + Controller.getAllActions()[actionId].action);
// actionName: string representation of enum
print("Action name: \n" + Controller.getAllActions()[actionId].actionName);
// inputChannels: list of all inputchannels that control that action
print("Action input channels: \n" + Controller.getAllActions()[actionId].inputChannels + "\n");
// Each input channel stores:
// action: Action that this InputChannel maps to
print("Input channel action: \n" + Controller.getAllActions()[actionId].inputChannels[0].action);
// scale: sensitivity of input
print("Input channel scale: \n" + Controller.getAllActions()[actionId].inputChannels[0].scale);
// input and modifier: Inputs
print("Input channel input and modifier: \n" + Controller.getAllActions()[actionId].inputChannels[0].input + "\n" + Controller.getAllActions()[actionId].inputChannels[0].modifier + "\n");
// Each Input stores:
// device: device of input
print("Input device: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.device);
// channel: channel of input
print("Input channel: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.channel);
// type: type of input (Unknown, Button, Axis, Joint)
print("Input type: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.type);
// id: id of input
print("Input id: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.id + "\n");
// You can get the name of a device from its id
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[actionId].inputChannels[0].input.id));
// You can also get all of a devices input channels
print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");
// Modifying properties:
// The following code will switch the "w" and "s" key functionality and adjust their scales
var s = Controller.getAllActions()[0].inputChannels[0];
var w = Controller.getAllActions()[1].inputChannels[0];
// You must remove an input controller before modifying it so the old input controller isn't registered anymore
// removeInputChannel and addInputChannel return true if successful, false otherwise
Controller.removeInputChannel(s);
Controller.removeInputChannel(w);
print(s.scale);
s.action = 1;
s.scale = .01;
w.action = 0;
w.scale = 10000;
Controller.addInputChannel(s);
Controller.addInputChannel(w);
print(s.scale);
// You can get all the available inputs for any device
// Each AvailableInput has:
// input: the Input itself
// inputName: string representing the input
var availableInputs = Controller.getAvailableInputs(1);
for (i = 0; i < availableInputs.length; i++) {
print(availableInputs[i].inputName);
}
// You can modify key bindings by using these avaiable inputs
// This will replace e (up) with 6
var e = Controller.getAllActions()[actionId].inputChannels[0];
Controller.removeInputChannel(e);
e.input = availableInputs[6].input;
Controller.addInputChannel(e);