Merge branch 'master' of https://github.com/highfidelity/hifi into select-library

This commit is contained in:
Stephen Birarda 2014-07-17 16:12:24 -07:00
commit ffb0ea30f8
20 changed files with 810 additions and 142 deletions

View file

@ -5,8 +5,8 @@ Dependencies
* [zLib](http://www.zlib.net/) ~> 1.2.8
* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.2
* [qxmpp](https://github.com/qxmpp-project/qxmpp/) ~> 0.7.6
* [GnuTLS](http://gnutls.org/download.html) ~> 3.2.12
* IMPORTANT: GnuTLS 3.2.12 is critical to avoid a security vulnerability.
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
#####Linux only
* [freeglut](http://freeglut.sourceforge.net/) ~> 2.8.0
@ -30,7 +30,6 @@ The path it needs to be set to will depend on where and how Qt5 was installed. e
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.2.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
####Generating build files
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean.
@ -43,8 +42,16 @@ Any variables that need to be set for CMake to find dependencies can be set as E
For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generation:
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.2.0/lib/cmake
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.2.1/lib/cmake
####Finding Dependencies
You can point our [Cmake find modules](cmake/modules/) to the correct version of dependencies by setting one of the three following variables to the location of the correct version of the dependency.
In the examples below the variable $NAME would be replaced by the name of the dependency in uppercase, and $name would be replaced by the name of the dependency in lowercase (ex: OPENSSL_ROOT_DIR, openssl).
* $NAME_ROOT_DIR - pass this variable to Cmake with the -DNAME_ROOT_DIR= flag when running Cmake to generate build files
* $NAME_ROOT_DIR - set this variable in your ENV
* HIFI_LIB_DIR - set this variable in your ENV to your High Fidelity lib folder, should contain a folder '$name'
UNIX
===
@ -55,18 +62,12 @@ Should you choose not to install Qt5 via a package manager that handles dependen
libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack-dev
#####GnuTLS
If `libgnutls28-dev` 3.2.12 or higher is available via your package manager, it would be easiest to grab it from there. At the time of this writing that is not the case for any version of Ubuntu, so it will need to be built from source.
`gmplib` is a dependency for GnuTLS. On Ubuntu, we were unable to build `hogweed` (part of `libnettle`) with `gmpib` 6.x.x. If nettle is not built with `hogweed`, GnuTLS will fail to build. If you run into this problem, try version 4.2.1 of `gmplib`.
####OS X
#####Package Managers
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all hifi dependencies very simple.
brew tap highfidelity/homebrew-formulas
brew install cmake glm gnutls
brew install cmake glm openssl
brew install highfidelity/formulas/qt5
brew link qt5 --force
brew install highfidelity/formulas/qxmpp
@ -217,20 +218,6 @@ This package contains only headers, so there's nothing to add to the PATH.
Be careful with glm. For the folder other libraries would normally call 'include', the folder containing the headers, glm opts to use 'glm'. You will have a glm folder nested inside the top-level glm folder.
#### GnuTLS
You can get a precompiled version of GnuTLS for Windows [here](http://gnutls.org/download.html).
To use GnuTLS with Visual Studio, you will need to create `libgnutls-28.lib`, the import library for Visual Studio projects. This is done using the `lib` command in the `bin` folder of your GnuTLS download. Start a Visual Studio Command Prompt, and then run:
cd %HIFI_LIB_DIR%\gnutls\bin
lib /def:libgnutls-28.def
copy libgnutls-28.lib ..\lib
The Cmake FindGnuTLS module will now find libgnutls-28.lib during the Cmake run.
Add to the PATH: `%HIFI_LIB_DIR%\gnutls\bin`
#### qxmpp
Download a source-code release from the [qxmpp GitHub page](https://github.com/qxmpp-project/qxmpp/releases).

