// // xbox.js // examples // // Created by Stephen Birarda on September 23, 2014 // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // gamepad = Controller.joystick(); print("THE GAMEPAD NAME is " + gamepad.name); print("THE GAMEPAD HAS " + gamepad.numAxes + " AXES") function printValues() { controllerAxes = gamepad.axes; for (i = 0; i < controllerAxes.size; i++) { // print("The value for axis " + i + " is " + controllerAxes[i]); } } Script.update.connect(printValues);