Commit graph

556 commits

Author SHA1 Message Date
Sam Cake
1f090d8148 Debugging the size problem and fixing the compression size evaluation 2017-05-22 01:00:34 -07:00
samcake
c449229850 Cleaned up the counters for memory 2017-05-19 17:52:56 -07:00
samcake
80b6fd65ae Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
samcake
b466964817 REvisiting the stats counter for the gpu context in the hope of better understanding the gpu texture streaming behavior 2017-05-16 18:21:24 -07:00
samcake
4514da2a09 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-01 16:49:35 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
samcake
c36f8da4c0 Fixing build on mac 2017-04-24 10:46:29 -07:00
Sam Cake
33d770c24e removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
Sam Cake
fa62a1ba9d Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-04-22 08:53:44 -07:00
Sam Cake
3691be4a2f PUshing function to cpp 2017-04-22 08:53:13 -07:00
samcake
8e73fa3eb4 Separating the task classes in their own folder, and easing the declaration 2017-04-21 18:16:07 -07:00
sam gateau
733e268391 FIx the SSBO usage on amd, needed a bit more explanation on the glsl side 2017-04-21 16:17:18 -07:00
sam gateau
0a615f35a7 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
Sam Cake
321d281919 Separating job/task classes from the render specific 2017-04-21 01:46:44 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
61ed5c3ce9 THank you mac 2017-04-15 01:35:28 -07:00
Sam Cake
038d01ce04 Avoiding temp variable reference to appease mac and fixing a warning 2017-04-15 00:45:50 -07:00
Sam Cake
96960a505d COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side 2017-04-14 23:22:45 -07:00
Sam Cake
bb15b8c701 ANd fixing the gl41 rendering 2017-04-14 00:46:41 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
Sam Cake
78bfc006f1 Prototyping the ResourceBuffer with the DrawBounds Job, yeah 2017-04-13 00:51:02 -07:00
samcake
d41f34ce8d Adding support for the resource buffer 2017-04-12 19:07:27 -07:00
samcake
5daf365784 Avoiding warning maybe 2017-04-11 12:15:30 -07:00
samcake
612acbc6d5 Avoid pointers on temp var 2017-04-11 10:56:58 -07:00
Sam Cake
1dd98af1dd And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
Sam Cake
80c781bcdc Fixing warning on mac and more description of the Task class 2017-04-10 22:17:12 -07:00
Sam Cake
5d7accca2b Avoiding the mac compilation problem maybe 2017-04-10 21:12:00 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
e7fb18bd2f MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:51:19 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
e6844f4294 Cleaning up the basic jobs of render 2017-04-07 18:35:27 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00
samcake
91f315f9ce Adding the concept of selection to the scene 2017-04-06 11:27:48 -07:00
samcake
b8cb79113e Nitpicking on the correct name maybe... 2017-04-06 10:30:24 -07:00
samcake
3de760abcb Introduucing the tag to the scene 2017-04-05 18:35:06 -07:00
samcake
8267db6ce5 Add a description of the Transaction class 2017-04-05 14:19:00 -07:00
samcake
026e7bc249 Add a description of the Transaction class 2017-04-05 14:17:26 -07:00
samcake
5629cf425e Cleaning up the files updated 2017-04-05 13:49:07 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Brad Davis
e482eac437 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-20 16:22:13 -07:00
trent
3b8636b75c Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up. 2017-03-20 17:55:52 -04:00
samcake
0399249a03 Expeand the wireframe to the primitive entities and the polyvox 2017-03-15 16:58:31 -07:00
samcake
ea2f1359bc Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
Brad Davis
8782fe1d93 Merge branch 'master' into smarter_textures
Conflicts:
	libraries/model-networking/src/model-networking/TextureCache.cpp
2017-03-06 15:29:41 -08:00
sam
5257194c48 SImplify the overlay PLumber 2017-02-24 01:11:59 -08:00
sam
e1aad8bd63 Deep dive into the shape key and filters and the PLumber construction 2017-02-24 00:35:10 -08:00