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@ -0,0 +1,319 @@
# - Try to find the OpenSSL encryption library
# Once done this will define
#
# OPENSSL_ROOT_DIR - Set this variable to the root installation of OpenSSL
#
# Read-Only variables:
# OPENSSL_FOUND - system has the OpenSSL library
# OPENSSL_INCLUDE_DIR - the OpenSSL include directory
# OPENSSL_LIBRARIES - The libraries needed to use OpenSSL
# OPENSSL_VERSION - This is set to $major.$minor.$revision$path (eg. 0.9.8s)
#
# Modified on 7/16/2014 by Stephen Birarda
# This is an adapted version of the FindOpenSSL.cmake module distributed with Cmake 2.8.12.2
# The original license for that file is displayed below.
#
#=============================================================================
# Copyright 2006-2009 Kitware, Inc.
# Copyright 2006 Alexander Neundorf <neundorf@kde.org>
# Copyright 2009-2011 Mathieu Malaterre <mathieu.malaterre@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
if (UNIX)
find_package(PkgConfig QUIET)
pkg_check_modules(_OPENSSL QUIET openssl)
endif ()
if (WIN32)
# http://www.slproweb.com/products/Win32OpenSSL.html
set(_OPENSSL_ROOT_HINTS
${OPENSSL_ROOT_DIR}
$ENV{OPENSSL_ROOT_DIR}
$ENV{HIFI_LIB_DIR}/openssl
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;Inno Setup: App Path]"
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (64-bit)_is1;Inno Setup: App Path]"
)
file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" _programfiles)
set(_OPENSSL_ROOT_PATHS
"${_programfiles}/OpenSSL"
"${_programfiles}/OpenSSL-Win32"
"${_programfiles}/OpenSSL-Win64"
"C:/OpenSSL/"
"C:/OpenSSL-Win32/"
"C:/OpenSSL-Win64/"
)
unset(_programfiles)
set(_OPENSSL_ROOT_HINTS_AND_PATHS
HINTS ${_OPENSSL_ROOT_HINTS}
PATHS ${_OPENSSL_ROOT_PATHS}
)
else ()
set(_OPENSSL_ROOT_HINTS_AND_PATHS ${OPENSSL_ROOT_DIR} $ENV{OPENSSL_ROOT_DIR} $ENV{HIFI_LIB_DIR}/openssl)
endif ()
find_path(OPENSSL_INCLUDE_DIR
NAMES
openssl/ssl.h
HINTS
${_OPENSSL_ROOT_HINTS_AND_PATHS}
${_OPENSSL_INCLUDEDIR}
PATH_SUFFIXES
include
)
if(WIN32 AND NOT CYGWIN)
if(MSVC)
# /MD and /MDd are the standard values - if someone wants to use
# others, the libnames have to change here too
# use also ssl and ssleay32 in debug as fallback for openssl < 0.9.8b
# TODO: handle /MT and static lib
# In Visual C++ naming convention each of these four kinds of Windows libraries has it's standard suffix:
# * MD for dynamic-release
# * MDd for dynamic-debug
# * MT for static-release
# * MTd for static-debug
# Implementation details:
# We are using the libraries located in the VC subdir instead of the parent directory eventhough :
# libeay32MD.lib is identical to ../libeay32.lib, and
# ssleay32MD.lib is identical to ../ssleay32.lib
find_library(LIB_EAY_DEBUG
NAMES
libeay32MDd
libeay32d
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
find_library(LIB_EAY_RELEASE
NAMES
libeay32MD
libeay32
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
find_library(SSL_EAY_DEBUG
NAMES
ssleay32MDd
ssleay32d
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
find_library(SSL_EAY_RELEASE
NAMES
ssleay32MD
ssleay32
ssl
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
set(LIB_EAY_LIBRARY_DEBUG "${LIB_EAY_DEBUG}")
set(LIB_EAY_LIBRARY_RELEASE "${LIB_EAY_RELEASE}")
set(SSL_EAY_LIBRARY_DEBUG "${SSL_EAY_DEBUG}")
set(SSL_EAY_LIBRARY_RELEASE "${SSL_EAY_RELEASE}")
include(SelectLibraryConfigurations)
select_library_configurations(LIB_EAY)
select_library_configurations(SSL_EAY)
set( OPENSSL_LIBRARIES ${SSL_EAY_LIBRARY} ${LIB_EAY_LIBRARY} )
elseif(MINGW)
# same player, for MinGW
set(LIB_EAY_NAMES libeay32)
set(SSL_EAY_NAMES ssleay32)
if(CMAKE_CROSSCOMPILING)
list(APPEND LIB_EAY_NAMES crypto)
list(APPEND SSL_EAY_NAMES ssl)
endif()
find_library(LIB_EAY
NAMES
${LIB_EAY_NAMES}
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"lib/MinGW"
)
find_library(SSL_EAY
NAMES
${SSL_EAY_NAMES}
${_OPENSSL_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"lib/MinGW"
)
mark_as_advanced(SSL_EAY LIB_EAY)
set( OPENSSL_LIBRARIES ${SSL_EAY} ${LIB_EAY} )
unset(LIB_EAY_NAMES)
unset(SSL_EAY_NAMES)
else()
# Not sure what to pick for -say- intel, let's use the toplevel ones and hope someone report issues:
find_library(LIB_EAY
NAMES
libeay32
HINTS
${_OPENSSL_ROOT_HINTS_AND_PATHS}
${_OPENSSL_LIBDIR}
PATH_SUFFIXES
lib
)
find_library(SSL_EAY
NAMES
ssleay32
HINTS
${_OPENSSL_ROOT_HINTS_AND_PATHS}
${_OPENSSL_LIBDIR}
PATH_SUFFIXES
lib
)
mark_as_advanced(SSL_EAY LIB_EAY)
set( OPENSSL_LIBRARIES ${SSL_EAY} ${LIB_EAY} )
endif()
else()
find_library(OPENSSL_SSL_LIBRARY
NAMES
ssl
ssleay32
ssleay32MD
HINTS
${_OPENSSL_ROOT_HINTS_AND_PATHS}
${_OPENSSL_LIBDIR}
PATH_SUFFIXES
lib
)
find_library(OPENSSL_CRYPTO_LIBRARY
NAMES
crypto
HINTS
${_OPENSSL_ROOT_HINTS_AND_PATHS}
${_OPENSSL_LIBDIR}
PATH_SUFFIXES
lib
)
mark_as_advanced(OPENSSL_CRYPTO_LIBRARY OPENSSL_SSL_LIBRARY)
# compat defines
set(OPENSSL_SSL_LIBRARIES ${OPENSSL_SSL_LIBRARY})
set(OPENSSL_CRYPTO_LIBRARIES ${OPENSSL_CRYPTO_LIBRARY})
set(OPENSSL_LIBRARIES ${OPENSSL_SSL_LIBRARY} ${OPENSSL_CRYPTO_LIBRARY})
endif()
function(from_hex HEX DEC)
string(TOUPPER "${HEX}" HEX)
set(_res 0)
string(LENGTH "${HEX}" _strlen)
while (_strlen GREATER 0)
math(EXPR _res "${_res} * 16")
string(SUBSTRING "${HEX}" 0 1 NIBBLE)
string(SUBSTRING "${HEX}" 1 -1 HEX)
if (NIBBLE STREQUAL "A")
math(EXPR _res "${_res} + 10")
elseif (NIBBLE STREQUAL "B")
math(EXPR _res "${_res} + 11")
elseif (NIBBLE STREQUAL "C")
math(EXPR _res "${_res} + 12")
elseif (NIBBLE STREQUAL "D")
math(EXPR _res "${_res} + 13")
elseif (NIBBLE STREQUAL "E")
math(EXPR _res "${_res} + 14")
elseif (NIBBLE STREQUAL "F")
math(EXPR _res "${_res} + 15")
else()
math(EXPR _res "${_res} + ${NIBBLE}")
endif()
string(LENGTH "${HEX}" _strlen)
endwhile()
set(${DEC} ${_res} PARENT_SCOPE)
endfunction()
if (OPENSSL_INCLUDE_DIR)
if(OPENSSL_INCLUDE_DIR AND EXISTS "${OPENSSL_INCLUDE_DIR}/openssl/opensslv.h")
file(STRINGS "${OPENSSL_INCLUDE_DIR}/openssl/opensslv.h" openssl_version_str
REGEX "^#define[\t ]+OPENSSL_VERSION_NUMBER[\t ]+0x([0-9a-fA-F])+.*")
# The version number is encoded as 0xMNNFFPPS: major minor fix patch status
# The status gives if this is a developer or prerelease and is ignored here.
# Major, minor, and fix directly translate into the version numbers shown in
# the string. The patch field translates to the single character suffix that
# indicates the bug fix state, which 00 -> nothing, 01 -> a, 02 -> b and so
# on.
string(REGEX REPLACE "^.*OPENSSL_VERSION_NUMBER[\t ]+0x([0-9a-fA-F])([0-9a-fA-F][0-9a-fA-F])([0-9a-fA-F][0-9a-fA-F])([0-9a-fA-F][0-9a-fA-F])([0-9a-fA-F]).*$"
"\\1;\\2;\\3;\\4;\\5" OPENSSL_VERSION_LIST "${openssl_version_str}")
list(GET OPENSSL_VERSION_LIST 0 OPENSSL_VERSION_MAJOR)
list(GET OPENSSL_VERSION_LIST 1 OPENSSL_VERSION_MINOR)
from_hex("${OPENSSL_VERSION_MINOR}" OPENSSL_VERSION_MINOR)
list(GET OPENSSL_VERSION_LIST 2 OPENSSL_VERSION_FIX)
from_hex("${OPENSSL_VERSION_FIX}" OPENSSL_VERSION_FIX)
list(GET OPENSSL_VERSION_LIST 3 OPENSSL_VERSION_PATCH)
if (NOT OPENSSL_VERSION_PATCH STREQUAL "00")
from_hex("${OPENSSL_VERSION_PATCH}" _tmp)
# 96 is the ASCII code of 'a' minus 1
math(EXPR OPENSSL_VERSION_PATCH_ASCII "${_tmp} + 96")
unset(_tmp)
# Once anyone knows how OpenSSL would call the patch versions beyond 'z'
# this should be updated to handle that, too. This has not happened yet
# so it is simply ignored here for now.
string(ASCII "${OPENSSL_VERSION_PATCH_ASCII}" OPENSSL_VERSION_PATCH_STRING)
endif ()
set(OPENSSL_VERSION "${OPENSSL_VERSION_MAJOR}.${OPENSSL_VERSION_MINOR}.${OPENSSL_VERSION_FIX}${OPENSSL_VERSION_PATCH_STRING}")
endif ()
endif ()
include(FindPackageHandleStandardArgs)
if (OPENSSL_VERSION)
find_package_handle_standard_args(OpenSSL
REQUIRED_VARS
OPENSSL_LIBRARIES
OPENSSL_INCLUDE_DIR
VERSION_VAR
OPENSSL_VERSION
FAIL_MESSAGE
"Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR"
)
else ()
find_package_handle_standard_args(OpenSSL "Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR"
OPENSSL_LIBRARIES
OPENSSL_INCLUDE_DIR
)
endif ()
mark_as_advanced(OPENSSL_INCLUDE_DIR OPENSSL_LIBRARIES)

View file

@ -133,7 +133,7 @@ link_hifi_library(audio ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(animation ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(script-engine ${TARGET_NAME} "${ROOT_DIR}")
# find any optional libraries
# find any optional and required libraries
find_package(Faceplus)
find_package(Faceshift)
find_package(LibOVR)
@ -145,6 +145,7 @@ find_package(LeapMotion)
find_package(ZLIB)
find_package(Qxmpp)
find_package(RtMidi)
find_package(OpenSSL REQUIRED)
# include the Sixense library for Razer Hydra if available
if (SIXENSE_FOUND AND NOT DISABLE_SIXENSE)
@ -243,12 +244,13 @@ include_directories("${PROJECT_SOURCE_DIR}/src" "${PROJECT_BINARY_DIR}/includes"
# include external library headers
# use system flag so warnings are supressed
include_directories(SYSTEM "${FACESHIFT_INCLUDE_DIRS}")
include_directories(SYSTEM "${FACESHIFT_INCLUDE_DIRS}" "${OPENSSL_INCLUDE_DIR}")
target_link_libraries(
${TARGET_NAME}
"${FACESHIFT_LIBRARIES}"
"${ZLIB_LIBRARIES}"
${OPENSSL_LIBRARIES}
Qt5::Core Qt5::Gui Qt5::Multimedia Qt5::Network Qt5::OpenGL
Qt5::Script Qt5::Svg Qt5::WebKit Qt5::WebKitWidgets Qt5::Xml Qt5::UiTools
)

