Commit graph

153 commits

Author SHA1 Message Date
SamGondelman
60600779c9 merge with master 2019-07-12 11:01:17 -07:00
SamGondelman
9539664749 add haze to skybox 2019-07-11 11:00:30 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
raveenajain
534794d7ff move bias init from config to run 2019-06-26 15:42:11 -07:00
raveenajain
f68bb957ff clamp and initialize values 2019-06-24 16:42:38 -07:00
raveenajain
f0660ba381 modify shadow config via single bias 2019-06-24 11:03:10 -07:00
raveenajain
44caf67527 init change, bias triggered via script 2019-06-18 10:02:22 -07:00
SamGondelman
37feb7f027 merge with master 2019-06-10 10:29:39 -07:00
SamGondelman
129d96a997 get rid of lightmapMap 2019-06-07 14:53:31 -07:00
Sam Gondelman
16a56dc1ec
Merge branch 'master' into proceduralMesh 2019-06-04 09:56:25 -07:00
SamGondelman
61280214ca revert skybox color behavior 2019-05-24 15:52:50 -07:00
SamGondelman
4eeff52746 add version to texmeta.json files, fallback to original file if version has changed for skyboxes 2019-05-21 15:30:28 -07:00
SamGondelman
f4f687cf83 trying to fix build 2019-05-16 23:19:55 -07:00
SamGondelman
de90c5088c (✿◠‿◠) 2019-05-16 19:33:07 -07:00
SamGondelman
da254c2ccc (¬‿¬) 2019-05-15 23:48:04 -07:00
Shannon Romano
7a9dd49eed
Merge pull request #15411 from Zvork/shadow
Case 22117: Shadows Appear Incorrectly Placed Relative to Avatars
2019-04-23 09:32:53 -07:00
sabrina-shanman
7b74561b27 Fix baked models not preserving scale in some cases 2019-04-19 11:29:27 -07:00
Olivier Prat
7d412f9109 Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
Olivier Prat
3cb9c518ea Exposed max shadow distance and a shadow bias scale parameter in graphics::Light 2019-04-18 11:06:12 +02:00
sabrina-shanman
b711ee8b8a Fix MaterialBaker not including names in baked multi-materials 2019-04-17 13:24:04 -07:00
Olivier Prat
3fc711dba2 Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
Sam Gondelman
660818aded
Revert "Case 20060: Grab correct stencil masks from display plugins" 2019-04-05 11:59:46 -07:00
SamGondelman
4ed7c09016 grab correct stencil masks from display plugins 2019-03-26 13:42:18 -07:00
SamGondelman
79dda7a6c7 build errors 2019-03-15 14:29:50 -07:00
Shannon Romano
8be93fd16c
Merge pull request #14891 from kencooke/glm-pack-normals-speedup
Case 21114: SIMD optimized blendshape packing
2019-03-07 15:28:40 -08:00
SamGondelman
dbc3ae3793 hmmm not working 2019-02-22 14:18:59 -08:00
SamGondelman
a31b09b204 handle models with no materials 2019-02-22 13:17:13 -08:00
SamGondelman
4202685a4b Merge remote-tracking branch 'upstream/master' into fst 2019-02-11 16:07:36 -08:00
Ken Cooke
6f5514b5e3 Remove dead code 2019-02-09 10:57:06 -08:00
Ken Cooke
68480f6760 Replace glm::packSnorm3x10_1x2() with fast SIMD implementation 2019-02-09 10:49:18 -08:00
John Conklin II
95aadeafb0
Merge pull request #14868 from SamGondelman/color
Case 21070: Fix black albedo coloring
2019-02-08 14:42:19 -08:00
John Conklin II
851b968501
Merge pull request #14737 from SamGondelman/zone
Case 19291: Fix zone bugs
2019-02-08 14:07:26 -08:00
SamGondelman
7fe0e5909e fix black albedo coloring 2019-02-07 10:14:10 -08:00
SamGondelman
3ee448a89a fix scattering and working on resource cache bug 2019-02-05 17:32:15 -08:00
SamGondelman
d17e04967a fix zone bugs 2019-01-18 13:49:16 -08:00
SamGondelman
717da1b6fa track texture loading 2019-01-17 15:59:32 -08:00
SamGondelman
ff3545beab working with texture transform fallthrough 2019-01-07 13:28:00 -08:00
SamGondelman
a9d798070a wip 2019-01-02 18:08:59 -08:00
SamGondelman
9155853889 working on material fallthrough 2018-12-20 16:03:58 -08:00
Adam Smith
08d6e35d4d
Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
2018-12-06 11:13:46 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
Sam Gondelman
860d920368
more typos 2018-11-28 09:55:10 -08:00
Sam Gondelman
ecd936705b
typo 2018-11-28 09:54:20 -08:00
Sam Gateau
87730884ab
Merge pull request #14340 from Nex-Pro/patch-5
Change to English spelling of 'declination'
2018-11-27 10:53:28 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
SamGondelman
b3abd97707 projected materials and repeat property 2018-11-09 10:47:07 -08:00
Brad Davis
8c4f0ec774 Vcpkg migration 2018-11-08 12:28:06 -08:00
Nex-Pro
3eb70a7617
Change to English spelling of 'declination'
Addressed other minor typos.
NB: Searched all sources in the project for the call and it is only found in this file.
2018-11-03 16:08:53 +00:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00