recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape

This commit is contained in:
Seth Alves 2015-05-30 16:43:11 -07:00
commit fe59f8846f
11 changed files with 459 additions and 145 deletions

View file

@ -0,0 +1,247 @@
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var SOUND_PATH = HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/";
var soundURLS = ["67LCollision01.wav", "67LCollision02.wav", "airhockey_hit1.wav"];
var FLOOR_SIZE = 10;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 1.5, Quat.getFront(Camera.getOrientation())));
var WALL_WIDTH = .1;
var FLOOR_HEIGHT_OFFSET = -2;
var WALL_HEIGHT = FLOOR_SIZE / 4;
var BALL_DROP_HEIGHT = center.y + WALL_HEIGHT;
var NUM_BALLS = 50;
var BALL_RADIUS = 1;
var BROWNIAN_INTERVAL_TIME = 16;
var BROWNIAN_FORCE_RANGE = 5;
var SPAWN_TIME = 50;
var spawnCount = 0;
var brownianMotionActivated = false;
var buttonOffColor = {
red: 250,
green: 10,
blue: 10
};
var buttonOnColor = {
red: 10,
green: 200,
blue: 100
};
var bounds = {
xMin: center.x - FLOOR_SIZE / 2,
xMax: center.x + FLOOR_SIZE / 2,
zMin: center.z - FLOOR_SIZE / 2,
zMax: center.z + FLOOR_SIZE / 2
};
var balls = [];
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var brownianButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
color: buttonOffColor,
alpha: 1
});
var floor = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET,
z: 0
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_WIDTH,
z: FLOOR_SIZE
},
color: {
red: 100,
green: 100,
blue: 100
}
});
var rightWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: FLOOR_SIZE / 2,
y: FLOOR_HEIGHT_OFFSET / 2,
z: 0
}),
dimensions: {
x: WALL_WIDTH,
y: WALL_HEIGHT,
z: FLOOR_SIZE
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var leftWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: -FLOOR_SIZE / 2,
y: FLOOR_HEIGHT_OFFSET / 2,
z: 0
}),
dimensions: {
x: WALL_WIDTH,
y: WALL_HEIGHT,
z: FLOOR_SIZE
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var backWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET / 2,
z: -FLOOR_SIZE / 2,
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_HEIGHT,
z: WALL_WIDTH
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var frontWall = Entities.addEntity({
type: 'Box',
position: Vec3.sum(center, {
x: 0,
y: FLOOR_HEIGHT_OFFSET / 2,
z: FLOOR_SIZE / 2,
}),
dimensions: {
x: FLOOR_SIZE,
y: WALL_HEIGHT,
z: WALL_WIDTH
},
color: {
red: 120,
green: 100,
blue: 120
}
});
var spawnInterval = Script.setInterval(spawnBalls, SPAWN_TIME);
function spawnBalls() {
balls.push(Entities.addEntity({
type: "Sphere",
shapeType: "sphere",
position: {
x: randFloat(bounds.xMin, bounds.xMax),
y: BALL_DROP_HEIGHT,
z: randFloat(bounds.zMin, bounds.zMax)
},
dimensions: {
x: BALL_RADIUS,
y: BALL_RADIUS,
z: BALL_RADIUS
},
color: {
red: randFloat(100, 150),
green: randFloat(20, 80),
blue: randFloat(10, 180)
},
ignoreCollisions: false,
collisionsWillMove: true,
gravity: {
x: 0,
y: -9.9,
z: 0
},
velocity: {
x: 0,
y: -.25,
z: 0
},
collisionSoundURL: SOUND_PATH + soundURLS[randInt(0, soundURLS.length - 1)]
}));
spawnCount++;
if (spawnCount === NUM_BALLS) {
Script.clearInterval(spawnInterval);
}
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == brownianButton) {
brownianMotionActivated = !brownianMotionActivated;
if (brownianMotionActivated) {
brownianInterval = Script.setInterval(bumpBalls, BROWNIAN_INTERVAL_TIME);
Overlays.editOverlay(brownianButton, {
color: buttonOnColor
})
} else {
Script.clearInterval(brownianInterval);
Overlays.editOverlay(brownianButton, {
color: buttonOffColor
})
}
}
}
function bumpBalls() {
balls.forEach(function(ball) {
var props = Entities.getEntityProperties(ball);
var newVelocity = Vec3.sum(props.velocity, {
x: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE,
y: 0,
z: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE
});
Entities.editEntity(ball, {
velocity: newVelocity
});
});
}
function cleanup() {
Entities.deleteEntity(floor);
Entities.deleteEntity(rightWall);
Entities.deleteEntity(leftWall);
Entities.deleteEntity(backWall);
Entities.deleteEntity(frontWall);
balls.forEach(function(ball) {
Entities.deleteEntity(ball);
});
Overlays.deleteOverlay(brownianButton);
}
function randFloat(low, high) {
return Math.floor(low + Math.random() * (high - low));
}
function randInt(low, high) {
return Math.floor(randFloat(low, high));
}
Script.scriptEnding.connect(cleanup);
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);

