"use strict"; // // mod.js // scripts/system/ // // Created by Stephen Birarda on 07/11/2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // (function() { // BEGIN LOCAL_SCOPE // grab the toolbar var toolbar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); var ASSETS_PATH = Script.resolvePath("assets"); var TOOLS_PATH = Script.resolvePath("assets/images/tools/"); function buttonImageURL() { return TOOLS_PATH + (Users.canKick ? 'kick.svg' : 'ignore.svg'); } // setup the mod button and add it to the toolbar var button = toolbar.addButton({ objectName: 'mod', imageURL: buttonImageURL(), visible: true, buttonState: 1, defaultState: 1, hoverState: 3, alpha: 0.9 }); // if this user's kick permissions change, change the state of the button in the HUD Users.canKickChanged.connect(function(canKick){ button.writeProperty('imageURL', buttonImageURL()); }); var isShowingOverlays = false; var modOverlays = {}; function removeOverlays() { // enumerate the overlays and remove them var modOverlayKeys = Object.keys(modOverlays); for (var i = 0; i < modOverlayKeys.length; ++i) { var avatarID = modOverlayKeys[i]; Overlays.deleteOverlay(modOverlays[avatarID]); } modOverlays = {}; } // handle clicks on the toolbar button function buttonClicked(){ if (isShowingOverlays) { removeOverlays(); isShowingOverlays = false; } else { isShowingOverlays = true; } button.writeProperty('buttonState', isShowingOverlays ? 0 : 1); button.writeProperty('defaultState', isShowingOverlays ? 0 : 1); button.writeProperty('hoverState', isShowingOverlays ? 2 : 3); } button.clicked.connect(buttonClicked); function overlayURL() { return ASSETS_PATH + "/images/" + (Users.canKick ? "kick-target.svg" : "ignore-target.svg"); } function updateOverlays() { if (isShowingOverlays) { var identifiers = AvatarList.getAvatarIdentifiers(); for (var i = 0; i < identifiers.length; ++i) { var avatarID = identifiers[i]; if (avatarID === null) { // this is our avatar, skip it continue; } // get the position for this avatar var avatar = AvatarList.getAvatar(avatarID); var avatarPosition = avatar && avatar.position; if (!avatarPosition) { // we don't have a valid position for this avatar, skip it continue; } // setup a position for the overlay that is just above this avatar's head var overlayPosition = avatar.getJointPosition("Head"); overlayPosition.y += 0.45; if (avatarID in modOverlays) { // keep the overlay above the current position of this avatar Overlays.editOverlay(modOverlays[avatarID], { position: overlayPosition, url: overlayURL() }); } else { // add the overlay above this avatar var newOverlay = Overlays.addOverlay("image3d", { url: overlayURL(), position: overlayPosition, size: 1, scale: 0.4, color: { red: 255, green: 255, blue: 255}, alpha: 1, solid: true, isFacingAvatar: true, drawInFront: true }); // push this overlay to our array of overlays modOverlays[avatarID] = newOverlay; } } } } Script.update.connect(updateOverlays); AvatarList.avatarRemovedEvent.connect(function(avatarID){ if (isShowingOverlays) { // we are currently showing overlays and an avatar just went away // first remove the rendered overlay Overlays.deleteOverlay(modOverlays[avatarID]); // delete the saved ID of the overlay from our mod overlays object delete modOverlays[avatarID]; } }); function handleSelectedOverlay(clickedOverlay) { // see this is one of our mod overlays var modOverlayKeys = Object.keys(modOverlays) for (var i = 0; i < modOverlayKeys.length; ++i) { var avatarID = modOverlayKeys[i]; var modOverlay = modOverlays[avatarID]; if (clickedOverlay.overlayID == modOverlay) { // matched to an overlay, ask for the matching avatar to be kicked or ignored if (Users.canKick) { Users.kick(avatarID); } else { Users.ignore(avatarID); } // cleanup of the overlay is handled by the connection to avatarRemovedEvent } } } Controller.mousePressEvent.connect(function(event){ if (isShowingOverlays) { // handle click events so we can detect when our overlays are clicked if (!event.isLeftButton) { // if another mouse button than left is pressed ignore it return false; } // compute the pick ray from the event var pickRay = Camera.computePickRay(event.x, event.y); // grab the clicked overlay for the given pick ray var clickedOverlay = Overlays.findRayIntersection(pickRay); if (clickedOverlay.intersects) { handleSelectedOverlay(clickedOverlay); } } }); // We get mouseMoveEvents from the handControllers, via handControllerPointer. // But we dont' get mousePressEvents. var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click'); function controllerComputePickRay(hand) { var controllerPose = Controller.getPoseValue(hand); if (controllerPose.valid) { var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation), MyAvatar.position); // This gets point direction right, but if you want general quaternion it would be more complicated: var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation)); return { origin: controllerPosition, direction: controllerDirection }; } } function makeClickHandler(hand) { return function(clicked) { if (clicked == 1.0 && isShowingOverlays) { var pickRay = controllerComputePickRay(hand); if (pickRay) { var overlayIntersection = Overlays.findRayIntersection(pickRay); if (overlayIntersection.intersects) { handleSelectedOverlay(overlayIntersection); } } } }; } triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand)); triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand)); triggerMapping.enable(); // cleanup the toolbar button and overlays when script is stopped Script.scriptEnding.connect(function() { toolbar.removeButton('mod'); removeOverlays(); triggerMapping.disable(); }); }()); // END LOCAL_SCOPE