Sam Gateau
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dc40c530a3
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INstrumenting the code more...
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2019-09-25 17:53:59 -07:00 |
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Sam Gateau
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18226e64f8
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Add a read lock where we think it s needed and banging my head on the problem
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2019-09-16 18:06:43 -07:00 |
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Sam Gateau
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3ec812d5c3
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Cleaner way maybe
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2019-09-13 18:45:16 -07:00 |
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Sam Gateau
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68b754fc0c
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Changes driven by the alpha mode
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2019-09-12 17:01:16 -07:00 |
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Sam Gateau
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85c18f1033
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Adding a clamp to 0 to the computed y coordinate while unpacking the normal map
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2019-09-06 10:57:54 -07:00 |
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Shannon Romano
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53a67dcfa9
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Merge pull request #15872 from SamGondelman/bias
DEV-202: Expose shadow bias and max distance to Zone Entity
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2019-07-16 15:22:37 -07:00 |
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SamGondelman
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9539664749
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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SamGondelman
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8fd2251612
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
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SamGondelman
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72f52b069e
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cleanup, fix shadow qml
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2019-07-03 16:21:47 -07:00 |
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raveenajain
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534794d7ff
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move bias init from config to run
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2019-06-26 15:42:11 -07:00 |
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raveenajain
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f68bb957ff
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clamp and initialize values
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2019-06-24 16:42:38 -07:00 |
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raveenajain
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f0660ba381
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modify shadow config via single bias
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2019-06-24 11:03:10 -07:00 |
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raveenajain
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44caf67527
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
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SamGondelman
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129d96a997
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get rid of lightmapMap
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2019-06-07 14:53:31 -07:00 |
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SamGondelman
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61280214ca
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revert skybox color behavior
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2019-05-24 15:52:50 -07:00 |
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SamGondelman
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4eeff52746
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add version to texmeta.json files, fallback to original file if version has changed for skyboxes
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2019-05-21 15:30:28 -07:00 |
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Shannon Romano
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7a9dd49eed
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Merge pull request #15411 from Zvork/shadow
Case 22117: Shadows Appear Incorrectly Placed Relative to Avatars
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2019-04-23 09:32:53 -07:00 |
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sabrina-shanman
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7b74561b27
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Fix baked models not preserving scale in some cases
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2019-04-19 11:29:27 -07:00 |
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Olivier Prat
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7d412f9109
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
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Olivier Prat
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3cb9c518ea
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Exposed max shadow distance and a shadow bias scale parameter in graphics::Light
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2019-04-18 11:06:12 +02:00 |
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sabrina-shanman
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b711ee8b8a
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Fix MaterialBaker not including names in baked multi-materials
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2019-04-17 13:24:04 -07:00 |
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Olivier Prat
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3fc711dba2
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Added opacity mask to shadow casters
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2019-04-17 12:35:24 +02:00 |
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Sam Gondelman
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660818aded
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Revert "Case 20060: Grab correct stencil masks from display plugins"
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2019-04-05 11:59:46 -07:00 |
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SamGondelman
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4ed7c09016
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grab correct stencil masks from display plugins
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2019-03-26 13:42:18 -07:00 |
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SamGondelman
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79dda7a6c7
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build errors
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2019-03-15 14:29:50 -07:00 |
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Shannon Romano
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8be93fd16c
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Merge pull request #14891 from kencooke/glm-pack-normals-speedup
Case 21114: SIMD optimized blendshape packing
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2019-03-07 15:28:40 -08:00 |
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SamGondelman
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dbc3ae3793
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hmmm not working
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2019-02-22 14:18:59 -08:00 |
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SamGondelman
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a31b09b204
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handle models with no materials
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2019-02-22 13:17:13 -08:00 |
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SamGondelman
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4202685a4b
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Merge remote-tracking branch 'upstream/master' into fst
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2019-02-11 16:07:36 -08:00 |
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Ken Cooke
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6f5514b5e3
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Remove dead code
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2019-02-09 10:57:06 -08:00 |
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Ken Cooke
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68480f6760
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Replace glm::packSnorm3x10_1x2() with fast SIMD implementation
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2019-02-09 10:49:18 -08:00 |
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John Conklin II
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95aadeafb0
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Merge pull request #14868 from SamGondelman/color
Case 21070: Fix black albedo coloring
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2019-02-08 14:42:19 -08:00 |
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John Conklin II
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851b968501
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Merge pull request #14737 from SamGondelman/zone
Case 19291: Fix zone bugs
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2019-02-08 14:07:26 -08:00 |
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SamGondelman
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7fe0e5909e
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fix black albedo coloring
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2019-02-07 10:14:10 -08:00 |
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SamGondelman
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3ee448a89a
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fix scattering and working on resource cache bug
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2019-02-05 17:32:15 -08:00 |
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SamGondelman
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d17e04967a
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fix zone bugs
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2019-01-18 13:49:16 -08:00 |
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SamGondelman
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717da1b6fa
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track texture loading
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2019-01-17 15:59:32 -08:00 |
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SamGondelman
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ff3545beab
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working with texture transform fallthrough
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2019-01-07 13:28:00 -08:00 |
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SamGondelman
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a9d798070a
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wip
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2019-01-02 18:08:59 -08:00 |
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SamGondelman
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9155853889
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working on material fallthrough
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2018-12-20 16:03:58 -08:00 |
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Adam Smith
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08d6e35d4d
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Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
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2018-12-06 11:13:46 -08:00 |
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Adam Smith
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653974ca30
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Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
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2018-12-05 16:42:42 -08:00 |
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Sam Gondelman
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860d920368
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more typos
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2018-11-28 09:55:10 -08:00 |
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Sam Gondelman
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ecd936705b
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typo
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2018-11-28 09:54:20 -08:00 |
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Sam Gateau
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87730884ab
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Merge pull request #14340 from Nex-Pro/patch-5
Change to English spelling of 'declination'
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2018-11-27 10:53:28 -08:00 |
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Sam Gondelman
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a206d9e25a
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
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Sam Gondelman
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13f650d514
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Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
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2018-11-13 15:00:23 -08:00 |
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SamGondelman
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b3abd97707
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
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Brad Davis
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8c4f0ec774
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Vcpkg migration
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2018-11-08 12:28:06 -08:00 |
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