View file

@ -29,31 +29,38 @@ var tablePosition = {
z: 0 z: 0
} }
var isGrabbing = false; var isGrabbing = false;
var isGrabbingPaddle = false;
var grabbedEntity = null; var grabbedEntity = null;
var prevMouse = {}; var prevMouse = {x: 0, y: 0};
var deltaMouse = { var deltaMouse = {
z: 0 z: 0
} }
var MAX_GRAB_DISTANCE = 100;
var TABLE_SEARCH_RANGE = 10; var TABLE_SEARCH_RANGE = 10;
var entityProps; var entityProps;
var moveUpDown = false; var moveUpDown = false;
var CLOSE_ENOUGH = 0.001; var CLOSE_ENOUGH = 0.001;
var FULL_STRENGTH = 1.0; var FULL_STRENGTH = 1.0;
var SPRING_RATE = 1.5; var SPRING_TIMESCALE = 0.05;
var ANGULAR_SPRING_TIMESCALE = 0.03;
var DAMPING_RATE = 0.80; var DAMPING_RATE = 0.80;
var ANGULAR_DAMPING_RATE = 0.40; var ANGULAR_DAMPING_RATE = 0.40;
var SCREEN_TO_METERS = 0.001; var SCREEN_TO_METERS = 0.001;
var currentPosition, currentVelocity, cameraEntityDistance, currentRotation; var currentPosition, currentVelocity, cameraEntityDistance, currentRotation;
var grabHeight; var grabHeight;
var initialVerticalGrabPosition;
var MAX_VERTICAL_ANGLE = Math.PI / 3;
var MIN_VERTICAL_ANGLE = - MAX_VERTICAL_ANGLE;
var velocityTowardTarget, desiredVelocity, addedVelocity, newVelocity, dPosition, camYaw, distanceToTarget, targetPosition; var velocityTowardTarget, desiredVelocity, addedVelocity, newVelocity, dPosition, camYaw, distanceToTarget, targetPosition;
var grabOffset;
var originalGravity = { var originalGravity = {
x: 0, x: 0,
y: 0, y: 0,
z: 0 z: 0
}; };
var shouldRotate = false; var shouldRotate = false;
var dQ, theta, axisAngle, dT; var dQ, dT;
var angularVelocity = { var angularVelocity = {
x: 0, x: 0,
y: 0, y: 0,
@ -94,6 +101,34 @@ function nearLinePoint(targetPosition) {
return Vec3.sum(handPosition, along); return Vec3.sum(handPosition, along);
} }
function xzPickRayIntersetion(pointOnPlane, mouseX, mouseY) {
var relativePoint = Vec3.subtract(pointOnPlane, Camera.getPosition());
var pickRay = Camera.computePickRay(mouseX, mouseY);
if (Math.abs(pickRay.direction.y) > 0.001) {
var distance = relativePoint.y / pickRay.direction.y;
if (distance < 0.001) {
return pointOnPlane;
}
var pickInersection = Vec3.multiply(pickRay.direction, distance);
pickInersection = Vec3.sum(Camera.getPosition(), pickInersection);
return pickInersection;
}
// point and line are more-or-less co-planar: compute closest approach of pickRay and pointOnPlane
var distance = Vec3.dot(relativePoint, pickRay.direction);
var pickInersection = Vec3.multiply(pickRay.direction, distance);
return pickInersection;
}
function forwardPickRayIntersection(pointOnPlane, mouseX, mouseY) {
var relativePoint = Vec3.subtract(pointOnPlane, Camera.getPosition());
var pickRay = Camera.computePickRay(mouseX, mouseY);
var planeNormal = Quat.getFront(Camera.getOrientation());
var distance = Vec3.dot(planeNormal, relativePoint);
var rayDistance = Vec3.dot(planeNormal, pickRay.direction);
var pickIntersection = Vec3.multiply(pickRay.direction, distance / rayDistance);
pickIntersection = Vec3.sum(pickIntersection, Camera.getPosition())
return pickIntersection;
}
function mousePressEvent(event) { function mousePressEvent(event) {
if (!event.isLeftButton) { if (!event.isLeftButton) {
@ -103,23 +138,35 @@ function mousePressEvent(event) {
