set(TARGET_NAME platform) setup_hifi_library() link_hifi_libraries(shared gl) GroupSources("src") target_json() if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) find_library(AppKit AppKit) target_link_libraries(${TARGET_NAME} ${OpenGL} ${AppKit}) elseif(WIN32) target_link_libraries(${TARGET_NAME} Iphlpapi.lib) endif()