Sam Cake
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1f090d8148
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Debugging the size problem and fixing the compression size evaluation
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2017-05-22 01:00:34 -07:00 |
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samcake
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c449229850
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Cleaned up the counters for memory
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2017-05-19 17:52:56 -07:00 |
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samcake
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80b6fd65ae
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Cleaning up counters and naming schemes...
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2017-05-17 18:31:28 -07:00 |
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samcake
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b466964817
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REvisiting the stats counter for the gpu context in the hope of better understanding the gpu texture streaming behavior
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2017-05-16 18:21:24 -07:00 |
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samcake
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4514da2a09
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Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
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2017-05-01 16:49:35 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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samcake
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c36f8da4c0
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Fixing build on mac
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2017-04-24 10:46:29 -07:00 |
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Sam Cake
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33d770c24e
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
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Sam Cake
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fa62a1ba9d
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Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
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2017-04-22 08:53:44 -07:00 |
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Sam Cake
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3691be4a2f
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PUshing function to cpp
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2017-04-22 08:53:13 -07:00 |
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samcake
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8e73fa3eb4
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Separating the task classes in their own folder, and easing the declaration
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2017-04-21 18:16:07 -07:00 |
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sam gateau
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733e268391
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FIx the SSBO usage on amd, needed a bit more explanation on the glsl side
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2017-04-21 16:17:18 -07:00 |
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sam gateau
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0a615f35a7
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-04-21 14:31:15 -07:00 |
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Sam Cake
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321d281919
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Separating job/task classes from the render specific
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2017-04-21 01:46:44 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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61ed5c3ce9
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THank you mac
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2017-04-15 01:35:28 -07:00 |
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Sam Cake
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038d01ce04
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Avoiding temp variable reference to appease mac and fixing a warning
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2017-04-15 00:45:50 -07:00 |
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Sam Cake
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96960a505d
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COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
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2017-04-14 23:22:45 -07:00 |
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Sam Cake
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bb15b8c701
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ANd fixing the gl41 rendering
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2017-04-14 00:46:41 -07:00 |
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Sam Cake
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29545f0918
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
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Sam Cake
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78bfc006f1
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Prototyping the ResourceBuffer with the DrawBounds Job, yeah
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2017-04-13 00:51:02 -07:00 |
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samcake
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d41f34ce8d
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Adding support for the resource buffer
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2017-04-12 19:07:27 -07:00 |
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samcake
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5daf365784
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Avoiding warning maybe
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2017-04-11 12:15:30 -07:00 |
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samcake
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612acbc6d5
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Avoid pointers on temp var
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2017-04-11 10:56:58 -07:00 |
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Sam Cake
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1dd98af1dd
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
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Sam Cake
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80c781bcdc
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Fixing warning on mac and more description of the Task class
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2017-04-10 22:17:12 -07:00 |
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Sam Cake
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5d7accca2b
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Avoiding the mac compilation problem maybe
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2017-04-10 21:12:00 -07:00 |
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samcake
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4a47737d0b
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REfining the Config behavior, trying to pr next
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2017-04-10 19:01:49 -07:00 |
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Sam Cake
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e7fb18bd2f
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:51:19 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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e6844f4294
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Cleaning up the basic jobs of render
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2017-04-07 18:35:27 -07:00 |
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samcake
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6fc965072c
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Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
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2017-04-06 15:19:55 -07:00 |
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samcake
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91f315f9ce
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Adding the concept of selection to the scene
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2017-04-06 11:27:48 -07:00 |
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samcake
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b8cb79113e
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Nitpicking on the correct name maybe...
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2017-04-06 10:30:24 -07:00 |
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samcake
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3de760abcb
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Introduucing the tag to the scene
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2017-04-05 18:35:06 -07:00 |
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samcake
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8267db6ce5
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Add a description of the Transaction class
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2017-04-05 14:19:00 -07:00 |
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samcake
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026e7bc249
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Add a description of the Transaction class
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2017-04-05 14:17:26 -07:00 |
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samcake
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5629cf425e
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Cleaning up the files updated
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2017-04-05 13:49:07 -07:00 |
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samcake
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6122155880
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Renaming the PendingCHanges class to Transaction
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2017-04-05 13:10:31 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Brad Davis
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85c80f3be8
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Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
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2017-03-22 14:25:23 -07:00 |
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Brad Davis
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e482eac437
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
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trent
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3b8636b75c
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Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up.
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2017-03-20 17:55:52 -04:00 |
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samcake
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0399249a03
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Expeand the wireframe to the primitive entities and the polyvox
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2017-03-15 16:58:31 -07:00 |
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samcake
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ea2f1359bc
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
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Brad Davis
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8782fe1d93
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Merge branch 'master' into smarter_textures
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
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2017-03-06 15:29:41 -08:00 |
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sam
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5257194c48
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SImplify the overlay PLumber
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2017-02-24 01:11:59 -08:00 |
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sam
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e1aad8bd63
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
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