Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
samcake
350f06465d
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
2016-06-16 18:28:08 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
samcake
75a2864845
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
samcake
681da201fc
COrrect the name of the Unlit dbug view
2016-06-02 16:25:14 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
...
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
Anthony J. Thibault
95ef543f25
viveTouchpadTest.js: don't throw if there is no Vive controller attached.
2016-05-11 13:35:17 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
...
* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Zach Pomerantz
0fbbbaa985
Add tex loadPerfTest.js
2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c
Fix headers of scriptableResource tests
2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f
Fix equalities in scriptableResource tests
2016-05-06 15:08:44 -07:00
Brad Hefta-Gaub
49d02b802a
Merge pull request #7719 from zzmp/feat/resource-prefetch
...
Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Zach Pomerantz
29e0744b89
Fix equality in scriptableResource/lib
2016-05-02 09:40:08 -07:00
James B. Pollack
851f9b0914
move dev templates into a dif location
2016-04-28 16:23:32 -07:00
Zach Pomerantz
1e8d45aecb
Put ScriptableResource state enum in prototype
2016-04-27 19:20:43 -07:00
Zach Pomerantz
0c78d5bdd1
Change ScriptableResource signal to state
2016-04-27 19:20:42 -07:00
Zach Pomerantz
c2909946e6
Split test to prefetch, movie
2016-04-27 19:20:33 -07:00
Andrew Meadows
e87b06657c
remove whitespace and fix formatting
2016-04-26 11:24:38 -07:00
Andrew Meadows
3a9cde8510
use local paths rather than remote URLs
2016-04-26 11:21:11 -07:00
Andrew Meadows
50117e2ff4
add some new tutorial JS files
2016-04-25 17:53:10 -07:00
Andrew Meadows
3a2cb37ce2
move and rename some JS files
2016-04-25 17:50:35 -07:00
Andrew Meadows
0cc12fdaa6
move from examples/ to scripts/developer/
2016-04-25 17:36:35 -07:00