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Merge pull request #7067 from hyperlogic/tony/vive-support
Re-enable OpenVR support
This commit is contained in:
commit
ff3c934c6c
7 changed files with 78 additions and 57 deletions
4
cmake/externals/openvr/CMakeLists.txt
vendored
4
cmake/externals/openvr/CMakeLists.txt
vendored
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@ -7,8 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL https://github.com/ValveSoftware/openvr/archive/v0.9.12.zip
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URL_MD5 c08dced68ce4e341e1467e6814ae419d
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URL https://github.com/ValveSoftware/openvr/archive/v0.9.15.zip
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URL_MD5 0ff8560b49b6da1150fcc47360e8ceca
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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@ -39,6 +39,7 @@ glm::mat4 OculusBaseDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
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bool OculusBaseDisplayPlugin::isSupported() const {
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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qDebug() << "OculusBaseDisplayPlugin : ovr_Initialize() failed";
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return false;
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}
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@ -48,6 +49,7 @@ bool OculusBaseDisplayPlugin::isSupported() const {
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if (!OVR_SUCCESS(result)) {
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ovrErrorInfo error;
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ovr_GetLastErrorInfo(&error);
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qDebug() << "OculusBaseDisplayPlugin : ovr_Create() failed" << result << error.Result << error.ErrorString;
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ovr_Shutdown();
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return false;
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}
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@ -6,20 +6,17 @@
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# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
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#
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# OpenVR is disabled until a) it works with threaded present and
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# b) it doesn't interfere with Oculus SDK 0.8
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if (FALSE)
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#if (WIN32)
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if (WIN32)
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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set(TARGET_NAME openvr)
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setup_hifi_plugin(OpenGL Script Qml Widgets)
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link_hifi_libraries(shared gl networking controllers
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plugins display-plugins input-plugins script-engine
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link_hifi_libraries(shared gl networking controllers
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plugins display-plugins input-plugins script-engine
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render-utils model gpu render model-networking fbx)
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include_hifi_library_headers(octree)
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add_dependency_external_projects(OpenVR)
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find_package(OpenVR REQUIRED)
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target_include_directories(${TARGET_NAME} PRIVATE ${OPENVR_INCLUDE_DIRS})
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@ -32,12 +32,15 @@ const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
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static vr::IVRCompositor* _compositor{ nullptr };
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static vr::TrackedDevicePose_t _presentThreadTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
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static mat4 _sensorResetMat;
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static uvec2 _windowSize;
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static uvec2 _renderTargetSize;
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struct PerEyeData {
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//uvec2 _viewportOrigin;
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//uvec2 _viewportSize;
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@ -69,10 +72,7 @@ mat4 toGlm(const vr::HmdMatrix34_t& m) {
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}
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bool OpenVrDisplayPlugin::isSupported() const {
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auto hmd = acquireOpenVrSystem();
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bool success = nullptr != hmd;
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releaseOpenVrSystem();
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return success;
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return vr::VR_IsHmdPresent();
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}
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void OpenVrDisplayPlugin::activate() {
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@ -87,11 +87,16 @@ void OpenVrDisplayPlugin::activate() {
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// Recommended render target size is per-eye, so double the X size for
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// left + right eyes
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_renderTargetSize.x *= 2;
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openvr_for_each_eye([&](vr::Hmd_Eye eye) {
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PerEyeData& eyeData = _eyesData[eye];
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eyeData._projectionMatrix = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
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eyeData._eyeOffset = toGlm(_hmd->GetEyeToHeadTransform(eye));
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});
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{
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Lock lock(_poseMutex);
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openvr_for_each_eye([&](vr::Hmd_Eye eye) {
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PerEyeData& eyeData = _eyesData[eye];
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eyeData._projectionMatrix = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
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eyeData._eyeOffset = toGlm(_hmd->GetEyeToHeadTransform(eye));
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});
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}
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_compositor = vr::VRCompositor();
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Q_ASSERT(_compositor);
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WindowOpenGLDisplayPlugin::activate();
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@ -115,6 +120,10 @@ void OpenVrDisplayPlugin::customizeContext() {
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glGetError();
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});
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WindowOpenGLDisplayPlugin::customizeContext();
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enableVsync(false);
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// Only enable mirroring if we know vsync is disabled
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_enablePreview = !isVsyncEnabled();
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}
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uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
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@ -126,25 +135,24 @@ mat4 OpenVrDisplayPlugin::getProjection(Eye eye, const mat4& baseProjection) con
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if (eye == Mono) {
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eye = Left;
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}
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Lock lock(_poseMutex);
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return _eyesData[eye]._projectionMatrix;
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}
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void OpenVrDisplayPlugin::resetSensors() {
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_sensorResetMat = glm::inverse(cancelOutRollAndPitch(_trackedDevicePoseMat4[0]));
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Lock lock(_poseMutex);
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glm::mat4 m = toGlm(_trackedDevicePose[0].mDeviceToAbsoluteTracking);
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_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
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}
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glm::mat4 OpenVrDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
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Lock lock(_poseMutex);
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return _eyesData[eye]._eyeOffset;
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}
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glm::mat4 OpenVrDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
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glm::mat4 result;
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{
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Lock lock(_mutex);
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result = _trackedDevicePoseMat4[0];
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}
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return result;
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Lock lock(_poseMutex);
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return _trackedDevicePoseMat4[0];
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}
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@ -156,17 +164,40 @@ void OpenVrDisplayPlugin::internalPresent() {
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// Flip y-axis since GL UV coords are backwards.