View file

@ -112,7 +112,8 @@ Menu::Menu() :
_preferencesDialog(NULL),
_loginDialog(NULL),
_snapshotsLocation(),
_scriptsLocation()
_scriptsLocation(),
_walletPrivateKey()
{
Application *appInstance = Application::getInstance();
@ -442,6 +443,8 @@ Menu::Menu() :
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(developerMenu, MenuOption::WalletPrivateKey, 0, this, SLOT(changePrivateKey()));
addDisabledActionAndSeparator(developerMenu, "Testing");
@ -639,6 +642,8 @@ void Menu::loadSettings(QSettings* settings) {
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
settings->endGroup();
_walletPrivateKey = settings->value("privateKey").toByteArray();
scanMenuBar(&loadAction, settings);
Application::getInstance()->getAvatar()->loadData(settings);
@ -682,6 +687,7 @@ void Menu::saveSettings(QSettings* settings) {
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
settings->endGroup();
settings->setValue("privateKey", _walletPrivateKey);
scanMenuBar(&saveAction, settings);
Application::getInstance()->getAvatar()->saveData(settings);
@ -996,6 +1002,25 @@ void Menu::editAnimations() {
}
}
void Menu::changePrivateKey() {
// setup the dialog
QInputDialog privateKeyDialog(Application::getInstance()->getWindow());
privateKeyDialog.setWindowTitle("Change Private Key");
privateKeyDialog.setLabelText("RSA 2048-bit Private Key:");
privateKeyDialog.setWindowFlags(Qt::Sheet);
privateKeyDialog.setTextValue(QString(_walletPrivateKey));
privateKeyDialog.resize(privateKeyDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
privateKeyDialog.size().height());
int dialogReturn = privateKeyDialog.exec();
if (dialogReturn == QDialog::Accepted) {
// pull the private key from the dialog
_walletPrivateKey = privateKeyDialog.textValue().toUtf8();
}
sendFakeEnterEvent();
}
void Menu::goToDomain(const QString newDomain) {
if (NodeList::getInstance()->getDomainHandler().getHostname() != newDomain) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect

View file

@ -159,6 +159,8 @@ public:
void static goToOrientation(QString orientation);
void static goToDomain(const QString newDomain);
void static goTo(QString destination);
const QByteArray& getWalletPrivateKey() const { return _walletPrivateKey; }
signals:
void scriptLocationChanged(const QString& newPath);
@ -197,6 +199,7 @@ private slots:
void editPreferences();
void editAttachments();
void editAnimations();
void changePrivateKey();
void goToDomainDialog();
void goToLocation();
void nameLocation();
@ -293,6 +296,8 @@ private:
QAction* _chatAction;
QString _snapshotsLocation;
QString _scriptsLocation;
QByteArray _walletPrivateKey;
};
namespace MenuOption {
@ -305,13 +310,14 @@ namespace MenuOption {
const QString Attachments = "Attachments...";
const QString AudioNoiseReduction = "Audio Noise Reduction";
const QString AudioScope = "Audio Scope";
const QString AudioScopePause = "Pause Audio Scope";
const QString AudioScopeFrames = "Display Frames";
const QString AudioScopeFiveFrames = "Five";
const QString AudioScopeTwentyFrames = "Twenty";
const QString AudioScopeFiftyFrames = "Fifty";
const QString AudioToneInjection = "Inject Test Tone";
const QString AudioScopeFiveFrames = "Five";
const QString AudioScopeFrames = "Display Frames";
const QString AudioScopePause = "Pause Audio Scope";
const QString AudioScopeTwentyFrames = "Twenty";
const QString AudioSpatialProcessingAlternateDistanceAttenuate = "Alternate distance attenuation";
const QString AudioSpatialProcessing = "Audio Spatial Processing";
const QString AudioSpatialProcessingDontDistanceAttenuate = "Don't calculate distance attenuation";
const QString AudioSpatialProcessingHeadOriented = "Head Oriented";
const QString AudioSpatialProcessingIncludeOriginal = "Includes Network Original";
const QString AudioSpatialProcessingPreDelay = "Add Pre-Delay";
@ -321,14 +327,12 @@ namespace MenuOption {
const QString AudioSpatialProcessingSlightlyRandomSurfaces = "Slightly Random Surfaces";
const QString AudioSpatialProcessingStereoSource = "Stereo Source";
const QString AudioSpatialProcessingWithDiffusions = "With Diffusions";
const QString AudioSpatialProcessingDontDistanceAttenuate = "Don't calculate distance attenuation";
const QString AudioSpatialProcessingAlternateDistanceAttenuate = "Alternate distance attenuation";
const QString AudioToneInjection = "Inject Test Tone";
const QString Avatars = "Avatars";
const QString AvatarsReceiveShadows = "Avatars Receive Shadows";
const QString Bandwidth = "Bandwidth Display";
const QString BandwidthDetails = "Bandwidth Details";
const QString BuckyBalls = "Bucky Balls";
const QString StringHair = "String Hair";
const QString CascadedShadows = "Cascaded";
const QString Chat = "Chat...";
const QString ChatCircling = "Chat Circling";
@ -349,14 +353,14 @@ namespace MenuOption {
const QString DisplayHands = "Display Hands";
const QString DisplayHandTargets = "Display Hand Targets";
const QString DisplayModelBounds = "Display Model Bounds";
const QString DisplayModelElementProxy = "Display Model Element Bounds";
const QString DisplayModelElementChildProxies = "Display Model Element Children";
const QString DisplayModelElementProxy = "Display Model Element Bounds";
const QString DisplayTimingDetails = "Display Timing Details";
const QString DontFadeOnVoxelServerChanges = "Don't Fade In/Out on Voxel Server Changes";
const QString EchoLocalAudio = "Echo Local Audio";
const QString EchoServerAudio = "Echo Server Audio";
const QString EnableGlowEffect = "Enable Glow Effect (Warning: Poor Oculus Performance)";
const QString Enable3DTVMode = "Enable 3DTV Mode";
const QString EnableGlowEffect = "Enable Glow Effect (Warning: Poor Oculus Performance)";
const QString EnableVRMode = "Enable VR Mode";
const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
const QString ExpandMyAvatarTiming = "Expand /myAvatar";
@ -366,7 +370,6 @@ namespace MenuOption {
const QString Faceplus = "Faceplus";
const QString Faceshift = "Faceshift";
const QString FilterSixense = "Smooth Sixense Movement";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString FirstPerson = "First Person";
const QString FocusIndicators = "Focus Indicators";
const QString FrameTimer = "Show Timer";
@ -376,10 +379,9 @@ namespace MenuOption {
const QString GlowMode = "Cycle Glow Mode";
const QString GlowWhenSpeaking = "Glow When Speaking";
const QString GoHome = "Go Home";
const QString GoTo = "Go To...";
const QString GoToDomain = "Go To Domain...";
const QString GoTo = "Go To...";
const QString GoToLocation = "Go To Location...";
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
const QString HandsCollideWithSelf = "Collide With Self";
const QString HeadMouse = "Head Mouse";
const QString IncreaseAvatarSize = "Increase Avatar Size";
@ -387,21 +389,23 @@ namespace MenuOption {
const QString LoadScript = "Open and Run Script File...";
const QString LoadScriptURL = "Open and Run Script from URL...";
const QString LodTools = "LOD Tools";
const QString Log = "Log";
const QString Login = "Login";
const QString Log = "Log";
const QString Logout = "Logout";
const QString LookAtVectors = "Look-at Vectors";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString MetavoxelEditor = "Metavoxel Editor...";
const QString Metavoxels = "Metavoxels";
const QString Mirror = "Mirror";
const QString Models = "Models";
const QString ModelOptions = "Model Options";
const QString Models = "Models";
const QString MoveWithLean = "Move with Lean";
const QString MuteAudio = "Mute Microphone";
const QString MuteEnvironment = "Mute Environment";
const QString MyLocations = "My Locations...";
const QString NameLocation = "Name this location";
const QString NewVoxelCullingMode = "New Voxel Culling Mode";
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
const QString OctreeStats = "Voxel and Particle Statistics";
const QString OffAxisProjection = "Off-Axis Projection";
const QString OldVoxelCullingMode = "Old Voxel Culling Mode";
@ -421,17 +425,18 @@ namespace MenuOption {
const QString ScriptEditor = "Script Editor...";
const QString SettingsExport = "Export Settings";
const QString SettingsImport = "Import Settings";
const QString SimpleShadows = "Simple";
const QString SixenseMouseInput = "Enable Sixense Mouse Input";
const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
const QString ShowBordersModelNodes = "Show Model Nodes";
const QString ShowBordersParticleNodes = "Show Particle Nodes";
const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
const QString ShowIKConstraints = "Show IK Constraints";
const QString SimpleShadows = "Simple";
const QString SixenseMouseInput = "Enable Sixense Mouse Input";
const QString StandOnNearbyFloors = "Stand on nearby floors";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StereoAudio = "Stereo Audio";
const QString StopAllScripts = "Stop All Scripts";
const QString StringHair = "String Hair";
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
const QString TestPing = "Test Ping";
const QString TransmitterDrive = "Transmitter Drive";
@ -444,6 +449,7 @@ namespace MenuOption {
const QString VoxelMode = "Cycle Voxel Mode";
const QString Voxels = "Voxels";
const QString VoxelTextures = "Voxel Textures";
const QString WalletPrivateKey = "Wallet Private Key";
}
void sendFakeEnterEvent();

