// // Created by Sam Gondelman on 1/3/19 // Copyright 2019 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "RenderLayer.h" const char* renderLayerNames[] = { "world", "front", "hud" }; static const size_t RENDER_LAYER_NAMES = (sizeof(renderLayerNames) / sizeof(renderLayerNames[0])); QString RenderLayerHelpers::getNameForRenderLayer(RenderLayer mode) { if (((int)mode <= 0) || ((int)mode >= (int)RENDER_LAYER_NAMES)) { mode = (RenderLayer)0; } return renderLayerNames[(int)mode]; }