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https://github.com/lubosz/overte.git
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recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape
This commit is contained in:
commit
fe59f8846f
11 changed files with 459 additions and 145 deletions
247
examples/example/brownianFun.js
Normal file
247
examples/example/brownianFun.js
Normal file
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@ -0,0 +1,247 @@
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var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var SOUND_PATH = HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/";
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var soundURLS = ["67LCollision01.wav", "67LCollision02.wav", "airhockey_hit1.wav"];
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var FLOOR_SIZE = 10;
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 1.5, Quat.getFront(Camera.getOrientation())));
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var WALL_WIDTH = .1;
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var FLOOR_HEIGHT_OFFSET = -2;
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var WALL_HEIGHT = FLOOR_SIZE / 4;
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var BALL_DROP_HEIGHT = center.y + WALL_HEIGHT;
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var NUM_BALLS = 50;
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var BALL_RADIUS = 1;
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var BROWNIAN_INTERVAL_TIME = 16;
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var BROWNIAN_FORCE_RANGE = 5;
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var SPAWN_TIME = 50;
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var spawnCount = 0;
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var brownianMotionActivated = false;
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var buttonOffColor = {
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red: 250,
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green: 10,
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blue: 10
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};
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var buttonOnColor = {
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red: 10,
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green: 200,
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blue: 100
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};
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var bounds = {
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xMin: center.x - FLOOR_SIZE / 2,
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xMax: center.x + FLOOR_SIZE / 2,
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zMin: center.z - FLOOR_SIZE / 2,
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zMax: center.z + FLOOR_SIZE / 2
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};
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var balls = [];
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var screenSize = Controller.getViewportDimensions();
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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var brownianButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
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color: buttonOffColor,
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alpha: 1
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});
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var floor = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET,
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z: 0
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_WIDTH,
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z: FLOOR_SIZE
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},
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color: {
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red: 100,
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green: 100,
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blue: 100
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}
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});
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var rightWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: FLOOR_SIZE / 2,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: 0
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}),
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dimensions: {
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x: WALL_WIDTH,
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y: WALL_HEIGHT,
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z: FLOOR_SIZE
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var leftWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: -FLOOR_SIZE / 2,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: 0
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}),
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dimensions: {
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x: WALL_WIDTH,
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y: WALL_HEIGHT,
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z: FLOOR_SIZE
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var backWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: -FLOOR_SIZE / 2,
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_HEIGHT,
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z: WALL_WIDTH
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var frontWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: FLOOR_SIZE / 2,
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_HEIGHT,
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z: WALL_WIDTH
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var spawnInterval = Script.setInterval(spawnBalls, SPAWN_TIME);
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function spawnBalls() {
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balls.push(Entities.addEntity({
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type: "Sphere",
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shapeType: "sphere",
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position: {
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x: randFloat(bounds.xMin, bounds.xMax),
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y: BALL_DROP_HEIGHT,
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z: randFloat(bounds.zMin, bounds.zMax)
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},
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dimensions: {
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x: BALL_RADIUS,
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y: BALL_RADIUS,
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z: BALL_RADIUS
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},
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color: {
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red: randFloat(100, 150),
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green: randFloat(20, 80),
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blue: randFloat(10, 180)
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},
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ignoreCollisions: false,
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -9.9,
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z: 0
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},
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velocity: {
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x: 0,
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y: -.25,
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z: 0
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},
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collisionSoundURL: SOUND_PATH + soundURLS[randInt(0, soundURLS.length - 1)]
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}));
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spawnCount++;
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if (spawnCount === NUM_BALLS) {
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Script.clearInterval(spawnInterval);
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}
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == brownianButton) {
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brownianMotionActivated = !brownianMotionActivated;
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if (brownianMotionActivated) {
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brownianInterval = Script.setInterval(bumpBalls, BROWNIAN_INTERVAL_TIME);
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Overlays.editOverlay(brownianButton, {
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color: buttonOnColor
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})
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} else {
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Script.clearInterval(brownianInterval);
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Overlays.editOverlay(brownianButton, {
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color: buttonOffColor
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})
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}
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}
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}
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function bumpBalls() {
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balls.forEach(function(ball) {
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var props = Entities.getEntityProperties(ball);
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var newVelocity = Vec3.sum(props.velocity, {
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x: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE,