View file

@ -0,0 +1,82 @@
//
// SignedWalletTransaction.cpp
// interface/src
//
// Created by Stephen Birarda on 2014-07-11.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCryptographicHash>
#include <QtCore/QDebug>
#include <QtCore/QFile>
#include <openssl/bio.h>
#include <openssl/rsa.h>
#include <openssl/pem.h>
#include <AccountManager.h>
#include "Menu.h"
#include "SignedWalletTransaction.h"
SignedWalletTransaction::SignedWalletTransaction(const QUuid& destinationUUID, qint64 amount,
qint64 messageTimestamp, qint64 expiryDelta) :
WalletTransaction(destinationUUID, amount),
_messageTimestamp(messageTimestamp),
_expiryDelta(expiryDelta)
{
}
QByteArray SignedWalletTransaction::hexMessage() {
// build the message using the components of this transaction
// UUID, source UUID, destination UUID, message timestamp, expiry delta, amount
QByteArray messageBinary;
messageBinary.append(_uuid.toRfc4122());
messageBinary.append(reinterpret_cast<const char*>(&_messageTimestamp), sizeof(_messageTimestamp));
messageBinary.append(reinterpret_cast<const char*>(&_expiryDelta), sizeof(_expiryDelta));
messageBinary.append(AccountManager::getInstance().getAccountInfo().getWalletID().toRfc4122());
messageBinary.append(_destinationUUID.toRfc4122());
messageBinary.append(reinterpret_cast<const char*>(&_amount), sizeof(_amount));
return messageBinary.toHex();
}
QByteArray SignedWalletTransaction::messageDigest() {
return QCryptographicHash::hash(hexMessage(), QCryptographicHash::Sha256).toHex();
}
QByteArray SignedWalletTransaction::signedMessageDigest() {
// pull the current private key from menu into RSA structure in memory
QByteArray privateKeyByteArray = Menu::getInstance()->getWalletPrivateKey();
BIO* privateKeyBIO = NULL;
RSA* rsaPrivateKey = NULL;
privateKeyBIO = BIO_new_mem_buf(privateKeyByteArray.data(), privateKeyByteArray.size());
PEM_read_bio_RSAPrivateKey(privateKeyBIO, &rsaPrivateKey, NULL, NULL);
QByteArray digestToEncrypt = messageDigest();
QByteArray encryptedDigest(RSA_size(rsaPrivateKey), 0);
int encryptReturn = RSA_private_encrypt(digestToEncrypt.size(),
reinterpret_cast<const unsigned char*>(digestToEncrypt.constData()),
reinterpret_cast<unsigned char*>(encryptedDigest.data()),
rsaPrivateKey, RSA_PKCS1_PADDING);
// free the two structures used
BIO_free(privateKeyBIO);
RSA_free(rsaPrivateKey);
return (encryptReturn != -1) ? encryptedDigest : QByteArray();
}

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@ -0,0 +1,31 @@
//
// SignedWalletTransaction.h
// interfac/src
//
// Created by Stephen Birarda on 2014-07-11.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SignedWalletTransaction_h
#define hifi_SignedWalletTransaction_h
#include <WalletTransaction.h>
class SignedWalletTransaction : public WalletTransaction {
Q_OBJECT
public:
SignedWalletTransaction(const QUuid& destinationUUID, qint64 amount, qint64 messageTimestamp, qint64 expiryDelta);
QByteArray hexMessage();
QByteArray messageDigest();
QByteArray signedMessageDigest();
private:
qint64 _messageTimestamp;
qint64 _expiryDelta;
};
#endif // hifi_SignedWalletTransaction_h

View file

@ -135,6 +135,7 @@ void MyAvatar::simulate(float deltaTime) {
setScale(scale);
Application::getInstance()->getCamera()->setScale(scale);
}
_skeletonModel.setShowTrueJointTransforms(! Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll));
// no extra movement of the hand here any more ...
_handState = HAND_STATE_NULL;
@ -428,6 +429,7 @@ glm::vec3 MyAvatar::getLeftPalmPosition() {
leftHandPosition += HAND_TO_PALM_OFFSET * glm::inverse(leftRotation);
return leftHandPosition;
}
glm::vec3 MyAvatar::getRightPalmPosition() {
glm::vec3 rightHandPosition;
getSkeletonModel().getRightHandPosition(rightHandPosition);