prevMouse.y = event.y; prevMouse.y = event.y;
var pickRay = Camera.computePickRay(event.x, event.y); var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking var pickResults = Entities.findRayIntersection(pickRay, true); // accurate picking
if (!intersection.intersects) { if (!pickResults.intersects) {
return; return;
} }
if (intersection.properties.collisionsWillMove) { if (pickResults.properties.collisionsWillMove) {
grabbedEntity = intersection.entityID; grabbedEntity = pickResults.entityID;
var props = Entities.getEntityProperties(grabbedEntity) var props = Entities.getEntityProperties(grabbedEntity)
isGrabbing = true;
originalGravity = props.gravity; originalGravity = props.gravity;
targetPosition = props.position; var objectPosition = props.position;
currentPosition = props.position; currentPosition = props.position;
if (Vec3.distance(currentPosition, Camera.getPosition()) > MAX_GRAB_DISTANCE) {
// don't allow grabs of things far away
return;
}
isGrabbing = true;
isGrabbingPaddle = (props.name == "air-hockey-paddle-23j4h1jh82jsjfw91jf232n2k");
currentVelocity = props.velocity; currentVelocity = props.velocity;
updateDropLine(targetPosition); updateDropLine(objectPosition);
var pointOnPlane = xzPickRayIntersetion(objectPosition, event.x, event.y);
grabOffset = Vec3.subtract(pointOnPlane, objectPosition);
targetPosition = objectPosition;
// remember the height of the object when first grabbed // remember the height of the object when first grabbed
// we'll try to maintain this height during the rest of this grab // we'll try to maintain this height during the rest of this grab
grabHeight = currentPosition.y; grabHeight = currentPosition.y;
initialVerticalGrabPosition = currentPosition;
Entities.editEntity(grabbedEntity, { Entities.editEntity(grabbedEntity, {
gravity: { gravity: {
@ -194,7 +241,6 @@ function mouseReleaseEvent() {
} }
} }
// new mouseMoveEvent
function mouseMoveEvent(event) { function mouseMoveEvent(event) {
if (isGrabbing) { if (isGrabbing) {
// see if something added/restored gravity // see if something added/restored gravity
@ -204,71 +250,78 @@ function mouseMoveEvent(event) {
} }
if (shouldRotate) { if (shouldRotate) {
targetPosition = currentPosition;
deltaMouse.x = event.x - prevMouse.x; deltaMouse.x = event.x - prevMouse.x;
if (!moveUpDown) { deltaMouse.z = event.y - prevMouse.y;
deltaMouse.z = event.y - prevMouse.y; deltaMouse.y = 0;
deltaMouse.y = 0;
} else {
deltaMouse.y = (event.y - prevMouse.y) * -1;
deltaMouse.z = 0;
}
var transformedDeltaMouse = { var transformedDeltaMouse = {
x: deltaMouse.z, x: deltaMouse.z,
y: deltaMouse.x, y: deltaMouse.x,
z: deltaMouse.y z: deltaMouse.y
}; };
transformedDeltaMouse = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, camYaw, 0), transformedDeltaMouse);
dQ = Quat.fromVec3Degrees(transformedDeltaMouse); dQ = Quat.fromVec3Degrees(transformedDeltaMouse);
theta = 2 * Math.acos(dQ.w); var theta = 2 * Math.acos(dQ.w);
axisAngle = Quat.axis(dQ); var axis = Quat.axis(dQ);
angularVelocity = Vec3.multiply((theta / dT), axisAngle); angularVelocity = Vec3.multiply((theta / ANGULAR_SPRING_TIMESCALE), axis);
} else { } else {
var relativePosition = Vec3.subtract(currentPosition, Camera.getPosition()); if (moveUpDown) {
