Brad Hefta-Gaub
08a19c0471
Merge pull request #7554 from jherico/load_stutter2
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Addressing stuttering in the frame while loading content - Part 2
2016-04-05 09:45:31 -07:00
Brad Hefta-Gaub
3fee1abd2d
Merge pull request #7574 from zzmp/guard/octree-del
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Hold onto octree child after creation
2016-04-05 09:45:00 -07:00
howard-stearns
21c3a8813a
Merge branch 'master' of https://github.com/highfidelity/hifi into sandbox-entity-includes
2016-04-05 09:25:40 -07:00
Brad Hefta-Gaub
ff4f693267
Merge pull request #7553 from zzmp/fix/tex-invoke-method
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Fix ImageReader threading issues
2016-04-04 18:29:24 -07:00
Zach Pomerantz
ac30aed948
Hold onto octree child after creation
2016-04-04 17:52:41 -07:00
Seth Alves
294bdcb18e
has-ancestor should test self
2016-04-04 17:41:01 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
cecb3a6ff1
unmangle merge
2016-04-04 17:07:08 -07:00
Brad Davis
c168e2cc58
PR feedback
2016-04-04 16:53:30 -07:00
howard-stearns
22d2d2b69d
Merge branch 'master' of https://github.com/highfidelity/hifi into sandbox-entity-includes
2016-04-04 16:43:00 -07:00
howard-stearns
7b7ec5a174
Prohibit entity script file includes from outside the original entity
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script's directory (unless its in our resources).
2016-04-04 16:41:21 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Seth Alves
c48a67b933
Merge pull request #7544 from AndrewMeadows/faster-kinematics
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faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Zach Pomerantz
107cfcf10b
Change Resource setBytes->setSize
2016-04-04 13:59:57 -07:00
Zach Pomerantz
f34e951c3f
Make resource cache props thread-safe
2016-04-04 13:59:56 -07:00
Zach Pomerantz
aa0245b9c2
Debug when limit of checkins reached
2016-04-04 12:22:03 -07:00
samcake
f3e6c490a4
merging with master, moving the TexelFOrmat function to a cpp
2016-04-04 12:03:37 -07:00
Andrew Meadows
a08ab8e127
restore setFlag in simulateKinematicMotion()
2016-04-04 11:48:45 -07:00
Andrew Meadows
a53cb2e532
use _gravity rather than _acceleration
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also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Zach Pomerantz
6660f0959b
Merge pull request #7557 from hyperlogic/tony/reset-thread-priority
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ModelCache: reset thread priority back to normal
2016-04-04 11:07:18 -07:00
Zach Pomerantz
2bd53935fc
Merge branch 'master' of github.com:highfidelity/hifi into fix/tex-invoke-method
2016-04-04 11:00:03 -07:00
Zach Pomerantz
d23d0f6432
Restore thread priority after tex parsing
2016-04-04 10:57:04 -07:00
Anthony J. Thibault
d1898eeac6
ModelCache: reset thread priority back to normal
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Based on PR feedback on https://github.com/highfidelity/hifi/pull/7550
2016-04-04 10:31:36 -07:00
Brad Davis
d98abbc7df
First pass at threaded texture transfers
2016-04-04 10:23:01 -07:00
samcake
2dd1b14b32
Merge pull request #7551 from jherico/load_stutter
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Working on addressing stuttering in the frame while loading content - Part 1
2016-04-04 10:04:51 -07:00
Seth Alves
278fe93f2b
Merge pull request #7546 from zzmp/fix/release-skyboxes
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Release skybox textures when rendering stars
2016-04-04 09:23:54 -07:00
Brad Davis
667c27866e
Pushing texel format translation into header
2016-04-03 20:41:35 -07:00
Brad Davis
4f373937f9
Additional performance markers
2016-04-03 20:41:34 -07:00
Andrew Meadows
74058ac049
more correct moving test for ballistic kinematics
2016-04-03 19:15:16 -07:00
Andrew Meadows
7ea81f3937
add and fix comments
2016-04-03 19:15:01 -07:00
Brad Hefta-Gaub
ecaaa34576
Merge pull request #7547 from howard-stearns/lock-trees-on-import-export
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Lock trees on import export
2016-04-03 14:23:54 -07:00
Brad Hefta-Gaub
4a78ad877e
Merge pull request #7550 from hyperlogic/tony/avatar-thrasher
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Model: fixed two crash issues when changing avatars
2016-04-03 13:47:35 -07:00
Zach Pomerantz
79e5286335
Fix ImageReader threading issues
2016-04-03 12:38:18 -07:00
Zach Pomerantz
fc19b60f8a
Avoid setting null texs on uncaching models
2016-04-03 11:25:48 -07:00
Anthony Thibault
07cfa13a82
GeometryReader: We should delete the fbxGeometry if we've lost the resource.
