* Removed the deprecated MyAvatar.setToggleHips script function and the "Toggle Hips Following" option from the Developer menu. They had no effect on any code.
* In CharacterController::applyMotor, prevented unnecessary calls to btVector3::rotate() when the motor has no rotation. This change also improves readability through the use of clearly-named lambdas.
* In AvatarData::getFauxJointIndex, prevented unnecessary string comparisons when the named joint is a real joint rather than a faux one.
* In Avatar::getJointIndex, removed an unnecessary call to QHash<QString, int>::contains(), by supplying a default index for QHash<QString, int>::value().
* Removed unnecessary condition "forwardLeanAmount < 0" in MyAvatar::FollowHelper::shouldActivateHorizontal_userSitting.
* Corrected the return type of MyAvatar::getSitStandStateChange from float to bool.
* Added a missing 'f' suffix to a float literal in PreferencesDialog.cpp.
This helps with log flooding. Successive repeated log messages will be skipped and counted,
the count will be output when a different message is logged.
A new option of 'keep_repeats' has been added to VIRCADIA_LOG_OPTIONS to disable this.
Fix z-write being enabled for transparencies in GeometryCache::getSimplePipeline and Procedural::Procedural (fixes https://github.com/vircadia/vircadia/issues/224).
Z-write is controlled by the 'writeMask' parameter of gpu::State::setDepthTest.
Suggested here: https://github.com/vircadia/vircadia/pull/928/files#r549830690
The ones I've left are either
- values known at compile time, eg. const float MIN_LENGTH_FOR_NORMALIZE = 0.061f;
- consts that were already there in the previous code, eg. const float MAX_DISPLACEMENT = 0.5f * _radius;
Error was: "static_assert expression is not an integral constant expression", "read of non-constexpr variable 'MINIMUM_TIME_REMAINING' is not allowed in a constant expression".
Error started in last commit (2179c153de).