View file

@ -10,6 +10,7 @@
//
#include <glm/gtx/transform.hpp>
#include <QMultiMap>
#include <VerletCapsuleShape.h>
#include <VerletSphereShape.h>
@ -69,7 +70,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
int jointIndex = geometry.humanIKJointIndices.at(humanIKJointIndex);
if (jointIndex != -1) {
JointState& state = _jointStates[jointIndex];
state.setRotationFromBindFrame(prioVR->getJointRotations().at(i), PALM_PRIORITY);
state.setRotationInBindFrame(prioVR->getJointRotations().at(i), PALM_PRIORITY);
}
}
return;
@ -217,7 +218,7 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
setJointPosition(parentJointIndex, palmPosition + forearm,
glm::quat(), false, -1, false, glm::vec3(0.0f, -1.0f, 0.0f), PALM_PRIORITY);
JointState& parentState = _jointStates[parentJointIndex];
parentState.setRotationFromBindFrame(palmRotation, PALM_PRIORITY);
parentState.setRotationInBindFrame(palmRotation, PALM_PRIORITY);
// lock hand to forearm by slamming its rotation (in parent-frame) to identity
_jointStates[jointIndex].setRotationInConstrainedFrame(glm::quat());
} else {
@ -381,13 +382,13 @@ void SkeletonModel::setHandPosition(int jointIndex, const glm::vec3& position, c
glm::quat shoulderRotation = rotationBetween(forwardVector, elbowPosition - shoulderPosition);
JointState& shoulderState = _jointStates[shoulderJointIndex];
shoulderState.setRotationFromBindFrame(shoulderRotation, PALM_PRIORITY);
shoulderState.setRotationInBindFrame(shoulderRotation, PALM_PRIORITY);
JointState& elbowState = _jointStates[elbowJointIndex];
elbowState.setRotationFromBindFrame(rotationBetween(shoulderRotation * forwardVector, wristPosition - elbowPosition) * shoulderRotation, PALM_PRIORITY);
elbowState.setRotationInBindFrame(rotationBetween(shoulderRotation * forwardVector, wristPosition - elbowPosition) * shoulderRotation, PALM_PRIORITY);
JointState& handState = _jointStates[jointIndex];
handState.setRotationFromBindFrame(rotation, PALM_PRIORITY);
handState.setRotationInBindFrame(rotation, PALM_PRIORITY);
}
bool SkeletonModel::getLeftHandPosition(glm::vec3& position) const {
@ -522,6 +523,7 @@ void SkeletonModel::buildRagdollConstraints() {
const int numPoints = _ragdollPoints.size();
assert(numPoints == _jointStates.size());
QMultiMap<int, int> families;
for (int i = 0; i < numPoints; ++i) {
const JointState& state = _jointStates.at(i);
const FBXJoint& joint = state.getFBXJoint();
@ -532,18 +534,72 @@ void SkeletonModel::buildRagdollConstraints() {
} else {
DistanceConstraint* bone = new DistanceConstraint(&(_ragdollPoints[i]), &(_ragdollPoints[parentIndex]));
_ragdollConstraints.push_back(bone);
families.insert(parentIndex, i);
}
}
// Joints that have multiple children effectively have rigid constraints between the children
// in the parent frame, so we add constraints between children in the same family.
QMultiMap<int, int>::iterator itr = families.begin();
while (itr != families.end()) {
QList<int> children = families.values(itr.key());
if (children.size() > 1) {
for (int i = 1; i < children.size(); ++i) {
DistanceConstraint* bone = new DistanceConstraint(&(_ragdollPoints[children[i-1]]), &(_ragdollPoints[children[i]]));
_ragdollConstraints.push_back(bone);
}
}
++itr;
}
}
void SkeletonModel::updateVisibleJointStates() {
Model::updateVisibleJointStates();
// TODO: implement this to move visible joints to agree with joint shape positions
if (_showTrueJointTransforms) {
// no need to update visible transforms
return;
}
QVector<glm::vec3> points;
points.reserve(_jointStates.size());
for (int i = 0; i < _jointStates.size(); i++) {
JointState& state = _jointStates[i];
points.push_back(_ragdollPoints[i]._position);
// get the parent state (this is the state that we want to rotate)
int parentIndex = state.getParentIndex();
if (parentIndex == -1) {
_jointStates[i].slaveVisibleTransform();
continue;
}
JointState& parentState = _jointStates[parentIndex];
// check the grand-parent index (for now we don't want to rotate any root states)
int grandParentIndex = parentState.getParentIndex();
if (grandParentIndex == -1) {
continue;
}
// make sure state's visibleTransform is up to date
const glm::mat4& parentTransform = parentState.getVisibleTransform();
state.computeVisibleTransform(parentTransform);
// we're looking for the rotation that moves visible bone parallel to ragdoll bone
// rotationBetween(jointTip - jointPivot, shapeTip - shapePivot)
glm::quat delta = rotationBetween(state.getVisiblePosition() - extractTranslation(parentTransform),
points[i] - points[parentIndex]);
// apply
parentState.mixVisibleRotationDelta(delta, 0.01f);
// update transforms
parentState.computeVisibleTransform(_jointStates[grandParentIndex].getVisibleTransform());
state.computeVisibleTransform(parentState.getVisibleTransform());
}
}
// virtual
void SkeletonModel::stepRagdollForward(float deltaTime) {
const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.03f;
// NOTE: increasing this timescale reduces vibrations in the ragdoll solution and reduces tunneling
// but makes the shapes slower to follow the body (introduces lag).
const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.05f;
float fraction = glm::clamp(deltaTime / RAGDOLL_FOLLOWS_JOINTS_TIMESCALE, 0.0f, 1.0f);
moveShapesTowardJoints(fraction);
}
@ -554,7 +610,7 @@ float VERY_BIG_MASS = 1.0e6f;
// virtual
void SkeletonModel::buildShapes() {
if (!_geometry || _rootIndex == -1) {
if (_geometry == NULL || _jointStates.isEmpty()) {
return;
}
@ -610,7 +666,13 @@ void SkeletonModel::buildShapes() {
buildRagdollConstraints();
// ... then move shapes back to current joint positions
moveShapesTowardJoints(1.0f);
if (_ragdollPoints.size() == numStates) {
int numJoints = _jointStates.size();
for (int i = 0; i < numJoints; ++i) {
_ragdollPoints[i]._lastPosition = _ragdollPoints.at(i)._position;
_ragdollPoints[i]._position = _jointStates.at(i).getPosition();
}
}
enforceRagdollConstraints();
}
@ -708,7 +770,7 @@ void SkeletonModel::resetShapePositionsToDefaultPose() {
// Moves shapes to the joint default locations for debug visibility into
// how the bounding shape is computed.
if (!_geometry || _rootIndex == -1 || _shapes.isEmpty()) {
if (!_geometry || _shapes.isEmpty()) {
// geometry or joints have not yet been created
return;
}

View file

@ -19,6 +19,7 @@
JointState::JointState() :
_animationPriority(0.0f),
_positionInParentFrame(0.0f),
_fbxJoint(NULL),
_constraint(NULL) {
}
@ -27,6 +28,7 @@ JointState::JointState(const JointState& other) : _constraint(NULL) {
_transform = other._transform;
_rotation = other._rotation;
_rotationInConstrainedFrame = other._rotationInConstrainedFrame;
_positionInParentFrame = other._positionInParentFrame;
_animationPriority = other._animationPriority;
_fbxJoint = other._fbxJoint;
// DO NOT copy _constraint
@ -69,6 +71,7 @@ void JointState::copyState(const JointState& state) {
_transform = state._transform;
_rotation = extractRotation(_transform);
_rotationInConstrainedFrame = state._rotationInConstrainedFrame;
_positionInParentFrame = state._positionInParentFrame;
_visibleTransform = state._visibleTransform;
_visibleRotation = extractRotation(_visibleTransform);
@ -76,24 +79,37 @@ void JointState::copyState(const JointState& state) {
// DO NOT copy _fbxJoint or _constraint
}
void JointState::initTransform(const glm::mat4& parentTransform) {
computeTransform(parentTransform);
_positionInParentFrame = glm::inverse(extractRotation(parentTransform)) * (extractTranslation(_transform) - extractTranslation(parentTransform));
}
void JointState::computeTransform(const glm::mat4& parentTransform) {
glm::quat rotationInConstrainedFrame = _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(rotationInConstrainedFrame) * _fbxJoint->postTransform;
_transform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
glm::quat rotationInParentFrame = _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 transformInParentFrame = _fbxJoint->preTransform * glm::mat4_cast(rotationInParentFrame) * _fbxJoint->postTransform;
_transform = parentTransform * glm::translate(_fbxJoint->translation) * transformInParentFrame;
_rotation = extractRotation(_transform);
}
void JointState::computeVisibleTransform(const glm::mat4& parentTransform) {
glm::quat rotationInConstrainedFrame = _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 modifiedTransform = _fbxJoint->preTransform * glm::mat4_cast(rotationInConstrainedFrame) * _fbxJoint->postTransform;
_visibleTransform = parentTransform * glm::translate(_fbxJoint->translation) * modifiedTransform;
glm::quat rotationInParentFrame = _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 transformInParentFrame = _fbxJoint->preTransform * glm::mat4_cast(rotationInParentFrame) * _fbxJoint->postTransform;
_visibleTransform = parentTransform * glm::translate(_fbxJoint->translation) * transformInParentFrame;
_visibleRotation = extractRotation(_visibleTransform);
}
glm::quat JointState::getRotationFromBindToModelFrame() const {
glm::quat JointState::getRotationInBindFrame() const {
return _rotation * _fbxJoint->inverseBindRotation;
}
glm::quat JointState::getRotationInParentFrame() const {
return _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
}
glm::quat JointState::getVisibleRotationInParentFrame() const {
return _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
}
void JointState::restoreRotation(float fraction, float priority) {
assert(_fbxJoint != NULL);
if (priority == _animationPriority || _animationPriority == 0.0f) {
@ -102,7 +118,7 @@ void JointState::restoreRotation(float fraction, float priority) {
}
}
void JointState::setRotationFromBindFrame(const glm::quat& rotation, float priority, bool constrain) {
void JointState::setRotationInBindFrame(const glm::quat& rotation, float priority, bool constrain) {
// rotation is from bind- to model-frame
assert(_fbxJoint != NULL);
if (priority >= _animationPriority) {
@ -164,12 +180,27 @@ void JointState::mixRotationDelta(const glm::quat& delta, float mixFactor, float
setRotationInConstrainedFrame(targetRotation);
}
void JointState::mixVisibleRotationDelta(const glm::quat& delta, float mixFactor) {
// NOTE: delta is in model-frame
assert(_fbxJoint != NULL);
glm::quat targetRotation = _visibleRotationInConstrainedFrame * glm::inverse(_visibleRotation) * delta * _visibleRotation;
if (mixFactor > 0.0f && mixFactor <= 1.0f) {
//targetRotation = safeMix(targetRotation, _fbxJoint->rotation, mixFactor);
targetRotation = safeMix(targetRotation, _rotationInConstrainedFrame, mixFactor);
}
setVisibleRotationInConstrainedFrame(targetRotation);
}
glm::quat JointState::computeParentRotation() const {
// R = Rp * Rpre * r * Rpost
// Rp = R * (Rpre * r * Rpost)^
return _rotation * glm::inverse(_fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation);
}
glm::quat JointState::computeVisibleParentRotation() const {
return _visibleRotation * glm::inverse(_fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation);
}
void JointState::setRotationInConstrainedFrame(const glm::quat& targetRotation) {
glm::quat parentRotation = computeParentRotation();
_rotationInConstrainedFrame = targetRotation;
@ -177,6 +208,12 @@ void JointState::setRotationInConstrainedFrame(const glm::quat& targetRotation)
_rotation = parentRotation * _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
}
void JointState::setVisibleRotationInConstrainedFrame(const glm::quat& targetRotation) {
glm::quat parentRotation = computeVisibleParentRotation();
_visibleRotationInConstrainedFrame = targetRotation;
_visibleRotation = parentRotation * _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
}
const glm::vec3& JointState::getDefaultTranslationInConstrainedFrame() const {
assert(_fbxJoint != NULL);
return _fbxJoint->translation;

