#version 120 // // ambient_occlusion.vert // vertex shader // // Created by Andrzej Kapolka on 8/16/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_Vertex; }