if (relativePosition.y < 0) { targetPosition = forwardPickRayIntersection(currentPosition, event.x, event.y);
// grabee is below camera, so movement is valid grabHeight = targetPosition.y;
// compute intersectionPoint where mouse ray hits grabee's current x-z plane } else {
var pickRay = Camera.computePickRay(event.x, event.y); var pointOnPlane = xzPickRayIntersetion(currentPosition, event.x, event.y);
var mousePosition = pickRay.direction; pointOnPlane = Vec3.subtract(pointOnPlane, grabOffset);
var length = relativePosition.y / mousePosition.y;
mousePosition = Vec3.multiply(mousePosition, length);
mousePosition = Vec3.sum(Camera.getPosition(), mousePosition);
// translate mousePosition into local-frame if (isGrabbingPaddle) {
mousePosition = Vec3.subtract(mousePosition, tablePosition); // translate pointOnPlane into local-frame
pointOnPlane = Vec3.subtract(pointOnPlane, tablePosition);
// clamp local mousePosition to table field // clamp local pointOnPlane to table field
if (mousePosition.x > fieldMaxOffset.x) { if (pointOnPlane.x > fieldMaxOffset.x) {
mousePosition.x = fieldMaxOffset.x; pointOnPlane.x = fieldMaxOffset.x;
} else if (mousePosition.x < fieldMinOffset.x) { } else if (pointOnPlane.x < fieldMinOffset.x) {
mousePosition.x = fieldMinOffset.x; pointOnPlane.x = fieldMinOffset.x;
}
if (pointOnPlane.z > fieldMaxOffset.z) {
pointOnPlane.z = fieldMaxOffset.z;
} else if (pointOnPlane.z < fieldMinOffset.z) {
pointOnPlane.z = fieldMinOffset.z;
}
// clamp to rotated square (for cut corners)
var rotation = Quat.angleAxis(45, { x:0, y:1, z:0 });
pointOnPlane = Vec3.multiplyQbyV(rotation, pointOnPlane);
if (pointOnPlane.x > halfCornerBoxWidth) {
pointOnPlane.x = halfCornerBoxWidth;
} else if (pointOnPlane.x < -halfCornerBoxWidth) {
pointOnPlane.x = -halfCornerBoxWidth;
}
if (pointOnPlane.z > halfCornerBoxWidth) {
pointOnPlane.z = halfCornerBoxWidth;
} else if (pointOnPlane.z < -halfCornerBoxWidth) {
pointOnPlane.z = -halfCornerBoxWidth;
}
// rotate back into local frame
rotation.y = -rotation.y;
pointOnPlane = Vec3.multiplyQbyV(rotation, pointOnPlane);
// translate into world-frame
pointOnPlane = Vec3.sum(tablePosition, pointOnPlane);
} else {
// we're grabbing a non-paddle object
// clamp distance
var relativePosition = Vec3.subtract(pointOnPlane, Camera.getPosition());
var length = Vec3.length(relativePosition);
if (length > MAX_GRAB_DISTANCE) {
relativePosition = Vec3.multiply(relativePosition, MAX_GRAB_DISTANCE / length);
pointOnPlane = Vec3.sum(relativePosition, Camera.getPosition());
}
} }
if (mousePosition.z > fieldMaxOffset.z) { // clamp to grabHeight
mousePosition.z = fieldMaxOffset.z; pointOnPlane.y = grabHeight;
} else if (mousePosition.z < fieldMinOffset.z) { targetPosition = pointOnPlane;
mousePosition.z = fieldMinOffset.z; initialVerticalGrabPosition = targetPosition;
}
// clamp to rotated square (for cut corners)
var rotation = Quat.angleAxis(45, { x:0, y:1, z:0 });
mousePosition = Vec3.multiplyQbyV(rotation, mousePosition);
if (mousePosition.x > halfCornerBoxWidth) {
mousePosition.x = halfCornerBoxWidth;
} else if (mousePosition.x < -halfCornerBoxWidth) {
mousePosition.x = -halfCornerBoxWidth;
}
if (mousePosition.z > halfCornerBoxWidth) {
mousePosition.z = halfCornerBoxWidth;
} else if (mousePosition.z < -halfCornerBoxWidth) {
mousePosition.z = -halfCornerBoxWidth;
