Commit graph

375 commits

Author SHA1 Message Date
Andrew Meadows
6ac33dbf61 count avatar joint updates and non-updates 2017-02-22 17:23:36 -08:00
Brad Hefta-Gaub
2017ea4491 hacking on using sorted avatars for bandwidth budget 2017-02-21 14:18:00 -08:00
Andrew Meadows
d2315c15a1 avoid duplicate parse of AvatarEntityData entries 2017-02-10 13:14:20 -08:00
Brad Hefta-Gaub
57e0dadd65 CR 2017-02-09 11:35:00 -08:00
Brad Hefta-Gaub
41dc498888 add inView simulation stats 2017-02-08 18:32:39 -08:00
Brad Hefta-Gaub
357cc052e1 first cut at simulation stats 2017-02-08 15:32:48 -08:00
Andrew Meadows
5783db910b remove some unhelpful trace profiling data 2017-01-26 08:35:26 -08:00
Andrew Meadows
69a7b1ef76 move some stuff out of Avatar::simulate()
call it explicity in AvatarManager::updateOtherAvatars()
2017-01-26 08:35:26 -08:00
Andrew Meadows
e65d9309b3 remove cruft: Avatar::setShouldDie() 2017-01-26 08:35:26 -08:00
Andrew Meadows
e363423992 compute priority of avatar and sort before update 2017-01-26 08:35:26 -08:00
Andrew Meadows
88bf126168 remove old avatar culling and LOD logic 2017-01-26 08:35:25 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
howard-stearns
7faa689d1d avatar body goes away when ignored, and comes back when unignored 2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a Make avatar go away when ignored, even when pal is up. (But currently, it
comes back!)
2016-12-27 10:17:39 -08:00
Andrew Meadows
03114fa610 add AvatarsPerSec trace stats 2016-12-20 11:45:21 -08:00
howard-stearns
49fd4216de sessionDisplayName set at server and passed to all clients (including
oneself)
2016-12-16 14:15:20 -08:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Seth Alves
79121133df remove unneeded change 2016-08-02 12:00:45 -07:00
Seth Alves
b953e6f0ff when an avatar URL fails, switch to the default 2016-08-01 18:12:30 -07:00
Seth Alves
11542aeca2 pick against avatar's capsule and then against the T-pose mesh 2016-07-07 16:36:25 -07:00
Seth Alves
9114ebb548 remove unused code 2016-06-29 09:53:26 -07:00
Seth Alves
4e70e8ed42 js call to ray-pick against avatars 2016-06-28 09:55:49 -07:00
Anthony J. Thibault
9292a9ce0b Added MyAvatar.hmdLeanRecenterEnabled property
Used to disable the 'room-scale' avatar re-centering code.
Disabling this can prevent sliding when the avatar is supposed to be sitting or mounted on a stationary object.

Also, removed a bunch of old, unused leaning and torso twisting code.
2016-06-03 13:56:32 -07:00
Anthony J. Thibault
a1c32f8c44 Merge branch 'master' into tony/improved-avatar-mixer-precision 2016-05-23 10:24:52 -07:00
Anthony J. Thibault
b48134e30c WIP commit testing for joint mapping transmission 2016-05-18 11:40:45 -07:00
Seth Alves
fcd2e45d67 merge from upstream 2016-05-11 18:45:32 -07:00
Seth Alves
4c1f815870 Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-10 10:09:40 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Seth Alves
0e6d9a1eec avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them. 2016-05-07 14:48:31 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Brad Hefta-Gaub
917c4644a5 make SkeletonModel be shared_ptr friendly as well 2016-03-17 18:03:49 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
Anthony Thibault
1e94d9bdf5 interface/src/avatar: cppcheck fixes 2016-03-13 18:56:15 -07:00
Anthony J. Thibault
807d31743c Removed Hand, HandData & PalmData
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.

The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Seth Alves
d95d0f59cb keep removed attachment models around for one extra call to fixupModelsInScene 2016-03-09 14:36:50 -08:00
Andrew Meadows
f964df6c97 final names for ViewFrustum intersection tests 2016-02-25 18:09:35 -08:00
samcake
640bf81339 Forcing an update from teh avatar manager to the avatar renderItems when beeing updated 2016-02-16 17:19:31 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Stephen Birarda
93530fca72 fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
howard-stearns
1225e50581 One round of billboard shredding. Server/wire/AvatarData have not been
touched.
2016-01-27 16:15:43 -08:00
howard-stearns
e145cf60be cleanup init 2016-01-26 13:01:29 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Anthony J. Thibault
ec2f8db83a Avatar: Fix for one frame lag in hold action
AvatarActionHold now uses the most recent un-cached palm positions/orientations
instead of the cached version from the previous frame.
2016-01-18 17:37:28 -08:00
Seth Alves
41c46423ba add support for avatar set/get parent Joint Index, as well 2016-01-18 13:09:09 -08:00
Seth Alves
5ee1acc1ea expose avatar getParentID and setParentID to javascript 2016-01-18 12:45:12 -08:00
Seth Alves
b59934573a Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints 2016-01-05 13:50:12 -08:00
Brad Hefta-Gaub
c2f2f950fb Merge pull request #6673 from hyperlogic/tony/get-palm-thread-safe
Make Avatar palm position/rotation accessors thread safe
2016-01-05 13:07:47 -08:00