overte-lubosz/script-archive/example/entities/rideAlongWithAnEntityExample.js
2016-04-26 11:18:22 -07:00

48 lines
1.5 KiB
JavaScript

//
// rideAlongWithAEntityExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/24/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var iteration = 0;
var lengthOfRide = 2000; // in iterations
var entityA = Entities.addEntity(
{
type: "Sphere",
position: { x: 10, y: 0, z: 10 },
velocity: { x: 5, y: 0, z: 5 },
gravity: { x: 0, y: 0, z: 0 },
dimensions: { x: 1, y: 1, z: 1 },
color: { red: 0, green: 255, blue: 0 },
damping: 0,
lifetime: (lengthOfRide * 60) + 1
});
function rideWithEntity(deltaTime) {
if (iteration <= lengthOfRide) {
// Check to see if we've been notified of the actual identity of the entities we created
var propertiesA = Entities.getEntityProperties(entityA);
var newPosition = propertiesA.position;
MyAvatar.position = { x: propertiesA.position.x - 1,
y: propertiesA.position.y + 0,
z: propertiesA.position.z - 1 };
} else {
Script.stop();
}
iteration++;
print("iteration="+iteration);
}
// register the call back so it fires before each data send
Script.update.connect(rideWithEntity);