}
// rotate back into local frame
rotation.y = -rotation.y;
mousePosition = Vec3.multiplyQbyV(rotation, mousePosition);
// translate into world-frame
mousePosition = Vec3.sum(tablePosition, mousePosition);
mousePosition.y = grabHeight;
targetPosition = mousePosition;
} }
} }
} }
@ -297,57 +350,32 @@ function keyPressEvent(event) {
function update(deltaTime) { function update(deltaTime) {
dT = deltaTime; dT = deltaTime;
if (isGrabbing) { if (isGrabbing) {
entityProps = Entities.getEntityProperties(grabbedEntity); entityProps = Entities.getEntityProperties(grabbedEntity);
currentPosition = entityProps.position; currentPosition = entityProps.position;
currentVelocity = entityProps.velocity;
currentRotation = entityProps.rotation;
var dPosition = Vec3.subtract(targetPosition, currentPosition);
distanceToTarget = Vec3.length(dPosition);
if (distanceToTarget > CLOSE_ENOUGH) {
// compute current velocity in the direction we want to move
velocityTowardTarget = Vec3.dot(currentVelocity, Vec3.normalize(dPosition));
velocityTowardTarget = Vec3.multiply(Vec3.normalize(dPosition), velocityTowardTarget);
// compute the speed we would like to be going toward the target position
desiredVelocity = Vec3.multiply(dPosition, (1.0 / deltaTime) * SPRING_RATE);
// compute how much we want to add to the existing velocity
addedVelocity = Vec3.subtract(desiredVelocity, velocityTowardTarget);
// If target is too far, roll off the force as inverse square of distance
if (distanceToTarget / cameraEntityDistance > FULL_STRENGTH) {
addedVelocity = Vec3.multiply(addedVelocity, Math.pow(FULL_STRENGTH / distanceToTarget, 2.0));
}
newVelocity = Vec3.sum(currentVelocity, addedVelocity);
// Add Damping
newVelocity = Vec3.subtract(newVelocity, Vec3.multiply(newVelocity, DAMPING_RATE));
// Update entity
} else {
newVelocity = {
x: 0,
y: 0,
z: 0
};
}
if (shouldRotate) { if (shouldRotate) {
angularVelocity = Vec3.subtract(angularVelocity, Vec3.multiply(angularVelocity, ANGULAR_DAMPING_RATE)); angularVelocity = Vec3.subtract(angularVelocity, Vec3.multiply(angularVelocity, ANGULAR_DAMPING_RATE));
Entities.editEntity(grabbedEntity, { angularVelocity: angularVelocity, });
} else { } else {
angularVelocity = entityProps.angularVelocity; var dPosition = Vec3.subtract(targetPosition, currentPosition);
var delta = Vec3.length(dPosition);
if (delta > CLOSE_ENOUGH) {
var MAX_POSITION_DELTA = 0.50;
if (delta > MAX_POSITION_DELTA) {
dPosition = Vec3.multiply(dPosition, MAX_POSITION_DELTA / delta);
}
// desired speed is proportional to displacement by the inverse of timescale
// (for critically damped motion)
newVelocity = Vec3.multiply(dPosition, 1.0 / SPRING_TIMESCALE);
} else {
newVelocity = {
x: 0,
y: 0,
z: 0
};
}
Entities.editEntity(grabbedEntity, { velocity: newVelocity, });
} }
// enforce that grabee's rotation is only about y-axis while being grabbed
currentRotation.x = 0;
currentRotation.z = 0;
currentRotation.y = Math.sqrt(1.0 - currentRotation.w * currentRotation.w);
// Hrm... slamming the currentRotation doesn't seem to work
Entities.editEntity(grabbedEntity, {
position: currentPosition,
rotation: currentRotation,
velocity: newVelocity,
angularVelocity: angularVelocity
});
updateDropLine(targetPosition); updateDropLine(targetPosition);
} }
} }