2016-04-03 09:23:53 -07:00
Anthony Thibault
865a77ae20
Model: fixed two crash issues when changing avatars
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* When the GeometryReader has the last ref to the GeometryResource ptr
It needs to hold on to the reference until invokeMethod is completed.
Otherwise, invokeMethod will call a method on a deleted object, leading
to memory corruption or crashes.
* When the Model URL is changed, the clusterMatrices are invalided and the
RenderItemsSets are cleared. However, there still might be renderItems in
the scene pending changes list that might refer to those RenderItems and their
clusterMatrices. We need to guard against this access to prevent reading from
memory that was previously freed.
Both of these issues were uncovered using the [avatar-thrasher](https://gist.github.com/hyperlogic/d82a61d141df43d576428501a82c5ee6 ) test script.
2016-04-02 21:48:22 -07:00
Zach Pomerantz
3c86191a59
Add resources prop to caches
2016-04-02 17:37:51 -07:00
Anthony Thibault
d899d7d696
Merge pull request #7530 from hyperlogic/tony/culling-fixes
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Culling fixes
2016-04-01 21:29:34 -07:00
Zach Pomerantz
b70a4d043b
Expose resource cache count props
2016-04-01 19:52:42 -07:00
Seth Alves
6025a66fa1
Merge pull request #7532 from Atlante45/feat/delayed-decrease
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Delay congestion epochs first decrease
2016-04-01 18:07:43 -07:00
Andrew Meadows
0830c55bcf
getLocalEverything->getLocalTransformAndVelocities
2016-04-01 17:48:56 -07:00
Zach Pomerantz
3b45a57e1d
Remove resource completely when uncached
2016-04-01 17:42:36 -07:00
Zach Pomerantz
d72c695417
Sanitize ResourceCache to expose to JS/QML
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fix sanitize
2016-04-01 17:42:36 -07:00
samcake
be38de3239
Cleaning up the TextureMap loaders and cleaning for pr
2016-04-01 17:16:22 -07:00
Brad Hefta-Gaub
c4abec4fb2
Merge pull request #7541 from jherico/fix_simple_qml_message
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Fix passing of simple string message types from QML to scripts
2016-04-01 15:20:39 -07:00
howard-stearns
cec4175e9d
whitespace
2016-04-01 15:00:51 -07:00
howard-stearns
b5cbd7720e
Lock entity tree on export, and clipboard on import.
2016-04-01 14:56:56 -07:00
Zach Pomerantz
eb2e254aa6
Release px resources when unused
2016-04-01 14:46:52 -07:00
Zach Pomerantz
0e9b783ca3
Release skybox texs when not rendering
2016-04-01 14:46:50 -07:00
Brad Hefta-Gaub
5f710782eb
Merge pull request #7528 from howard-stearns/fbx-reader-safety
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Fbx reader safety
2016-04-01 13:34:17 -07:00
Brad Hefta-Gaub
0f9a6bb37b
Merge pull request #7543 from sethalves/fix-scriptname-case
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try again on local-scripts
2016-04-01 13:33:45 -07:00
Andrew Meadows
20914df330
fix warning about signed/unsigned comparison
2016-04-01 13:31:14 -07:00
Andrew Meadows
de5fe705a3
optimize Bullet broadphase using collision groups
2016-04-01 13:14:03 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
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we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
e1602b57fa
faster isNaN checks
2016-04-01 13:14:03 -07:00
Andrew Meadows
442b52313f
faster kinematic motion calculations
2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed
adding Bullet profiler instances for better stats
2016-04-01 13:14:03 -07:00
Brad Hefta-Gaub
a3734eba00
Merge pull request #7535 from birarda/suppress-more
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add suppression for ring buffer and sequence number messages
2016-04-01 13:04:32 -07:00
Brad Hefta-Gaub
830c7a90e1
Merge pull request #7537 from zzmp/fix/fst
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Keep textureBaseUrl for fst models
2016-04-01 12:28:23 -07:00
Seth Alves
56b84b3106
fix display of path of selected file in running-scripts window
2016-04-01 12:05:49 -07:00
Seth Alves
35affe26e3
trying again on script loading changes
2016-04-01 11:52:47 -07:00
samcake
1ca87fa069
Refactoring a bit the texture loaders to factorize work
2016-04-01 11:44:57 -07:00
Zach Pomerantz
489a2fd0b9
Persist tex base url across caching
2016-04-01 11:32:29 -07:00
Zach Pomerantz
2daf0c4da4
Init tex base url in Geometry ctor
2016-04-01 11:32:13 -07:00
Brad Davis
ca67c7335f
Fix passing of simple string message types from QML to scripts
2016-04-01 11:04:01 -07:00
Anthony J. Thibault
75219573a4
Merge branch 'master' into tony/culling-fixes
2016-04-01 10:58:33 -07:00
Anthony Thibault
8d06cd2447
Merge pull request #7539 from huffman/fix-asset-request-cancel
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Fix asset resource request not properly cleaning up
2016-04-01 10:58:31 -07:00
Seth Alves
0f288247a7
include script in default script location
2016-04-01 10:50:22 -07:00
Ryan Huffman
0948c8cefb
Fix format of long lines
2016-04-01 10:11:32 -07:00
Ryan Huffman
8e375fd076
Fix asset resource request not properly cleaning up
2016-04-01 10:08:44 -07:00
Anthony J. Thibault
5e81cccc6c
Merge branch 'master' into tony/culling-fixes
2016-04-01 09:29:46 -07:00
