// // rideAlongWithAEntityExample.js // examples // // Created by Brad Hefta-Gaub on 1/24/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var iteration = 0; var lengthOfRide = 2000; // in iterations var entityA = Entities.addEntity( { type: "Sphere", position: { x: 10, y: 0, z: 10 }, velocity: { x: 5, y: 0, z: 5 }, gravity: { x: 0, y: 0, z: 0 }, dimensions: { x: 1, y: 1, z: 1 }, color: { red: 0, green: 255, blue: 0 }, damping: 0, lifetime: (lengthOfRide * 60) + 1 }); function rideWithEntity(deltaTime) { if (iteration <= lengthOfRide) { // Check to see if we've been notified of the actual identity of the entities we created var propertiesA = Entities.getEntityProperties(entityA); var newPosition = propertiesA.position; MyAvatar.position = { x: propertiesA.position.x - 1, y: propertiesA.position.y + 0, z: propertiesA.position.z - 1 }; } else { Script.stop(); } iteration++; print("iteration="+iteration); } // register the call back so it fires before each data send Script.update.connect(rideWithEntity);