View file

@ -112,8 +112,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RMEIrender"); PerformanceTimer perfTimer("RMEIrender");
assert(getType() == EntityTypes::Model); assert(getType() == EntityTypes::Model);
bool drawAsModel = hasModel();
glm::vec3 position = getPosition(); glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions(); glm::vec3 dimensions = getDimensions();
@ -125,8 +123,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
highlightSimulationOwnership = (getSimulatorID() == myNodeID); highlightSimulationOwnership = (getSimulatorID() == myNodeID);
} }
bool didDraw = false; if (hasModel()) {
if (drawAsModel && !highlightSimulationOwnership) {
remapTextures(); remapTextures();
glPushMatrix(); glPushMatrix();
{ {
@ -179,19 +176,20 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) { if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) {
if (movingOrAnimating) { if (movingOrAnimating) {
_model->renderInScene(alpha, args); _model->renderInScene(alpha, args);
didDraw = true;
} }
} else { } else {
_model->renderInScene(alpha, args); _model->renderInScene(alpha, args);
didDraw = true;
} }
} }
} }
} }
glPopMatrix(); glPopMatrix();
}
if (!didDraw) { if (highlightSimulationOwnership) {
glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
}
} else {
glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f); glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor); RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
} }

View file

@ -72,6 +72,16 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
_voxelVolumeSize[2] - 1); _voxelVolumeSize[2] - 1);
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner)); _volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
compressVolumeData();
}
void RenderablePolyVoxEntityItem::setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
if (voxelSurfaceStyle == _voxelSurfaceStyle) {
return;
}
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
_needsModelReload = true;
} }
@ -368,7 +378,7 @@ bool RenderablePolyVoxEntityItem::isReadyToComputeShape() {
qDebug() << "RenderablePolyVoxEntityItem::isReadyToComputeShape" << (!_needsModelReload); qDebug() << "RenderablePolyVoxEntityItem::isReadyToComputeShape" << (!_needsModelReload);
if (_needsModelReload) { if (_needsModelReload) {
return false; getModel();
} }
for (int z = 0; z < _volData->getDepth(); z++) { for (int z = 0; z < _volData->getDepth(); z++) {

View file

@ -40,6 +40,8 @@ public:
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face, bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const; void** intersectedObject, bool precisionPicking) const;
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
void getModel(); void getModel();
virtual void setVoxelData(QByteArray voxelData); virtual void setVoxelData(QByteArray voxelData);

