// // AABoxCubeTests.h // tests/octree/src // // Created by Brad Hefta-Gaub on 06/04/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include "AABoxCubeTests.h" void AABoxCubeTests::AABoxCubeTests(bool verbose) { qDebug() << "******************************************************************************************"; qDebug() << "AABoxCubeTests::AABoxCubeTests()"; { qDebug() << "Test 1: AABox.findRayIntersection() inside out MIN_X_FACE"; glm::vec3 corner(0.0f, 0.0f, 0.0f); float size = 1.0f; AABox box(corner, size); glm::vec3 origin(0.5f, 0.5f, 0.5f); glm::vec3 direction(-1.0f, 0.0f, 0.0f); float distance; BoxFace face; bool intersects = box.findRayIntersection(origin, direction, distance, face); if (intersects && distance == 0.5f && face == MIN_X_FACE) { qDebug() << "Test 1: PASSED"; } else { qDebug() << "intersects=" << intersects << "expected=" << true; qDebug() << "distance=" << distance << "expected=" << 0.5f; qDebug() << "face=" << face << "expected=" << MIN_X_FACE; } } { qDebug() << "Test 2: AABox.findRayIntersection() inside out MAX_X_FACE"; glm::vec3 corner(0.0f, 0.0f, 0.0f); float size = 1.0f; AABox box(corner, size); glm::vec3 origin(0.5f, 0.5f, 0.5f); glm::vec3 direction(1.0f, 0.0f, 0.0f); float distance; BoxFace face; bool intersects = box.findRayIntersection(origin, direction, distance, face); if (intersects && distance == 0.5f && face == MAX_X_FACE) { qDebug() << "Test 2: PASSED"; } else { qDebug() << "intersects=" << intersects << "expected=" << true; qDebug() << "distance=" << distance << "expected=" << 0.5f; qDebug() << "face=" << face << "expected=" << MAX_X_FACE; } } { qDebug() << "Test 3: AABox.findRayIntersection() outside in"; glm::vec3 corner(0.5f, 0.0f, 0.0f); float size = 0.5f; AABox box(corner, size); glm::vec3 origin(0.25f, 0.25f, 0.25f); glm::vec3 direction(1.0f, 0.0f, 0.0f); float distance; BoxFace face; bool intersects = box.findRayIntersection(origin, direction, distance, face); if (intersects && distance == 0.25f && face == MIN_X_FACE) { qDebug() << "Test 3: PASSED"; } else { qDebug() << "intersects=" << intersects << "expected=" << true; qDebug() << "distance=" << distance << "expected=" << 0.5f; qDebug() << "face=" << face << "expected=" << MIN_X_FACE; } } qDebug() << "******************************************************************************************"; } void AABoxCubeTests::runAllTests(bool verbose) { AABoxCubeTests(verbose); }