HifiExperiments
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078ca7edea
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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SamGondelman
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68b2c8c2fb
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wip adding haze to forward rendering
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2019-07-09 00:46:24 -07:00 |
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SamGondelman
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8b9fcd43b1
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merge with master
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2019-07-03 17:58:23 -07:00 |
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Sam Gondelman
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7573c1207b
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remove extra alpha check in deferred sdf_text3D.slf
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2019-06-26 11:21:52 -07:00 |
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SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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8748a7561b
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fix lighting/color grading for everything
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2019-03-15 12:48:32 -07:00 |
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SamGondelman
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dc9405775f
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more branching removal
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2018-10-29 16:42:46 -07:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Brad Davis
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50f4932d9c
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
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Brad Davis
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9a28e04e37
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
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Brad Davis
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f704ddc11c
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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dcdc3a323c
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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e37b18336a
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Improved anti-aliasing on text
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2018-04-25 12:08:08 +02:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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SamGondelman
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d7052f6250
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try to make text entities fade
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2016-08-03 16:27:51 -07:00 |
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Zach Pomerantz
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2d9dcc8595
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Fix text3d to allow transparent text
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2016-04-18 16:02:45 -07:00 |
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David Rowe
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f7c6725f63
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Improve text3d rendering
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2016-03-12 23:24:52 +13:00 |
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samcake
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d3b84311c5
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FIxing the color
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2016-03-05 10:36:45 -08:00 |
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samcake
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2d3f0b12f5
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Simple fix to the text bug
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2016-03-05 10:18:50 -08:00 |
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samcake
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e3d11560eb
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With a shader compiling
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2016-03-04 19:08:48 -08:00 |
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samcake
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3278b76eef
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Starting investigating the text rendering bug
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2016-03-04 18:24:36 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Brad Davis
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53feaf2ab6
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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Brad Davis
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06563264e2
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
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Atlante45
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d02c69111b
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Fix compile error in text shader
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2015-06-26 16:56:47 -07:00 |
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Atlante45
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27a1a55275
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Don't cull text background/Text is emissive
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2015-06-26 16:17:41 -07:00 |
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Atlante45
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30fbd37645
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
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Atlante45
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ca98b378df
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Adjust sdf frag shader alpha correctly
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2015-06-18 15:22:49 +02:00 |
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Atlante45
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12d75481e5
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Introducing TextRenderer3D
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2015-05-28 15:43:16 +02:00 |
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