Brad Hefta-Gaub
5a665f9aef
Merge pull request #7482 from huffman/extra-logging
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Add system information to log file
2016-04-01 09:10:21 -07:00
samcake
582a6b7db3
Adding the correct mip evaluation
2016-04-01 01:34:33 -07:00
samcake
9404846ca4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-31 22:58:36 -07:00
Ryan Huffman
03f9a02857
Update env var logging to only include certain keys
2016-03-31 22:49:22 -07:00
Brad Hefta-Gaub
1e7a69fb90
Merge pull request #7523 from zzmp/fix/tex-load-fixup
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Render alpha textures immediately
2016-03-31 21:04:04 -07:00
Brad Hefta-Gaub
7f041ec18e
Merge pull request #7529 from jherico/texture_stress_test
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Add texture stress test
2016-03-31 21:01:39 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Brad Hefta-Gaub
16f249ce6c
Merge pull request #7524 from jherico/oculus_audio
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Allow display plugins to expose a preferred audio device
2016-03-31 19:09:46 -07:00
Brad Davis
ef7febfcaf
Merge pull request #7533 from zzmp/fix/model-release-texs
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Release textures from cache
2016-03-31 18:58:01 -07:00
Stephen Birarda
fc8707dc05
add suppression for unreasonable sequence number messages
2016-03-31 18:04:13 -07:00
Stephen Birarda
5ab59fe770
suppress overflown AudioRingBuffer debug
2016-03-31 17:53:39 -07:00
Zach Pomerantz
809b489146
Don't cache 0-sized Resources
2016-03-31 17:15:20 -07:00
Clément Brisset
588a5da3ca
Merge pull request #7525 from sethalves/fix-load-from-disk
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Fix load from disk
2016-03-31 17:04:33 -07:00
Zach Pomerantz
33d56d974e
Set texture size in cache post-proc
2016-03-31 17:02:40 -07:00
Zach Pomerantz
b80f0fc8a6
Add actual byte size to Resource
2016-03-31 17:02:40 -07:00
Zach Pomerantz
9d3abe5513
Release texs when models are cached
2016-03-31 17:02:40 -07:00
Anthony J. Thibault
d670853941
AnimDebugDraw: enable bound now that culling works. :)
2016-03-31 16:10:04 -07:00
Atlante45
31942d9a73
Code cleanup
2016-03-31 16:09:54 -07:00
Brad Davis
27406f5b21
Add texture stress test
2016-03-31 15:13:04 -07:00
Anthony J. Thibault
bc967f0ab0
Model: update renderItems when items are added to the scene.
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* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.
This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.
* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.
This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
Anthony J. Thibault
635f58629a
MeshPartPayload: remove dead code
2016-03-31 14:58:25 -07:00
Seth Alves
63595e196e
fix batch-loaded local scripts
2016-03-31 14:02:47 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
Zach Pomerantz
bc2901aa96
Fix model fetch delay
2016-03-31 12:54:23 -07:00
Seth Alves
aea06914b4
Merge branch 'master' of github.com:highfidelity/hifi into fix-load-from-disk
2016-03-31 11:45:48 -07:00
Atlante45
86b425143b
Use Mbps for max bandwith
2016-03-31 11:03:06 -07:00
howard-stearns
1df9a57e58
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:56:55 -07:00
Zach Pomerantz
e4cba14333
Avoid recreating model items when adding to scene
2016-03-31 10:46:51 -07:00
Zach Pomerantz
377a20e983
Use default texs for empty json
2016-03-31 10:46:51 -07:00
Zach Pomerantz
984bacdae3
Rearrange model entity render to reduce flicker
2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f
Fixup model on tex load
2016-03-31 10:46:51 -07:00
Brad Davis
b53968fd64
Add automatic switching the Oculus headphones and mic when activating the plugin
2016-03-31 10:33:11 -07:00
Andrew Meadows
74633ca8c8
Merge pull request #7522 from ZappoMan/optimizeFindZones
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optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-31 10:14:32 -07:00
howard-stearns
258ffbc8ac
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:08:01 -07:00
Seth Alves
cfa847ba54
don't put empty folders at end of scripts tree. allow /~/ to work from outside scripts
2016-03-31 09:45:28 -07:00
Brad Hefta-Gaub
03f9a2b46f
more optimization in find best zone
2016-03-31 09:36:51 -07:00
Brad Hefta-Gaub
a7f93aa75c
Merge pull request #7519 from zzmp/fix/avatar-crash
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Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
Brad Hefta-Gaub
30cb62f1aa
Merge pull request #7517 from zzmp/fix/qml-renderer
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Check for valid qml gl context creation
2016-03-30 19:52:03 -07:00
Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
Brad Hefta-Gaub
32a90b4709
Merge pull request #7521 from sethalves/fix-load-from-disk
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fix script load from disk on windows
2016-03-30 19:29:11 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
651d2c8954
fix script load from disk on windows
2016-03-30 17:27:36 -07:00
howard-stearns
51a4154ae7
Check results of qUncompress, and catch fbx reader throws in utility
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programs.
