// // main.cpp // Domain Server // // Created by Philip Rosedale on 11/20/12. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // // The Domain Server keeps a list of nodes that have connected to it, and echoes that list of // nodes out to nodes when they check in. // // The connection is stateless... the domain server will set you inactive if it does not hear from // you in LOGOFF_CHECK_INTERVAL milliseconds, meaning your info will not be sent to other users. // // Each packet from an node has as first character the type of server: // // I - Interactive Node // M - Audio Mixer // #include #include #include #include #include #include #include #include #include "Assignment.h" #include "NodeList.h" #include "NodeTypes.h" #include "Logging.h" #include "PacketHeaders.h" #include "SharedUtil.h" const int DOMAIN_LISTEN_PORT = 40102; unsigned char packetData[MAX_PACKET_SIZE]; const int NODE_COUNT_STAT_INTERVAL_MSECS = 5000; unsigned char* addNodeToBroadcastPacket(unsigned char* currentPosition, Node* nodeToAdd) { *currentPosition++ = nodeToAdd->getType(); currentPosition += packNodeId(currentPosition, nodeToAdd->getNodeID()); currentPosition += packSocket(currentPosition, nodeToAdd->getPublicSocket()); currentPosition += packSocket(currentPosition, nodeToAdd->getLocalSocket()); // return the new unsigned char * for broadcast packet return currentPosition; } int main(int argc, const char* argv[]) { qInstallMessageHandler(Logging::verboseMessageHandler); NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT); // If user asks to run in "local" mode then we do NOT replace the IP // with the EC2 IP. Otherwise, we will replace the IP like we used to // this allows developers to run a local domain without recompiling the // domain server bool isLocalMode = cmdOptionExists(argc, (const char**) argv, "--local"); if (isLocalMode) { printf("NOTE: Running in local mode!\n"); } else { printf("--------------------------------------------------\n"); printf("NOTE: Not running in local mode. \n"); printf("If you're a developer testing a local system, you\n"); printf("probably want to include --local on command line.\n"); printf("--------------------------------------------------\n"); } setvbuf(stdout, NULL, _IOLBF, 0); ssize_t receivedBytes = 0; char nodeType = '\0'; unsigned char broadcastPacket[MAX_PACKET_SIZE]; unsigned char* currentBufferPos; unsigned char* startPointer; sockaddr_in nodePublicAddress, nodeLocalAddress; nodeLocalAddress.sin_family = AF_INET; in_addr_t serverLocalAddress = getLocalAddress(); nodeList->startSilentNodeRemovalThread(); timeval lastStatSendTime = {}; const char ASSIGNMENT_SERVER_OPTION[] = "-a"; // grab the overriden assignment-server hostname from argv, if it exists const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION); if (customAssignmentServer) { sockaddr_in customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT); nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket); } // use a map to keep track of iterations of silence for assignment creation requests const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000; timeval lastGlobalAssignmentRequest = {}; // setup the assignment queue std::deque assignmentQueue; // as a domain-server we will always want an audio mixer and avatar mixer // setup the create assignments for those Assignment audioMixerAssignment(Assignment::CreateDirection, Assignment::AudioMixerType); Assignment avatarMixerAssignment(Assignment::CreateDirection, Assignment::AvatarMixerType, Assignment::LocalLocation); // construct a local socket to send with our created assignments to the global AS sockaddr_in localSocket = {}; localSocket.sin_family = AF_INET; localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort()); localSocket.sin_addr.s_addr = serverLocalAddress; while (true) { // check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue // so we can add those assignments back to the front of the queue since they are high-priority if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) && std::find(assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == assignmentQueue.end()) { qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n"); assignmentQueue.push_front(&avatarMixerAssignment); } if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) && std::find(assignmentQueue.begin(), assignmentQueue.end(), &audioMixerAssignment) == assignmentQueue.end()) { qDebug("Missing an audio mixer and assignment not in queue. Adding.\n"); assignmentQueue.push_front(&audioMixerAssignment); } while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) && packetVersionMatch(packetData)) { if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) { // this is an RFD or domain list request packet, and there is a version match std::map newestSoloNodes; int numBytesSenderHeader = numBytesForPacketHeader(packetData); nodeType = *(packetData + numBytesSenderHeader); int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE), (sockaddr*) &nodeLocalAddress); sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress; // check the node public address // if it matches our local address we're on the same box // so hardcode the EC2 public address for now if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) { // If we're not running "local" then we do replace the IP // with 0. This designates to clients that the server is reachable // at the same IP address if (!isLocalMode) { nodePublicAddress.sin_addr.s_addr = 0; destinationSocket = (sockaddr*) &nodeLocalAddress; } } Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType, nodeList->getLastNodeID()); // if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it if (newNode) { if (newNode->getNodeID() == nodeList->getLastNodeID()) { nodeList->increaseNodeID(); } int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN); currentBufferPos = broadcastPacket + numHeaderBytes; startPointer = currentBufferPos; unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE) + numBytesSocket + sizeof(unsigned char); int numInterestTypes = *(nodeTypesOfInterest - 1); if (numInterestTypes > 0) { // if the node has sent no types of interest, assume they want nothing but their own ID back for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) && memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) { // this is not the node themselves // and this is an node of a type in the passed node types of interest // or the node did not pass us any specific types they are interested in if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) { // this is an node of which there can be multiple, just add them to the packet // don't send avatar nodes to other avatars, that will come from avatar mixer if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) { currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node)); } } else { // solo node, we need to only send newest if (newestSoloNodes[node->getType()] == NULL || newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) { // we have to set the newer solo node to add it to the broadcast later newestSoloNodes[node->getType()] = &(*node); } } } } for (std::map::iterator soloNode = newestSoloNodes.begin(); soloNode != newestSoloNodes.end(); soloNode++) { // this is the newest alive solo node, add them to the packet currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second); } } // update last receive to now uint64_t timeNow = usecTimestampNow(); newNode->setLastHeardMicrostamp(timeNow); if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY && memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) { newNode->setWakeMicrostamp(timeNow); } // add the node ID to the end of the pointer currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID()); // send the constructed list back to this node nodeList->getNodeSocket()->send(destinationSocket, broadcastPacket, (currentBufferPos - startPointer) + numHeaderBytes); } } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) { qDebug("Received a request for assignment.\n"); // this is an unassigned client talking to us directly for an assignment // go through our queue and see if there are any assignments to give out std::deque::iterator assignment = assignmentQueue.begin(); while (assignment != assignmentQueue.end()) { // give this assignment out, no conditions stop us from giving it to the local assignment client int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT); int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes); nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress, broadcastPacket, numHeaderBytes + numAssignmentBytes); // remove the assignment from the queue assignmentQueue.erase(assignment); // stop looping, we've handed out an assignment break; } } } // if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) { gettimeofday(&lastGlobalAssignmentRequest, NULL); // go through our queue and see if there are any assignments to send to the global assignment server std::deque::iterator assignment = assignmentQueue.begin(); while (assignment != assignmentQueue.end()) { if ((*assignment)->getLocation() != Assignment::LocalLocation) { // attach our local socket to the assignment so the assignment-server can optionally hand it out (*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket); nodeList->sendAssignment(*(*assignment)); // remove the assignment from the queue assignmentQueue.erase(assignment); // stop looping, we've handed out an assignment break; } else { // push forward the iterator to check the next assignment assignment++; } } } if (Logging::shouldSendStats()) { if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) { // time to send our count of nodes and servers to logstash const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count"; Logging::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes()); gettimeofday(&lastStatSendTime, NULL); } } } return 0; }