Commit graph

481 commits

Author SHA1 Message Date
Brad Davis
2b5ed86a62 Fixing warnings 2016-09-23 12:04:45 -07:00
Brad Davis
151df32519 Check sparse texture support before enabling 2016-09-23 12:04:44 -07:00
Brad Davis
a55669b83e Only enable sparse textures by env variable 2016-09-23 12:04:44 -07:00
Brad Davis
93b0364f73 Working on sparse stability 2016-09-23 12:04:43 -07:00
Brad Davis
a7f0ba24ed Dynamic texture memory management 2016-09-23 12:04:42 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
3bcea4310d Fixing the vizualisation shader for world to cluster space 2016-09-10 10:41:18 -07:00
Brad Davis
017181f020 Remove magic numbers, ensure proper buffer size for page transfers 2016-09-09 09:46:54 -07:00
Brad Davis
27ddd39a22 PR comments 2016-09-09 09:30:38 -07:00
Brad Davis
a13450b36f Fix ubuntu warning 2016-09-08 22:25:04 -07:00
Brad Davis
e03b0b5825 Cleanup dead code 2016-09-08 22:19:16 -07:00
Brad Davis
a9ba92f16c Fix alignment of small pages 2016-09-08 22:19:15 -07:00
Brad Davis
f18b8f80fe Sparse texture transfers
Conflicts:
	libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
2016-09-08 22:19:15 -07:00
samcake
6a08c74463 Several experimetations without success 2016-09-07 18:39:07 -07:00
samcake
4bc8a83c08 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-02 17:51:58 -07:00
Brad Davis
2c8b795c5f Fix incorrect fence delete 2016-09-02 11:26:21 -07:00
Brad Hefta-Gaub
8ec5798b7a Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
0c0109e427 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-01 15:20:34 -07:00
samcake
354cbbc927 Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
Stephen Birarda
7c2fea4598 remove glew/oglplus requirement for android interface 2016-08-31 11:03:53 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Brad Davis
92fa1d5776 Use stream draw for object position updates 2016-08-27 15:08:38 -07:00
Brad Davis
587d015c57 Give names to offscreen contexts for easier debugging 2016-08-26 19:09:26 -07:00
Brad Davis
95b5a23c7a Properly destroy GL programs 2016-08-26 19:04:46 -07:00
Brad Davis
7ffa212006 Don't use textures that are in the transfer pipeline 2016-08-26 19:04:24 -07:00
Seth Alves
6b46b3082c try, try again 2016-08-18 11:45:03 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Zach Pomerantz
af915c7923 replace cube tex DSA transfer with EXT 2016-08-15 15:31:04 -07:00
Brad Davis
438205b875 Fixing last buffer flush 2016-08-12 22:29:05 -07:00
Brad Davis
574737fbb5 More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Brad Davis
58c7df115f Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Brad Davis
4795ddd014 Perf test improvments (skybox support) 2016-08-12 22:28:49 -07:00
Brad Davis
9ed1a5980a Prevent the allocation of 0 size buffers 2016-08-12 22:28:47 -07:00
Brad Davis
c66ed3e009 Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
Brad Davis
f8690867d3 Allow plugins to query if a texture is ready to render 2016-08-12 22:28:41 -07:00
Brad Davis
0396694715 Fix initial state of view correction, plus overkill 2016-08-12 22:28:33 -07:00
Brad Davis
cbe1f6dbf5 Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD 2016-08-12 22:28:32 -07:00
Brad Davis
94fe2a8824 Fix GPU bug that could leave two uniform buffers with the same binding location 2016-08-12 22:28:32 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0 HMD compositing and buffer debugging 2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e Updating object transform code 2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Bradley Austin Davis
ac743b6acb PR feedback 2016-07-26 11:55:25 -07:00
Bradley Austin Davis
3962487ee3 Fix depth state caching / resetting 2016-07-26 11:55:25 -07:00
samcake
ab26f54c91 Trying to separate the vertex format and vertex buffer assignment for GL45Backend 2016-07-22 10:58:09 -07:00
samcake
a31c76f4e1 INtroducing the GPUObject for INputFOrmat for GLBackend 2016-07-21 17:59:46 -07:00
samcake
2618741505 Merging with upstream master and updating my old PR 2016-07-21 17:59:00 -07:00
samcake
3638a3b9c3 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
Brad Davis
0f240d39b6 Actually delete textures we're not using 2016-07-18 11:21:09 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
22ac95d463 REvisiting the RangeTimer to measure the real gpu duration 2016-07-15 09:12:16 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
3ab56062d4 Address some warnings and syntax issues 2016-07-14 12:06:02 -07:00
samcake
f6671b34fa Fix the transformation problem for rendering the mini mirror (scattering is still screwed though) 2016-07-13 18:26:53 -07:00
samcake
0e99a4ac97 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-11 10:49:28 -07:00
samcake
37f7596183 Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass 2016-07-08 09:04:10 -07:00
Brad Davis
790f74da1d Support geometry shaders 2016-07-07 13:36:47 -07:00
samcake
b37df393e2 Merging with the new GL45Backend 2016-06-29 10:40:28 -07:00
Brad Davis
f93a91a97f Abandon seperate vertex formats for now 2016-06-28 19:18:16 -07:00
Brad Davis
542601fd9d Fix invalid GL 4.5 calls 2016-06-28 18:56:25 -07:00
Brad Davis
ab7fed1af8 Switch back to disable GL 4.5 by default, add support for logging when enabled 2016-06-28 18:56:25 -07:00
Brad Davis
a41de3a60d Making GL 4.5 enabled by default, adding logging 2016-06-28 18:55:26 -07:00
Brad Davis
8b56444dde Fix crash in GL45 buffer re-allocation 2016-06-28 18:55:25 -07:00
Brad Davis
b16812aa4d Adding GL 4.5 backend 2016-06-28 18:55:24 -07:00
samcake
3ec14fd746 MErging and still trying to understand the curvature isssue 2016-06-22 18:06:55 -07:00
SamGondelman
c30c2b64b2 first pass at preventing repeated compileShader error prints 2016-06-17 17:49:27 -07:00
SamGondelman
8a682450a9 still trying to fix cmake errors 2016-06-10 17:01:22 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Zach Pomerantz
fff260c2b9 Guard against zero-sized gl buffer copy 2016-05-20 09:27:50 -07:00
Brad Davis
7efcad38d2 PR feedback 2016-05-18 23:11:36 -07:00
samcake
2cc425e256 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-18 15:34:05 -07:00
Brad Davis
3cc08cdcfc Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00
Brad Davis
0d6b0eef59 PR feedback 2016-05-16 15:27:14 -07:00
Brad Davis
5ba8372c21 Moving GL backend out of GPU 2016-05-16 12:54:17 -07:00