View file

@ -32,6 +32,7 @@ public:
void updateConstraint();
void copyState(const JointState& state);
void initTransform(const glm::mat4& parentTransform);
void computeTransform(const glm::mat4& parentTransform);
void computeVisibleTransform(const glm::mat4& parentTransform);
@ -45,7 +46,13 @@ public:
glm::vec3 getPosition() const { return extractTranslation(_transform); }
/// \return rotation from bind to model frame
glm::quat getRotationFromBindToModelFrame() const;
glm::quat getRotationInBindFrame() const;
glm::quat getRotationInParentFrame() const;
glm::quat getVisibleRotationInParentFrame() const;
const glm::vec3& getPositionInParentFrame() const { return _positionInParentFrame; }
int getParentIndex() const { return _fbxJoint->parentIndex; }
/// \param rotation rotation of joint in model-frame
void setRotation(const glm::quat& rotation, bool constrain, float priority);
@ -59,6 +66,7 @@ public:
/// \param mixFactor fraction in range [0,1] of how much default pose to blend in (0 is none, 1 is all)
/// \param priority priority level of this animation blend
void mixRotationDelta(const glm::quat& delta, float mixFactor, float priority = 1.0f);
void mixVisibleRotationDelta(const glm::quat& delta, float mixFactor);
/// Blends a fraciton of default pose into joint rotation.
/// \param fraction fraction in range [0,1] of how much default pose to blend in (0 is none, 1 is all)
@ -68,9 +76,10 @@ public:
/// \param rotation is from bind- to model-frame
/// computes and sets new _rotationInConstrainedFrame
/// NOTE: the JointState's model-frame transform/rotation are NOT updated!
void setRotationFromBindFrame(const glm::quat& rotation, float priority, bool constrain = false);
void setRotationInBindFrame(const glm::quat& rotation, float priority, bool constrain = false);
void setRotationInConstrainedFrame(const glm::quat& targetRotation);
void setVisibleRotationInConstrainedFrame(const glm::quat& targetRotation);
const glm::quat& getRotationInConstrainedFrame() const { return _rotationInConstrainedFrame; }
const glm::vec3& getDefaultTranslationInConstrainedFrame() const;
@ -82,17 +91,19 @@ public:
float _animationPriority; // the priority of the animation affecting this joint
private:
/// \return parent model-frame rotation
// (used to keep _rotation consistent when modifying _rotationInWorldFrame directly)
glm::quat computeParentRotation() const;
glm::quat computeVisibleParentRotation() const;
private:
/// debug helper function
void loadBindRotation();
glm::mat4 _transform; // joint- to model-frame
glm::quat _rotation; // joint- to model-frame
glm::quat _rotationInConstrainedFrame; // rotation in frame where angular constraints would be applied
glm::vec3 _positionInParentFrame; // only changes when the Model is scaled
glm::mat4 _visibleTransform;
glm::quat _visibleRotation;

View file

@ -39,8 +39,7 @@ Model::Model(QObject* parent) :
_scaledToFit(false),
_snapModelToCenter(false),
_snappedToCenter(false),
_showTrueJointTransforms(false),
_rootIndex(-1),
_showTrueJointTransforms(true),
_lodDistance(0.0f),
_pupilDilation(0.0f),
_url("http://invalid.com") {
@ -126,6 +125,7 @@ void Model::setScaleInternal(const glm::vec3& scale) {
const float ONE_PERCENT = 0.01f;
if (relativeDeltaScale > ONE_PERCENT || scaleLength < EPSILON) {
_scale = scale;
initJointTransforms();
if (_shapes.size() > 0) {
clearShapes();
buildShapes();
@ -165,24 +165,26 @@ QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
state.setFBXJoint(&joint);
jointStates.append(state);
}
return jointStates;
};
void Model::initJointTransforms() {
// compute model transforms
int numJoints = jointStates.size();
int numJoints = _jointStates.size();
for (int i = 0; i < numJoints; ++i) {
JointState& state = jointStates[i];
JointState& state = _jointStates[i];
const FBXJoint& joint = state.getFBXJoint();
int parentIndex = joint.parentIndex;
if (parentIndex == -1) {
_rootIndex = i;
const FBXGeometry& geometry = _geometry->getFBXGeometry();
// NOTE: in practice geometry.offset has a non-unity scale (rather than a translation)
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
state.computeTransform(parentTransform);
state.initTransform(parentTransform);
} else {
const JointState& parentState = jointStates.at(parentIndex);
state.computeTransform(parentState.getTransform());
const JointState& parentState = _jointStates.at(parentIndex);
state.initTransform(parentState.getTransform());
}
}
return jointStates;
}
void Model::init() {
@ -560,6 +562,7 @@ bool Model::updateGeometry() {
// virtual
void Model::setJointStates(QVector<JointState> states) {
_jointStates = states;
initJointTransforms();
int numJoints = _jointStates.size();
float radius = 0.0f;
@ -937,7 +940,6 @@ void Model::simulateInternal(float deltaTime) {
for (int i = 0; i < _jointStates.size(); i++) {
updateJointState(i);
}
updateVisibleJointStates();
_shapesAreDirty = ! _shapes.isEmpty();
@ -1006,10 +1008,12 @@ void Model::updateJointState(int index) {
}
void Model::updateVisibleJointStates() {
if (!_showTrueJointTransforms) {
for (int i = 0; i < _jointStates.size(); i++) {
_jointStates[i].slaveVisibleTransform();
}
if (_showTrueJointTransforms) {
// no need to update visible transforms
return;
}
for (int i = 0; i < _jointStates.size(); i++) {
_jointStates[i].slaveVisibleTransform();
}
}
@ -1037,8 +1041,8 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& position, const gl
if (useRotation) {
JointState& state = _jointStates[jointIndex];
state.setRotationFromBindFrame(rotation, priority);
endRotation = state.getRotationFromBindToModelFrame();
state.setRotationInBindFrame(rotation, priority);
endRotation = state.getRotationInBindFrame();
}
// then, we go from the joint upwards, rotating the end as close as possible to the target
@ -1209,7 +1213,7 @@ void Model::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm:
} while (numIterations < MAX_ITERATION_COUNT && distanceToGo < ACCEPTABLE_IK_ERROR);
// set final rotation of the end joint
endState.setRotationFromBindFrame(targetRotation, priority, true);
endState.setRotationInBindFrame(targetRotation, priority, true);
_shapesAreDirty = !_shapes.isEmpty();
}
@ -1356,6 +1360,7 @@ void Model::deleteGeometry() {
}
void Model::renderMeshes(float alpha, RenderMode mode, bool translucent, bool receiveShadows) {
updateVisibleJointStates();
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const QVector<NetworkMesh>& networkMeshes = _geometry->getMeshes();

