Commit graph

34 commits

Author SHA1 Message Date
HifiExperiments
078ca7edea supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
SamGondelman
68b2c8c2fb wip adding haze to forward rendering 2019-07-09 00:46:24 -07:00
SamGondelman
8b9fcd43b1 merge with master 2019-07-03 17:58:23 -07:00
Sam Gondelman
7573c1207b
remove extra alpha check in deferred sdf_text3D.slf 2019-06-26 11:21:52 -07:00
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Brad Davis
50f4932d9c PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
Brad Davis
9a28e04e37 Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
Brad Davis
f704ddc11c Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
Brad Davis
dcdc3a323c Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
e37b18336a Improved anti-aliasing on text 2018-04-25 12:08:08 +02:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
SamGondelman
1b85a453ab working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
SamGondelman
d7052f6250 try to make text entities fade 2016-08-03 16:27:51 -07:00
Zach Pomerantz
2d9dcc8595 Fix text3d to allow transparent text 2016-04-18 16:02:45 -07:00
David Rowe
f7c6725f63 Improve text3d rendering 2016-03-12 23:24:52 +13:00
samcake
d3b84311c5 FIxing the color 2016-03-05 10:36:45 -08:00
samcake
2d3f0b12f5 Simple fix to the text bug 2016-03-05 10:18:50 -08:00
samcake
e3d11560eb With a shader compiling 2016-03-04 19:08:48 -08:00
samcake
3278b76eef Starting investigating the text rendering bug 2016-03-04 18:24:36 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
Brad Davis
53feaf2ab6 More shader fixes 2015-08-01 20:17:57 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Brad Davis
06563264e2 Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
Atlante45
d02c69111b Fix compile error in text shader 2015-06-26 16:56:47 -07:00
Atlante45
27a1a55275 Don't cull text background/Text is emissive 2015-06-26 16:17:41 -07:00
Atlante45
30fbd37645 Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Atlante45
ca98b378df Adjust sdf frag shader alpha correctly 2015-06-18 15:22:49 +02:00
Atlante45
12d75481e5 Introducing TextRenderer3D 2015-05-28 15:43:16 +02:00