Rig.cpp: Fix for index out of range assert in debug builds

This commit is contained in:
Anthony Thibault 2019-03-12 17:43:23 -07:00
parent 88da09c2ab
commit fff0d1a80e

View file

@ -1210,7 +1210,8 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
_networkAnimState.blendTime += deltaTime;
alpha = _computeNetworkAnimation ? (_networkAnimState.blendTime / TOTAL_BLEND_TIME) : (1.0f - (_networkAnimState.blendTime / TOTAL_BLEND_TIME));
alpha = glm::clamp(alpha, 0.0f, 1.0f);
for (size_t i = 0; i < _networkPoseSet._relativePoses.size(); i++) {
size_t numJoints = std::min(_networkPoseSet._relativePoses.size(), _internalPoseSet._relativePoses.size());
for (size_t i = 0; i < numJoints; i++) {
_networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], alpha);
}
}