Olivier Prat
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4636f43728
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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4edfe6c9ab
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Trying to keep track of a better previous correction
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2018-02-20 14:48:21 +01:00 |
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Olivier Prat
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247a1f5769
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Working ring frame buffer with antialiasing but still issues with TAA on HMD
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2018-02-20 09:22:19 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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samcake
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9867b479fd
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APplying review feedback
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2018-02-01 13:12:28 -08:00 |
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samcake
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d5e52834ef
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 13:07:20 -08:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Sam Gateau
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db4f9909c7
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Merge pull request #12017 from Zvork/glcolor
Removed glColor reset hack in MeshPartPayload
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2017-12-22 14:25:51 -08:00 |
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Olivier Prat
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bd666406f4
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Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
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2017-12-19 14:17:17 +01:00 |
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Sam Gondelman
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6990dda48d
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cr and cleanup
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2017-12-17 16:11:55 -08:00 |
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SamGondelman
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3ae52c0e0e
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clear all _cacheFiles on recycle
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2017-12-15 17:52:48 -08:00 |
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SamGondelman
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ae625306ff
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remove getDedicatedMemory
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2017-12-11 14:54:29 -08:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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Sam Gateau
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79f3be1efe
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Merge pull request #11021 from Zvork/fade2
Fade dissolve effect JUST AVATARS
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2017-08-10 13:48:30 -07:00 |
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Seth Alves
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6f9460162d
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avoid calling a pure virtual function from GLBackend dtor
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2017-08-06 12:47:45 -07:00 |
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Olivier Prat
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d9a83539b2
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Merged with master
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2017-07-03 15:32:30 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Brad Davis
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416852c0cd
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Fix warnings about creating QObjects with parents in different thread
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2017-06-23 10:19:16 -07:00 |
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samcake
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4c8eec4e16
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Introducing a way to prevent a frame to render in stereo accross batches
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2017-06-08 17:38:26 -07:00 |
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samcake
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f2f4ad28e8
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removing comments not needed anymore
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2017-05-23 14:16:42 -07:00 |
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samcake
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c449229850
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Cleaned up the counters for memory
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2017-05-19 17:52:56 -07:00 |
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samcake
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80b6fd65ae
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Cleaning up counters and naming schemes...
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2017-05-17 18:31:28 -07:00 |
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sam gateau
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0a615f35a7
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-04-21 14:31:15 -07:00 |
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samcake
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d41f34ce8d
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Adding support for the resource buffer
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2017-04-12 19:07:27 -07:00 |
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Brad Davis
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b2aa3271f7
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Adding support for variable allocated textures to the GL 4.1 backend
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2017-04-12 15:09:20 -07:00 |
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Bradley Austin Davis
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8db74413fd
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Fix comment in GLBackend
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2017-03-03 09:00:12 -08:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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samcake
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e11d10f5d4
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Reparing broken normals and also fixing the ambient lighting bug
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2017-02-08 16:56:59 -08:00 |
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Brad Davis
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1dd2747ef9
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Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
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2017-01-10 10:44:04 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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samcake
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ff39ec6753
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fix a potential crash if the current shaderObject is null
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2016-12-01 10:51:32 -08:00 |
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Brad Davis
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3b07e31eab
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Working on OpenGL debuggability
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2016-11-29 13:15:56 -08:00 |
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Brad Hefta-Gaub
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86430e4121
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Merge pull request #8960 from samcake/red-backup-many-stereo-paths
Introduce Instanced Stereo Drawcall
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2016-11-14 18:30:42 -08:00 |
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samcake
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6a39ad3b5a
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Prevent sparse texture on AMD gpus for now
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2016-11-03 13:01:41 -07:00 |
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samcake
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9d2043cc3c
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Porting and potentially fixing the stereo drawcall, still not perfrect ork in progress
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2016-10-27 17:49:10 -07:00 |
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samcake
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5bdfceebc5
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BRingin back the stereo code path
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2016-10-26 18:35:47 -07:00 |
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Brad Davis
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0be1f82bbc
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Fix AMD crash caused by missing glFlush
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2016-10-15 15:28:28 -07:00 |
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Brad Davis
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1e7dd7db64
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Fix GPU texture counter, better logging for memory pressure
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2016-10-11 16:28:16 -07:00 |
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Brad Davis
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ca3572f991
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Support external GL textures with proper fencing
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2016-10-03 17:09:10 -07:00 |
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Brad Davis
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ab8a67e84d
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Code review comments
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2016-09-23 12:05:11 -07:00 |
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Brad Davis
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5734332150
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Fix sparse texture deallocation
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2016-09-23 12:04:53 -07:00 |
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Brad Davis
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12de36a534
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Check the total GPU memory usage from the card as well as our computed memory usage
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2016-09-23 12:04:49 -07:00 |
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Brad Davis
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f9857c7ac4
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Disable threaded texture transfers
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2016-09-23 12:04:47 -07:00 |
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Seth Alves
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4470338663
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catagorize some qDebugs
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2016-09-14 21:39:45 -07:00 |
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Brad Davis
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f18b8f80fe
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Sparse texture transfers
Conflicts:
libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
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2016-09-08 22:19:15 -07:00 |
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Brad Davis
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95b5a23c7a
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Properly destroy GL programs
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2016-08-26 19:04:46 -07:00 |
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Brad Davis
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438205b875
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Fixing last buffer flush
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2016-08-12 22:29:05 -07:00 |
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