View file

@ -480,17 +480,21 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
bytesRead += encodedUpdateDelta.size(); bytesRead += encodedUpdateDelta.size();
// Newer bitstreams will have a last simulated and a last updated value // Newer bitstreams will have a last simulated and a last updated value
quint64 lastSimulatedFromBufferAdjusted = now;
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME) { if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME) {
// last simulated is stored as ByteCountCoded delta from lastEdited // last simulated is stored as ByteCountCoded delta from lastEdited
QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta; ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta;
quint64 simulatedDelta = simulatedDeltaCoder; quint64 simulatedDelta = simulatedDeltaCoder;
if (overwriteLocalData) { if (overwriteLocalData) {
_lastSimulated = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that lastSimulatedFromBufferAdjusted = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that
if (lastSimulatedFromBufferAdjusted > now) {
lastSimulatedFromBufferAdjusted = now;
}
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(entities) << " _lastSimulated:" << debugTime(_lastSimulated, now);
qCDebug(entities) << " _lastEdited:" << debugTime(_lastEdited, now); qCDebug(entities) << " _lastEdited:" << debugTime(_lastEdited, now);
qCDebug(entities) << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now); qCDebug(entities) << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now);
qCDebug(entities) << " lastSimulatedFromBufferAdjusted:" << debugTime(lastSimulatedFromBufferAdjusted, now);
#endif #endif
} }
encodedSimulatedDelta = simulatedDeltaCoder; // determine true length encodedSimulatedDelta = simulatedDeltaCoder; // determine true length
@ -606,8 +610,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// use our simulation helper routine to get a best estimate of where the entity should be. // use our simulation helper routine to get a best estimate of where the entity should be.
const float MIN_TIME_SKIP = 0.0f; const float MIN_TIME_SKIP = 0.0f;
const float MAX_TIME_SKIP = 1.0f; // in seconds const float MAX_TIME_SKIP = 1.0f; // in seconds
float skipTimeForward = glm::clamp((float)(now - _lastSimulated) / (float)(USECS_PER_SECOND), float skipTimeForward = glm::clamp((float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND),
MIN_TIME_SKIP, MAX_TIME_SKIP); MIN_TIME_SKIP, MAX_TIME_SKIP);
if (skipTimeForward > 0.0f) { if (skipTimeForward > 0.0f) {
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(entities) << "skipTimeForward:" << skipTimeForward; qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
@ -617,19 +621,22 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// we don't want the side effect of flag setting. // we don't want the side effect of flag setting.
simulateKinematicMotion(skipTimeForward, false); simulateKinematicMotion(skipTimeForward, false);
} }
_lastSimulated = now;
} }
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID(); const QUuid& myNodeID = nodeList->getSessionUUID();
if (overwriteLocalData && _simulatorID == myNodeID && !_simulatorID.isNull()) { if (overwriteLocalData) {
// we own the simulation, so we keep our transform+velocities and remove any related dirty flags if (_simulatorID == myNodeID && !_simulatorID.isNull()) {
// rather than accept the values in the packet // we own the simulation, so we keep our transform+velocities and remove any related dirty flags
_position = savePosition; // rather than accept the values in the packet
_rotation = saveRotation; _position = savePosition;
_velocity = saveVelocity; _rotation = saveRotation;
_angularVelocity = saveAngularVelocity; _velocity = saveVelocity;
_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES); _angularVelocity = saveAngularVelocity;
_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES);
} else {
_lastSimulated = now;
}
} }
return bytesRead; return bytesRead;
@ -919,6 +926,21 @@ EntityItemProperties EntityItem::getProperties() const {
return properties; return properties;
} }
void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) const {
// a TerseUpdate includes the transform and its derivatives
properties._position = _position;
properties._velocity = _velocity;
properties._rotation = _rotation;
properties._angularVelocity = _angularVelocity;
properties._acceleration = _acceleration;
properties._positionChanged = true;
properties._velocityChanged = true;
properties._rotationChanged = true;
properties._angularVelocityChanged = true;
properties._accelerationChanged = true;
}
bool EntityItem::setProperties(const EntityItemProperties& properties) { bool EntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false; bool somethingChanged = false;