View file

@ -148,6 +148,8 @@ public:
void setLocalLightDirection(const glm::vec3& direction, int lightIndex);
void setLocalLightColor(const glm::vec3& color, int lightIndex);
void setNumLocalLights(int numLocalLights);
void setShowTrueJointTransforms(bool show) { _showTrueJointTransforms = show; }
protected:
QSharedPointer<NetworkGeometry> _geometry;
@ -162,7 +164,6 @@ protected:
bool _snapModelToCenter; /// is the model's offset automatically adjusted to center around 0,0,0 in model space
bool _snappedToCenter; /// are we currently snapped to center
bool _showTrueJointTransforms;
int _rootIndex;
glm::vec3 _localLightDirections[MAX_LOCAL_LIGHTS];
glm::vec3 _localLightColors[MAX_LOCAL_LIGHTS];
@ -225,6 +226,7 @@ private:
void deleteGeometry();
void renderMeshes(float alpha, RenderMode mode, bool translucent, bool receiveShadows);
QVector<JointState> createJointStates(const FBXGeometry& geometry);
void initJointTransforms();
QSharedPointer<NetworkGeometry> _baseGeometry; ///< reference required to prevent collection of base
QSharedPointer<NetworkGeometry> _nextBaseGeometry;

View file

@ -967,17 +967,19 @@ QString getString(const QVariant& value) {
class JointShapeInfo {
public:
JointShapeInfo() : numVertices(0), numProjectedVertices(0), averageVertex(0.f), boneBegin(0.f), averageRadius(0.f) {
extents.reset();
JointShapeInfo() : numVertices(0),
sumVertexWeights(0.0f), sumWeightedRadii(0.0f), numVertexWeights(0),
averageVertex(0.f), boneBegin(0.f), averageRadius(0.f) {
}
// NOTE: the points here are in the "joint frame" which has the "jointEnd" at the origin
int numVertices; // num vertices from contributing meshes
int numProjectedVertices; // num vertices that successfully project onto bone axis
Extents extents; // max and min extents of mesh vertices (in joint frame)
glm::vec3 averageVertex; // average of all mesh vertices (in joint frame)
glm::vec3 boneBegin; // parent joint location (in joint frame)
float averageRadius; // average distance from mesh points to averageVertex
int numVertices; // num vertices from contributing meshes
float sumVertexWeights; // sum of all vertex weights
float sumWeightedRadii; // sum of weighted vertices
int numVertexWeights; // num vertices that contributed to sums
glm::vec3 averageVertex;// average of all mesh vertices (in joint frame)
glm::vec3 boneBegin; // parent joint location (in joint frame)
float averageRadius; // average distance from mesh points to averageVertex
};
class AnimationCurve {
@ -1740,14 +1742,16 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
const float EXPANSION_WEIGHT_THRESHOLD = 0.25f;
if (weight > EXPANSION_WEIGHT_THRESHOLD) {
const glm::vec3& vertex = extracted.mesh.vertices.at(it.value());
float proj = glm::dot(boneDirection, vertex - boneEnd);
if (proj < 0.0f && proj > -boneLength) {
joint.boneRadius = glm::max(joint.boneRadius,
radiusScale * glm::distance(vertex, boneEnd + boneDirection * proj));
++jointShapeInfo.numProjectedVertices;
float proj = glm::dot(boneDirection, boneEnd - vertex);
if (proj < 0.0f || proj > boneLength) {
weight *= 0.5f;
}
jointShapeInfo.sumVertexWeights += weight;
jointShapeInfo.sumWeightedRadii += weight * radiusScale * glm::distance(vertex, boneEnd - boneDirection * proj);
++jointShapeInfo.numVertexWeights;
glm::vec3 vertexInJointFrame = rotateMeshToJoint * (radiusScale * (vertex - boneEnd));
jointShapeInfo.extents.addPoint(vertexInJointFrame);
jointShapeInfo.averageVertex += vertexInJointFrame;
++jointShapeInfo.numVertices;
}
@ -1792,13 +1796,16 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
glm::vec3 averageVertex(0.f);
foreach (const glm::vec3& vertex, extracted.mesh.vertices) {
float proj = glm::dot(boneDirection, vertex - boneEnd);
if (proj < 0.0f && proj > -boneLength) {
joint.boneRadius = glm::max(joint.boneRadius, radiusScale * glm::distance(vertex, boneEnd + boneDirection * proj));
++jointShapeInfo.numProjectedVertices;
float weight = 1.0f;
float proj = glm::dot(boneDirection, boneEnd - vertex);
if (proj < 0.0f || proj > boneLength) {
weight *= 0.5f;
}
jointShapeInfo.sumVertexWeights += weight;
jointShapeInfo.sumWeightedRadii += weight * radiusScale * glm::distance(vertex, boneEnd - boneDirection * proj);
++jointShapeInfo.numVertexWeights;
glm::vec3 vertexInJointFrame = rotateMeshToJoint * (radiusScale * (vertex - boneEnd));
jointShapeInfo.extents.addPoint(vertexInJointFrame);
jointShapeInfo.averageVertex += vertexInJointFrame;
averageVertex += vertex;
}
@ -1832,9 +1839,13 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
jointShapeInfo.boneBegin = inverseRotation * (extractTranslation(parentJoint.transform) - extractTranslation(joint.transform));
}
// we use a capsule if the joint ANY mesh vertices successfully projected onto the bone
if (jointShapeInfo.sumVertexWeights > 0.0f) {
joint.boneRadius = jointShapeInfo.sumWeightedRadii / jointShapeInfo.sumVertexWeights;
}
// we use a capsule if the joint had ANY mesh vertices successfully projected onto the bone
// AND its boneRadius is not too close to zero
bool collideLikeCapsule = jointShapeInfo.numProjectedVertices > 0
bool collideLikeCapsule = jointShapeInfo.numVertexWeights > 0
&& glm::length(jointShapeInfo.boneBegin) > EPSILON;
if (collideLikeCapsule) {
@ -1850,7 +1861,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
} else {
joint.shapePosition = glm::vec3(0.f);
}
if (jointShapeInfo.numProjectedVertices == 0
if (jointShapeInfo.numVertexWeights == 0
&& jointShapeInfo.numVertices > 0) {
// the bone projection algorithm was not able to compute the joint radius
// so we use an alternative measure

View file

@ -18,6 +18,7 @@ DataServerAccountInfo::DataServerAccountInfo() :
_username(),
_xmppPassword(),
_discourseApiKey(),
_walletID(),
_balance(0),
_hasBalance(false)
{
@ -29,6 +30,7 @@ DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherI
_username = otherInfo._username;
_xmppPassword = otherInfo._xmppPassword;
_discourseApiKey = otherInfo._discourseApiKey;
_walletID = otherInfo._walletID;
_balance = otherInfo._balance;
_hasBalance = otherInfo._hasBalance;
}
@ -46,6 +48,7 @@ void DataServerAccountInfo::swap(DataServerAccountInfo& otherInfo) {
swap(_username, otherInfo._username);
swap(_xmppPassword, otherInfo._xmppPassword);
swap(_discourseApiKey, otherInfo._discourseApiKey);
swap(_walletID, otherInfo._walletID);
swap(_balance, otherInfo._balance);
swap(_hasBalance, otherInfo._hasBalance);
}
@ -74,6 +77,12 @@ void DataServerAccountInfo::setDiscourseApiKey(const QString& discourseApiKey) {
}
}
void DataServerAccountInfo::setWalletID(const QUuid& walletID) {
if (_walletID != walletID) {
_walletID = walletID;
}
}
void DataServerAccountInfo::setBalance(qint64 balance) {
if (!_hasBalance || _balance != balance) {
_balance = balance;
@ -99,14 +108,15 @@ void DataServerAccountInfo::setProfileInfoFromJSON(const QJsonObject& jsonObject
setUsername(user["username"].toString());
setXMPPPassword(user["xmpp_password"].toString());
setDiscourseApiKey(user["discourse_api_key"].toString());
setWalletID(QUuid(user["wallet_id"].toString()));
}
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey;
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey << info._walletID;
return out;
}
QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info) {
in >> info._accessToken >> info._username >> info._xmppPassword >> info._discourseApiKey;
in >> info._accessToken >> info._username >> info._xmppPassword >> info._discourseApiKey >> info._walletID;
return in;
}