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static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
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static vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
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vr::Texture_t texture{ (void*)_currentSceneTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
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{
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Lock lock(_mutex);
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_compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
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_compositor->Submit(vr::Eye_Right, &texture, &rightBounds);
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// screen preview mirroring
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if (_enablePreview) {
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auto windowSize = toGlm(_window->size());
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if (_monoPreview) {
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glViewport(0, 0, windowSize.x * 2, windowSize.y);
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glScissor(0, windowSize.y, windowSize.x, windowSize.y);
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} else {
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glViewport(0, 0, windowSize.x, windowSize.y);
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}
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glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
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GLenum err = glGetError();
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Q_ASSERT(0 == err);
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drawUnitQuad();
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}
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vr::Texture_t texture{ (void*)_currentSceneTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
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_compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
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_compositor->Submit(vr::Eye_Right, &texture, &rightBounds);
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glFinish();
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if (_enablePreview) {
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swapBuffers();
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}
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_compositor->WaitGetPoses(_presentThreadTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
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{
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Lock lock(_mutex);
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_compositor->WaitGetPoses(_trackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
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// copy and process _presentThreadTrackedDevicePoses
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Lock lock(_poseMutex);
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for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
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_trackedDevicePose[i] = _presentThreadTrackedDevicePose[i];
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_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
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}
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openvr_for_each_eye([&](vr::Hmd_Eye eye) {
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@ -45,5 +45,8 @@ protected:
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private:
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vr::IVRSystem* _hmd { nullptr };
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static const QString NAME;
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bool _enablePreview { false };
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bool _monoPreview { true };
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mutable Mutex _poseMutex;
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};
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@ -23,11 +23,11 @@ using Lock = std::unique_lock<Mutex>;
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static int refCount { 0 };
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static Mutex mutex;
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static vr::IVRSystem* activeHmd { nullptr };
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static bool hmdPresent = vr::VR_IsHmdPresent();
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static const uint32_t RELEASE_OPENVR_HMD_DELAY_MS = 5000;
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vr::IVRSystem* acquireOpenVrSystem() {
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bool hmdPresent = vr::VR_IsHmdPresent();
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if (hmdPresent) {
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Lock lock(mutex);
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if (!activeHmd) {
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@ -40,6 +40,8 @@ vr::IVRSystem* acquireOpenVrSystem() {
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qCDebug(displayplugins) << "openvr: incrementing refcount";
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++refCount;
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}
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} else {
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qCDebug(displayplugins) << "openvr: no hmd present";
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}
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return activeHmd;
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}
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@ -51,24 +53,7 @@ void releaseOpenVrSystem() {
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--refCount;
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if (0 == refCount) {
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qCDebug(displayplugins) << "openvr: zero refcount, deallocate VR system";
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// Avoid spamming the VR system with activate/deactivate calls at system startup by
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// putting in a delay before we destory the shutdown the VR subsystem
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// FIXME releasing the VR system at all seems to trigger an exception deep inside the Oculus DLL.
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// disabling for now.
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//QTimer* releaseTimer = new QTimer();
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//releaseTimer->singleShot(RELEASE_OPENVR_HMD_DELAY_MS, [releaseTimer] {
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// Lock lock(mutex);
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// qDebug() << "Delayed openvr destroy activated";
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// if (0 == refCount && nullptr != activeHmd) {
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// qDebug() << "Delayed openvr destroy: releasing resources";
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// activeHmd = nullptr;
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// vr::VR_Shutdown();
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// } else {
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// qDebug() << "Delayed openvr destroy: HMD still in use";
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// }
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// releaseTimer->deleteLater();
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//});
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vr::VR_Shutdown();
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}
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}
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}
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@ -48,10 +48,7 @@ static const QString RENDER_CONTROLLERS = "Render Hand Controllers";
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const QString ViveControllerManager::NAME = "OpenVR";
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bool ViveControllerManager::isSupported() const {
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auto hmd = acquireOpenVrSystem();
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bool success = hmd != nullptr;
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releaseOpenVrSystem();
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return success;
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return vr::VR_IsHmdPresent();
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}
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void ViveControllerManager::activate() {
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}
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Q_ASSERT(_hmd);
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// OpenVR provides 3d mesh representations of the controllers
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// Disabled controller rendering code
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/*
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auto renderModels = vr::VRRenderModels();
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vr::RenderModel_t model;
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/*
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if (!_hmd->LoadRenderModel(CONTROLLER_MODEL_STRING, &model)) {
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qDebug() << QString("Unable to load render model %1\n").arg(CONTROLLER_MODEL_STRING);
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} else {
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@ -145,6 +144,7 @@ void ViveControllerManager::deactivate() {
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void ViveControllerManager::updateRendering(RenderArgs* args, render::ScenePointer scene, render::PendingChanges pendingChanges) {
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PerformanceTimer perfTimer("ViveControllerManager::updateRendering");
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/*
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if (_modelLoaded) {
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//auto controllerPayload = new render::Payload<ViveControllerManager>(this);
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//auto controllerPayloadPointer = ViveControllerManager::PayloadPointer(controllerPayload);
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@ -175,9 +175,11 @@ void ViveControllerManager::updateRendering(RenderArgs* args, render::ScenePoint
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}
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});
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}
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*/
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}
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void ViveControllerManager::renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign) {
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/*
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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Transform transform(userInputMapper->getSensorToWorldMat());
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transform.postTranslate(pose.getTranslation() + pose.getRotation() * glm::vec3(0, 0, CONTROLLER_LENGTH_OFFSET));
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@ -199,6 +201,7 @@ void ViveControllerManager::renderHand(const controller::Pose& pose, gpu::Batch&
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// mesh->getVertexBuffer()._stride);
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batch.setIndexBuffer(gpu::UINT16, mesh->getIndexBuffer()._buffer, 0);
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batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
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*/
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}
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