DouglasWilcox
ddbb8d70ed
Speed up acceleration and blends slightly per Joshua, add kicks to turn anim.
2019-11-15 17:04:51 -08:00
DouglasWilcox
d9065affad
comment explaining seatedrot deceleration section, and transition-> turn works
2019-11-14 17:18:43 -08:00
DouglasWilcox
fb289704e2
iterate the turns, and make turning accessible from fidgets
2019-11-14 16:07:51 -08:00
DouglasWilcox
37010648be
Abandon exponential acceleration and use constant acceleration. Hook up turn->sit transitions.
2019-11-14 13:12:01 -08:00
DouglasWilcox
f9f28fc286
Handle HMD in input vars and remove/fix json transitions in/out of HMD strafe states.
2019-11-12 14:15:19 -08:00
dooglifeSF
055d5cdf9b
Simplify boolean statements, revise several settle anims
2019-11-08 13:46:38 -08:00
dooglifeSF
02045a9fdf
add random versions of full sized settle
2019-11-08 11:57:06 -08:00
dooglifeSF
73202b9caf
Different settle transition depending on momentum
2019-11-07 09:52:26 -08:00
Anthony J. Thibault
4b34311a0a
Hooked up seated version of aim offset animation
2019-10-31 16:23:29 -07:00
dooglifeSF
b8a607dcf0
remove unused slow speed sidesteps
2019-10-22 11:53:59 -07:00
dooglifeSF
b914bb60fe
Change strafeleft<->straferight transitions to isMoving vars and remove the sidesteps from the blendranges
2019-10-21 14:15:31 -07:00
dooglifeSF
a043f0a17e
Create isNotInputSlow var for stategraph switch when no input and speed less than 1.5 m/s
2019-10-15 14:51:42 -07:00
dooglifeSF
96510429ba
Fix stand talking pops
2019-10-11 10:44:50 -07:00
dooglifeSF
df11977b39
remove all transitions from seated except idle via isNotSeated
2019-10-11 09:54:10 -07:00
dooglifeSF
387f0a3f10
add isInput* and isNotInput vars for use in json, and edit json to use them
2019-10-04 15:28:35 -07:00
dooglifeSF
ebd0b06475
animation revisions after checking them in a standup group
2019-10-02 17:18:36 -07:00
dooglifeSF
86e67afe34
Merge branch 'master' into sit_variants_and_fidgets
2019-10-01 16:52:17 -07:00
dooglifeSF
0ab4075c3b
sit idles and idle fidgets with json edits
2019-10-01 16:51:10 -07:00
Shannon Romano
38574cd66b
Merge pull request #16245 from luiscuenca/implementPointAt
...
DEV-442: Implement directional blending node for point reaction
2019-10-01 11:46:30 -07:00
dooglifeSF
a8fa3a136c
emote revisions, json tuning
2019-09-25 14:47:07 -07:00
luiscuenca
0aab2ed07f
Disable head look at when pointing
2019-09-25 12:37:24 -07:00
luiscuenca
7c4fe39918
Add point directional blending node to animation json
2019-09-24 18:24:27 -07:00
dooglifeSF
7307bea16f
speed up interpolation of point, rework point animation, add transitions for emotes to idle from settle
2019-09-23 16:45:35 -07:00
luiscuenca
279e25ca70
Merge master
2019-09-19 13:21:49 -07:00
luiscuenca
6d98537a20
Clean up code and refactor avatar-animation.json
2019-09-19 10:45:20 -07:00
Anthony J. Thibault
1157d59f67
Sit bug fixes
...
* You should not be able to move after being seated, even if you switch seats.
* You should not be able to jump out of the chair by holding the space bar.
