Enable back face culling on the opaque parts of avatars.

This commit is contained in:
Andrzej Kapolka 2014-03-12 15:10:33 -07:00
parent bab74e9cd4
commit ffe3717573

View file

@ -328,6 +328,8 @@ bool Model::render(float alpha) {
glDisable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
// render opaque meshes with alpha testing
glEnable(GL_ALPHA_TEST);
@ -339,8 +341,6 @@ bool Model::render(float alpha) {
// render translucent meshes afterwards, with back face culling
glEnable(GL_CULL_FACE);
renderMeshes(alpha, true);
glDisable(GL_CULL_FACE);