View file

@ -351,6 +351,8 @@ public:
quint64 getLastEditedFromRemote() { return _lastEditedFromRemote; } quint64 getLastEditedFromRemote() { return _lastEditedFromRemote; }
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
protected: protected:
static bool _sendPhysicsUpdates; static bool _sendPhysicsUpdates;

View file

@ -1175,4 +1175,7 @@ AABox EntityItemProperties::getAABox() const {
return AABox(rotatedExtentsRelativeToRegistrationPoint); return AABox(rotatedExtentsRelativeToRegistrationPoint);
} }
bool EntityItemProperties::hasTerseUpdateChanges() const {
// a TerseUpdate includes the transform and its derivatives
return _positionChanged || _velocityChanged || _rotationChanged || _angularVelocityChanged || _accelerationChanged;
}

View file

@ -196,6 +196,8 @@ public:
void setCreated(QDateTime v); void setCreated(QDateTime v);
bool hasTerseUpdateChanges() const;
private: private:
QUuid _id; QUuid _id;
bool _idSet; bool _idSet;
@ -215,6 +217,7 @@ private:
QStringList _textureNames; QStringList _textureNames;
glm::vec3 _naturalDimensions; glm::vec3 _naturalDimensions;
}; };
Q_DECLARE_METATYPE(EntityItemProperties); Q_DECLARE_METATYPE(EntityItemProperties);
QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties); QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
QScriptValue EntityItemNonDefaultPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties); QScriptValue EntityItemNonDefaultPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);

View file

@ -146,7 +146,17 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
EntityItemProperties modifiedProperties = properties; EntityItemProperties modifiedProperties = properties;
entity->setLastBroadcast(usecTimestampNow()); entity->setLastBroadcast(usecTimestampNow());
modifiedProperties.setType(entity->getType()); modifiedProperties.setType(entity->getType());
bidForSimulationOwnership(modifiedProperties); if (modifiedProperties.hasTerseUpdateChanges()) {
// we make a bid for (or assert) our simulation ownership
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
modifiedProperties.setSimulatorID(myNodeID);
if (entity->getSimulatorID() == myNodeID) {
// we think we already own simulation, so make sure we send ALL TerseUpdate properties
entity->getAllTerseUpdateProperties(modifiedProperties);
}
}
queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties); queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties);
return id; return id;
} }

View file

@ -40,16 +40,6 @@ class PolyVoxEntityItem : public EntityItem {
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args, ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData); EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setXColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
virtual ShapeType getShapeType() const; virtual ShapeType getShapeType() const;
@ -74,7 +64,7 @@ class PolyVoxEntityItem : public EntityItem {
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) { _voxelSurfaceStyle = voxelSurfaceStyle; } virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) { _voxelSurfaceStyle = voxelSurfaceStyle; }
virtual void setVoxelSurfaceStyle(uint16_t voxelSurfaceStyle) { virtual void setVoxelSurfaceStyle(uint16_t voxelSurfaceStyle) {
_voxelSurfaceStyle = (PolyVoxSurfaceStyle) voxelSurfaceStyle; setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
} }
virtual PolyVoxSurfaceStyle getVoxelSurfaceStyle() const { return _voxelSurfaceStyle; } virtual PolyVoxSurfaceStyle getVoxelSurfaceStyle() const { return _voxelSurfaceStyle; }
@ -91,7 +81,6 @@ class PolyVoxEntityItem : public EntityItem {
virtual void setAll(uint8_t toValue) {} virtual void setAll(uint8_t toValue) {}
protected: protected:
rgbColor _color;
glm::vec3 _voxelVolumeSize; // this is always 3 bytes glm::vec3 _voxelVolumeSize; // this is always 3 bytes
QByteArray _voxelData; QByteArray _voxelData;
PolyVoxSurfaceStyle _voxelSurfaceStyle; PolyVoxSurfaceStyle _voxelSurfaceStyle;