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y: 0,
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z: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE
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});
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Entities.editEntity(ball, {
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velocity: newVelocity
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});
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});
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}
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function cleanup() {
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Entities.deleteEntity(floor);
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Entities.deleteEntity(rightWall);
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Entities.deleteEntity(leftWall);
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Entities.deleteEntity(backWall);
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Entities.deleteEntity(frontWall);
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balls.forEach(function(ball) {
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Entities.deleteEntity(ball);
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});
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Overlays.deleteOverlay(brownianButton);
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}
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function randFloat(low, high) {
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return Math.floor(low + Math.random() * (high - low));
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}
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function randInt(low, high) {
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return Math.floor(randFloat(low, high));
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}
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Script.scriptEnding.connect(cleanup);
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Script.scriptEnding.connect(cleanup);
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Controller.mousePressEvent.connect(mousePressEvent);
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@ -29,31 +29,38 @@ var tablePosition = {
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z: 0
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}
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var isGrabbing = false;
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var isGrabbingPaddle = false;
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var grabbedEntity = null;
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var prevMouse = {};
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var prevMouse = {x: 0, y: 0};
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var deltaMouse = {
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z: 0
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}
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var MAX_GRAB_DISTANCE = 100;
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var TABLE_SEARCH_RANGE = 10;
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var entityProps;
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var moveUpDown = false;
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var CLOSE_ENOUGH = 0.001;
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var FULL_STRENGTH = 1.0;
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var SPRING_RATE = 1.5;
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var SPRING_TIMESCALE = 0.05;
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var ANGULAR_SPRING_TIMESCALE = 0.03;
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var DAMPING_RATE = 0.80;
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var ANGULAR_DAMPING_RATE = 0.40;
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var SCREEN_TO_METERS = 0.001;
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var currentPosition, currentVelocity, cameraEntityDistance, currentRotation;
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var grabHeight;
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var initialVerticalGrabPosition;
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var MAX_VERTICAL_ANGLE = Math.PI / 3;
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var MIN_VERTICAL_ANGLE = - MAX_VERTICAL_ANGLE;
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var velocityTowardTarget, desiredVelocity, addedVelocity, newVelocity, dPosition, camYaw, distanceToTarget, targetPosition;
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var grabOffset;
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var originalGravity = {
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x: 0,
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y: 0,
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z: 0
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};
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var shouldRotate = false;
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var dQ, theta, axisAngle, dT;
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var dQ, dT;
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var angularVelocity = {
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x: 0,
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y: 0,
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@ -94,6 +101,34 @@ function nearLinePoint(targetPosition) {
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return Vec3.sum(handPosition, along);
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}
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function xzPickRayIntersetion(pointOnPlane, mouseX, mouseY) {
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var relativePoint = Vec3.subtract(pointOnPlane, Camera.getPosition());
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var pickRay = Camera.computePickRay(mouseX, mouseY);
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if (Math.abs(pickRay.direction.y) > 0.001) {
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var distance = relativePoint.y / pickRay.direction.y;
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if (distance < 0.001) {
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return pointOnPlane;
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}
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var pickInersection = Vec3.multiply(pickRay.direction, distance);
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pickInersection = Vec3.sum(Camera.getPosition(), pickInersection);
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return pickInersection;
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}
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// point and line are more-or-less co-planar: compute closest approach of pickRay and pointOnPlane
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var distance = Vec3.dot(relativePoint, pickRay.direction);
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var pickInersection = Vec3.multiply(pickRay.direction, distance);
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return pickInersection;
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}
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function forwardPickRayIntersection(pointOnPlane, mouseX, mouseY) {
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var relativePoint = Vec3.subtract(pointOnPlane, Camera.getPosition());
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var pickRay = Camera.computePickRay(mouseX, mouseY);
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var planeNormal = Quat.getFront(Camera.getOrientation());
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var distance = Vec3.dot(planeNormal, relativePoint);
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var rayDistance = Vec3.dot(planeNormal, pickRay.direction);
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var pickIntersection = Vec3.multiply(pickRay.direction, distance / rayDistance);
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pickIntersection = Vec3.sum(pickIntersection, Camera.getPosition())
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return pickIntersection;
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}
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function mousePressEvent(event) {
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if (!event.isLeftButton) {
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@ -103,23 +138,35 @@ function mousePressEvent(event) {
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prevMouse.y = event.y;
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
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if (!intersection.intersects) {
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var pickResults = Entities.findRayIntersection(pickRay, true); // accurate picking
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if (!pickResults.intersects) {
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return;
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}
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if (intersection.properties.collisionsWillMove) {
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grabbedEntity = intersection.entityID;
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if (pickResults.properties.collisionsWillMove) {
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grabbedEntity = pickResults.entityID;
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var props = Entities.getEntityProperties(grabbedEntity)
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isGrabbing = true;
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originalGravity = props.gravity;
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targetPosition = props.position;
