Commit graph

10 commits

Author SHA1 Message Date
SamGondelman
c1eab61241 sdl haptics aren't working, but might be a bug in sdl: http://stackoverflow.com/questions/23974908/why-is-sdl-hapticopenfromjoystick-not-working-in-sdl-2 2016-06-03 11:22:06 -07:00
SamGondelman
e2c4b4d306 added haptic support to sdl and touch (needs testing) 2016-06-03 10:17:08 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Zach Pomerantz
34a77b47a3 Restore SDL2 comments 2016-03-28 12:25:56 -07:00
Zach Pomerantz
931cad34d1 Check plugin activation success 2016-03-28 12:05:58 -07:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Hefta-Gaub
dfba05ae5f CR feedback 2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def add support for advanced/developer plugins and change diplay modes to match spec 2016-01-08 16:58:25 -08:00
Brad Davis
98263f0c0d Moving sdl2 to external plugin 2015-12-10 14:56:41 -08:00