View file

@ -13,6 +13,7 @@
#define hifi_DataServerAccountInfo_h
#include <QtCore/QObject>
#include <QtCore/QUuid>
#include "OAuthAccessToken.h"
@ -36,6 +37,9 @@ public:
const QString& getDiscourseApiKey() const { return _discourseApiKey; }
void setDiscourseApiKey(const QString& discourseApiKey);
const QUuid& getWalletID() const { return _walletID; }
void setWalletID(const QUuid& walletID);
qint64 getBalance() const { return _balance; }
float getBalanceInSatoshis() const { return _balance / SATOSHIS_PER_CREDIT; }
@ -59,6 +63,7 @@ private:
QString _username;
QString _xmppPassword;
QString _discourseApiKey;
QUuid _walletID;
qint64 _balance;
bool _hasBalance;
};

View file

@ -36,7 +36,7 @@ public:
QJsonDocument postJson();
QJsonObject toJson();
void loadFromJson(const QJsonObject& jsonObject);
private:
protected:
QUuid _uuid;
QUuid _destinationUUID;
qint64 _amount;

View file

@ -126,22 +126,7 @@ void PhysicsSimulation::removeRagdoll(Ragdoll* doll) {
}
}
}
// TODO: Andrew to implement:
// DONE (1) joints pull points (SpecialCapsuleShape would help solve this)
// DONE (2) points slam shapes (SpecialCapsuleShape would help solve this)
// DONE (3) detect collisions
// DONE (4) collisions move points (SpecialCapsuleShape would help solve this)
// DONE (5) enforce constraints
// DONE (6) make sure MyAvatar creates shapes, adds to simulation with ragdoll support
// DONE (7) support for pairwise collision bypass
// DONE (8) process collisions
// DONE (8a) stubbery
// DONE (8b) shapes actually accumulate movement
// DONE (9) verify that avatar shapes self collide
// (10) slave rendered SkeletonModel to physical shapes
// (10a) give SkeletonModel duplicate JointState data
// (10b) figure out how to slave dupe JointStates to physical shapes
// (11) add and enforce angular contraints for joints
void PhysicsSimulation::stepForward(float deltaTime, float minError, int maxIterations, quint64 maxUsec) {
quint64 now = usecTimestampNow();
quint64 startTime = now;

View file

@ -343,6 +343,72 @@ bool capsuleSphere(const CapsuleShape* capsuleA, const SphereShape* sphereB, Col
return false;
}
/// \param lineP point on line
/// \param lineDir normalized direction of line
/// \param cylinderP point on cylinder axis
/// \param cylinderDir normalized direction of cylinder axis
/// \param cylinderRadius radius of cylinder
/// \param hitLow[out] distance from point on line to first intersection with cylinder
/// \param hitHigh[out] distance from point on line to second intersection with cylinder
/// \return true if line hits cylinder
bool lineCylinder(const glm::vec3& lineP, const glm::vec3& lineDir,
const glm::vec3& cylinderP, const glm::vec3& cylinderDir, float cylinderRadius,
float& hitLow, float& hitHigh) {
// first handle parallel case
float uDotV = glm::dot(lineDir, cylinderDir);
if (fabsf(1.0f - fabsf(uDotV)) < EPSILON) {
// line and cylinder are parallel
if (glm::distance2(lineP, cylinderP) <= cylinderRadius * cylinderRadius) {
// line is inside cylinder, which we consider a hit
hitLow = 0.0f;
hitHigh = 0.0f;
return true;
}
return false;
}
// Given a line with point 'p' and normalized direction 'u' and
// a cylinder with axial point 's', radius 'r', and normalized direction 'v'
// the intersection of the two is on the line at distance 't' from 'p'.
//
// Determining the values of t reduces to solving a quadratic equation: At^2 + Bt + C = 0
//
// where:
//
// P = p-s
// w = u-(u.v)v
// Q = P-(P.v)v
//
// A = w^2
// B = 2(w.Q)
// C = Q^2 - r^2
glm::vec3 P = lineP - cylinderP;
glm::vec3 w = lineDir - uDotV * cylinderDir;
glm::vec3 Q = P - glm::dot(P, cylinderDir) * cylinderDir;
// we save a few multiplies by storing 2*A rather than just A
float A2 = 2.0f * glm::dot(w, w);
float B = 2.0f * glm::dot(w, Q);
// since C is only ever used once (in the determinant) we compute it inline
float determinant = B * B - 2.0f * A2 * (glm::dot(Q, Q) - cylinderRadius * cylinderRadius);
if (determinant < 0.0f) {
return false;
}
hitLow = (-B - sqrtf(determinant)) / A2;
hitHigh = -(hitLow + 2.0f * B / A2);
if (hitLow > hitHigh) {
// re-arrange so hitLow is always the smaller value
float temp = hitHigh;
hitHigh = hitLow;
hitLow = temp;
}
return true;
}
bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, CollisionList& collisions) {
glm::vec3 axisA;
capsuleA->computeNormalizedAxis(axisA);
@ -358,23 +424,43 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB,
float denominator = 1.0f - aDotB * aDotB;
float totalRadius = capsuleA->getRadius() + capsuleB->getRadius();
if (denominator > EPSILON) {
// distances to points of closest approach
float distanceA = glm::dot((centerB - centerA), (axisA - (aDotB) * axisB)) / denominator;
float distanceB = glm::dot((centerA - centerB), (axisB - (aDotB) * axisA)) / denominator;
// clamp the distances to the ends of the capsule line segments
float absDistanceA = fabs(distanceA);
if (absDistanceA > capsuleA->getHalfHeight() + capsuleA->getRadius()) {
float signA = distanceA < 0.0f ? -1.0f : 1.0f;
distanceA = signA * capsuleA->getHalfHeight();
}
float absDistanceB = fabs(distanceB);
if (absDistanceB > capsuleB->getHalfHeight() + capsuleB->getRadius()) {
float signB = distanceB < 0.0f ? -1.0f : 1.0f;
distanceB = signB * capsuleB->getHalfHeight();
// perform line-cylinder intesection test between axis of cylinderA and cylinderB with exanded radius
float hitLow = 0.0f;
float hitHigh = 0.0f;
if (!lineCylinder(centerA, axisA, centerB, axisB, totalRadius, hitLow, hitHigh)) {
return false;
}
// collide like spheres at closest approaches (do most of the math relative to B)
float halfHeightA = capsuleA->getHalfHeight();
if (hitLow > halfHeightA || hitHigh < -halfHeightA) {
// the intersections are off the ends of capsuleA
return false;
}
// compute nearest approach on axisA of axisB
float distanceA = glm::dot((centerB - centerA), (axisA - (aDotB) * axisB)) / denominator;
// clamp to intersection zone
if (distanceA > hitLow) {
if (distanceA > hitHigh) {
distanceA = hitHigh;
}
} else {
distanceA = hitLow;
}
// clamp to capsule segment
distanceA = glm::clamp(distanceA, -halfHeightA, halfHeightA);
// find the closest point on capsuleB to sphere on capsuleA
float distanceB = glm::dot(centerA + distanceA * axisA - centerB, axisB);
float halfHeightB = capsuleB->getHalfHeight();
if (fabsf(distanceB) > halfHeightB) {
// we must clamp distanceB...
distanceB = glm::clamp(distanceB, -halfHeightB, halfHeightB);
// ...and therefore must recompute distanceA
distanceA = glm::clamp(glm::dot(centerB + distanceB * axisB - centerA, axisA), -halfHeightA, halfHeightA);
}
// collide like two spheres (do most of the math relative to B)
glm::vec3 BA = (centerB + distanceB * axisB) - (centerA + distanceA * axisA);
float distanceSquared = glm::dot(BA, BA);
if (distanceSquared < totalRadius * totalRadius) {