* Fixed small issue with the sitting to standing transition being delayed. (causing the user to look
like there were sitting in mid-air) This was due to a missing transition in the animation.json
2019-09-17 13:40:43 -07:00
luiscuenca
7c7c3cd223
merge master
2019-09-11 14:07:19 -07:00
luiscuenca
0e4e09acb5
Add blending
2019-09-06 14:30:10 -07:00
dooglifeSF
422ad52a87
Add one more sitting emote: clap03, touch up two of the standing clap anims, adjust frame ranges
2019-09-06 13:57:33 -07:00
dooglifeSF
9cfa4753d9
sitting emote acknowledge and dismiss added, also went through emote_agree set and pushed them per Josh feedback. Fixed point glitch stand/sit
2019-09-05 15:31:07 -07:00
dooglifeSF
6b3dfd6d56
sitting emote raised hand 03 wip
2019-09-03 16:53:36 -07:00
dooglife@gmail.com
01b912210a
json tuning to minimize the double-blend reduced animation effect, and to address some Joshua feedback
2019-08-23 15:06:31 -07:00
dooglife@gmail.com
01e98e194a
animation tuning pass
2019-08-22 16:48:41 -07:00
dooglife@gmail.com
75dd4d8da9
json tuning, adding cheer/disbelief anim block-ins, BUG: these are tposing here so do not merge - this is a test
2019-08-22 11:50:22 -07:00
dooglife@gmail.com
ec06a02fdf
Merge branch 'master' of https://github.com/highfidelity/hifi into tweak_sit_pose
2019-08-21 08:46:59 -07:00
Anthony Thibault
2b74e2a7fa
Merge pull request #16066 from hyperlogic/bug-fix/sit-bug-fixes
...
Avatar sitting bug fixes
2019-08-20 11:09:25 -07:00
dooglifeSF
8a3b93b913
add 3 sits with different hand placements for eval - also 2 new sit emotes
2019-08-20 10:35:56 -07:00
Anthony J. Thibault
381f7c6bc4
Avatar sitting bug fixes
...
* Added seatedToIdle transition, to make transition quicker to better match the capsule physics.
* Made switching into and out of instantly set animVar for the animation graph, previously it was delayed by 100 ms.
* Created "isNotSeated" anim var for exiting the seated state.
* MyAvatar::beginSit & MyAvatar::endSit no longer calls goToPosition, instead MyAvatar::slamPosition is called.
* MyAvatar::slamPosition will cause the AvatarTransit class to NOT play the teleport anticipation/reaction animation.
Note: This does not prevent other clients from interpolating the position when entering the seat, but it prevents the teleport reaction animation from playing.
* Disable leg IK in HMD mode while seated.
2019-08-16 10:57:03 -07:00
dooglifeSF
2f3f6be693
Tuning pass on anim-graph, using the new blend modes and engine features.
2019-08-14 15:18:19 -07:00
Anthony J. Thibault
733d7455f4
new seated talking anim
2019-08-09 08:52:38 -07:00
Anthony J. Thibault
ef81ccafed
Hooked up seated clap
2019-08-08 13:02:19 -07:00
Anthony J. Thibault
317c2f5219
sitting raise hand
2019-08-08 09:37:03 -07:00
Anthony J. Thibault
e5e012a83e
agree, point and disagree sitting emotes
2019-08-07 14:15:29 -07:00
Anthony J. Thibault
147753309f
Updated clap02 with new version that is not as slow.
2019-08-06 17:57:27 -07:00
Anthony J. Thibault
3f6b488f27
Added intro-loop-outro phases for raiseHand, applaud and point
2019-08-06 17:39:30 -07:00
Anthony J. Thibault
649ef6c721
Added sitting idle variation and removed rejected emote variations.
2019-08-05 09:42:01 -07:00
Anthony J. Thibault
31762a0c80
Bug fixes in seated reactions
2019-08-02 10:17:59 -07:00
Anthony J. Thibault
c8e4536bba
Hooked up variations of seated while talking and stubs for reactions while seated.
2019-08-02 10:11:38 -07:00
Anthony J. Thibault
a2e37b7275
talking/reactions while seated, work in progress check in
2019-08-01 13:05:15 -07:00
Anthony J. Thibault
ee4bb233b9
Bug fix for head nod not going back to idle.
2019-07-30 12:56:43 -07:00