Commit graph

932 commits

Author SHA1 Message Date
Brad Davis
37e9f66639 Additional toolbar work 2016-06-20 15:41:21 -07:00
Bradley Austin Davis
ec615caa80 Support toolbar API 2016-06-17 13:06:42 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
c325cc50dd Adding the depth aware blur 2016-06-11 18:54:22 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
75a2864845 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89 Intoducing the bluring as a separate Job reusable and the first version of curvature 2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5 Adding acleaner way to do all the deferred frame transform manipulation 2016-06-03 19:29:48 -07:00
samcake
681da201fc COrrect the name of the Unlit dbug view 2016-06-02 16:25:14 -07:00
Brad Davis
cd1e910844 Add a generic shape primitive 2016-05-21 23:46:44 -07:00
samcake
c627a555bf Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-16 16:27:51 -07:00
Brad Davis
85272a87ba Merge pull request #7859 from samcake/lemon
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
c6a081fb46 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-11 16:56:37 -07:00
Anthony J. Thibault
95ef543f25 viveTouchpadTest.js: don't throw if there is no Vive controller attached. 2016-05-11 13:35:17 -07:00
Anthony J. Thibault
09a4e0eaa8 Fix for vive controllers sometimes not working
* Fixed bug with input devices that where added, removed then re-added.
  The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
  by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
  Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
samcake
303cade547 Merge branch 'master' of https://github.com/highfidelity/hifi into lemon 2016-05-10 09:56:05 -07:00
samcake
a8347cac6e Getting the unlit to work from the pipeline, and found the isLinear for texture bug! 2016-05-06 18:36:55 -07:00
Zach Pomerantz
0fbbbaa985 Add tex loadPerfTest.js 2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c Fix headers of scriptableResource tests 2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f Fix equalities in scriptableResource tests 2016-05-06 15:08:44 -07:00
Brad Hefta-Gaub
49d02b802a Merge pull request #7719 from zzmp/feat/resource-prefetch
Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Zach Pomerantz
29e0744b89 Fix equality in scriptableResource/lib 2016-05-02 09:40:08 -07:00
James B. Pollack
851f9b0914 move dev templates into a dif location 2016-04-28 16:23:32 -07:00
Zach Pomerantz
1e8d45aecb Put ScriptableResource state enum in prototype 2016-04-27 19:20:43 -07:00
Zach Pomerantz
0c78d5bdd1 Change ScriptableResource signal to state 2016-04-27 19:20:42 -07:00
Zach Pomerantz
c2909946e6 Split test to prefetch, movie 2016-04-27 19:20:33 -07:00
Andrew Meadows
e87b06657c remove whitespace and fix formatting 2016-04-26 11:24:38 -07:00
Andrew Meadows
3a9cde8510 use local paths rather than remote URLs 2016-04-26 11:21:11 -07:00
Andrew Meadows
50117e2ff4 add some new tutorial JS files 2016-04-25 17:53:10 -07:00
Andrew Meadows
3a2cb37ce2 move and rename some JS files 2016-04-25 17:50:35 -07:00
Andrew Meadows
0cc12fdaa6 move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00