2016-03-30 16:56:39 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
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Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
Seth Alves
d9909fb7da
Merge pull request #7518 from hyperlogic/tony/model-hand-grab-fix
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Model: Fix for equipped models not updating their matrices
2016-03-30 16:10:21 -07:00
samcake
c13e24438c
Merge pull request #7512 from zzmp/fix/light-buf-fmt
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Correctly represent lighting framebuffer
2016-03-30 16:10:10 -07:00
Zach Pomerantz
6e0d6ee45b
Guard updateClusterMatrices from unloaded geo
2016-03-30 16:04:00 -07:00
Atlante45
c95bc1c563
Don't set _loss on delayed decrease
2016-03-30 15:58:31 -07:00
Zach Pomerantz
00db095306
Guard against reset model geo on scene update
2016-03-30 15:49:45 -07:00
Brad Hefta-Gaub
84bbeef72b
Merge pull request #7511 from zzmp/guard/gl
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Add GL checks
2016-03-30 15:47:16 -07:00
Brad Hefta-Gaub
eb61a4fee9
Merge pull request #7514 from zzmp/guard/model-tex
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Add lock on model texs
2016-03-30 15:46:52 -07:00
Brad Hefta-Gaub
4a1e82892a
Merge pull request #7494 from sethalves/use-local-scripts
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Use local scripts
2016-03-30 15:46:32 -07:00
Brad Hefta-Gaub
2381ab1cba
Merge pull request #7496 from kencooke/master
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make self-reverb depend on wetDryMix
2016-03-30 15:44:20 -07:00
Zach Pomerantz
02273e067a
Add GL checks
2016-03-30 15:20:21 -07:00
Anthony J. Thibault
f6344c34e7
Model: Fix for equipped models not updating their matrices
2016-03-30 15:19:35 -07:00
Zach Pomerantz
530cb40528
Check for valid qml gl context creation
2016-03-30 15:11:54 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Seth Alves
e8f26b675a
try to fix path to osx scripts
2016-03-30 15:04:29 -07:00
Atlante45
2e3040715b
Delay congestion epoch's first decrease
2016-03-30 14:59:46 -07:00
Zach Pomerantz
01db2be6b8
Avoid JSON parsing texs every render cycle
2016-03-30 14:48:57 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
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This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
f09593e106
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-30 14:16:16 -07:00
Zach Pomerantz
54b8a9278d
Guard model texs
2016-03-30 14:11:45 -07:00
Zach Pomerantz
e4f12c81e0
Get remap textures through getter
2016-03-30 14:11:36 -07:00
Seth Alves
065c238dd0
Merge branch 'use-local-scripts' of github.com:sethalves/hifi into use-local-scripts
2016-03-30 14:02:21 -07:00
Seth Alves
62372415be
get this working on windows
2016-03-30 14:01:35 -07:00
Seth Alves
f5333423ff
remove unused variable
2016-03-30 13:43:06 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
Seth Alves
26e01bbacd
rewrite a bunch of path/url mangling code
2016-03-30 13:33:49 -07:00
Zach Pomerantz
1234514e8f
Correctly represent light fbo fmt
2016-03-30 11:22:44 -07:00
samcake
0ee1f039e9
Telling like it is...
2016-03-30 11:15:10 -07:00
Brad Hefta-Gaub
699b3a9dd7
Merge pull request #7499 from birarda/udt-fixes
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fix an overflow in portable high resolution clock on windows
2016-03-30 10:54:00 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
samcake
11b6952eff
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-30 09:49:17 -07:00
samcake
b492c4b52c
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
2016-03-30 09:32:40 -07:00