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var objectPosition = props.position;
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currentPosition = props.position;
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if (Vec3.distance(currentPosition, Camera.getPosition()) > MAX_GRAB_DISTANCE) {
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// don't allow grabs of things far away
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return;
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}
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isGrabbing = true;
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isGrabbingPaddle = (props.name == "air-hockey-paddle-23j4h1jh82jsjfw91jf232n2k");
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currentVelocity = props.velocity;
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updateDropLine(targetPosition);
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updateDropLine(objectPosition);
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var pointOnPlane = xzPickRayIntersetion(objectPosition, event.x, event.y);
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grabOffset = Vec3.subtract(pointOnPlane, objectPosition);
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targetPosition = objectPosition;
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// remember the height of the object when first grabbed
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// we'll try to maintain this height during the rest of this grab
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grabHeight = currentPosition.y;
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initialVerticalGrabPosition = currentPosition;
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Entities.editEntity(grabbedEntity, {
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gravity: {
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@ -194,7 +241,6 @@ function mouseReleaseEvent() {
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}
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}
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// new mouseMoveEvent
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function mouseMoveEvent(event) {
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if (isGrabbing) {
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// see if something added/restored gravity
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|
@ -204,71 +250,78 @@ function mouseMoveEvent(event) {
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}
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if (shouldRotate) {
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targetPosition = currentPosition;
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deltaMouse.x = event.x - prevMouse.x;
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if (!moveUpDown) {
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deltaMouse.z = event.y - prevMouse.y;
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deltaMouse.y = 0;
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} else {
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deltaMouse.y = (event.y - prevMouse.y) * -1;
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deltaMouse.z = 0;
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}
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deltaMouse.z = event.y - prevMouse.y;
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deltaMouse.y = 0;
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var transformedDeltaMouse = {
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x: deltaMouse.z,
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y: deltaMouse.x,
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z: deltaMouse.y
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};
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transformedDeltaMouse = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, camYaw, 0), transformedDeltaMouse);
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dQ = Quat.fromVec3Degrees(transformedDeltaMouse);
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theta = 2 * Math.acos(dQ.w);
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axisAngle = Quat.axis(dQ);
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angularVelocity = Vec3.multiply((theta / dT), axisAngle);
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var theta = 2 * Math.acos(dQ.w);
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var axis = Quat.axis(dQ);
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angularVelocity = Vec3.multiply((theta / ANGULAR_SPRING_TIMESCALE), axis);
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} else {
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var relativePosition = Vec3.subtract(currentPosition, Camera.getPosition());
|
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if (relativePosition.y < 0) {
|
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// grabee is below camera, so movement is valid
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// compute intersectionPoint where mouse ray hits grabee's current x-z plane
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var pickRay = Camera.computePickRay(event.x, event.y);
|
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var mousePosition = pickRay.direction;
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var length = relativePosition.y / mousePosition.y;
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mousePosition = Vec3.multiply(mousePosition, length);
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mousePosition = Vec3.sum(Camera.getPosition(), mousePosition);
|
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if (moveUpDown) {
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targetPosition = forwardPickRayIntersection(currentPosition, event.x, event.y);
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grabHeight = targetPosition.y;
|
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} else {
|
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var pointOnPlane = xzPickRayIntersetion(currentPosition, event.x, event.y);
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pointOnPlane = Vec3.subtract(pointOnPlane, grabOffset);
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// translate mousePosition into local-frame
|
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mousePosition = Vec3.subtract(mousePosition, tablePosition);
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if (isGrabbingPaddle) {
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// translate pointOnPlane into local-frame
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pointOnPlane = Vec3.subtract(pointOnPlane, tablePosition);
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// clamp local mousePosition to table field
|
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if (mousePosition.x > fieldMaxOffset.x) {
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mousePosition.x = fieldMaxOffset.x;
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} else if (mousePosition.x < fieldMinOffset.x) {
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mousePosition.x = fieldMinOffset.x;
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// clamp local pointOnPlane to table field
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if (pointOnPlane.x > fieldMaxOffset.x) {
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pointOnPlane.x = fieldMaxOffset.x;
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} else if (pointOnPlane.x < fieldMinOffset.x) {
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pointOnPlane.x = fieldMinOffset.x;
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}
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if (pointOnPlane.z > fieldMaxOffset.z) {
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pointOnPlane.z = fieldMaxOffset.z;
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} else if (pointOnPlane.z < fieldMinOffset.z) {
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pointOnPlane.z = fieldMinOffset.z;
|
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}
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|
||||
// clamp to rotated square (for cut corners)
|
||||
var rotation = Quat.angleAxis(45, { x:0, y:1, z:0 });
|
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pointOnPlane = Vec3.multiplyQbyV(rotation, pointOnPlane);
|
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if (pointOnPlane.x > halfCornerBoxWidth) {
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pointOnPlane.x = halfCornerBoxWidth;
|
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} else if (pointOnPlane.x < -halfCornerBoxWidth) {
|
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pointOnPlane.x = -halfCornerBoxWidth;
|
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}
|
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if (pointOnPlane.z > halfCornerBoxWidth) {
|
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pointOnPlane.z = halfCornerBoxWidth;
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} else if (pointOnPlane.z < -halfCornerBoxWidth) {
|
||||
pointOnPlane.z = -halfCornerBoxWidth;
|
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}
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// rotate back into local frame
|
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rotation.y = -rotation.y;
|
||||
pointOnPlane = Vec3.multiplyQbyV(rotation, pointOnPlane);
|
||||
|
||||
// translate into world-frame
|
||||
pointOnPlane = Vec3.sum(tablePosition, pointOnPlane);
|
||||
} else {
|
||||
// we're grabbing a non-paddle object
|
||||
|
||||
// clamp distance
|
||||
var relativePosition = Vec3.subtract(pointOnPlane, Camera.getPosition());
|
||||
var length = Vec3.length(relativePosition);
|
||||
if (length > MAX_GRAB_DISTANCE) {
|
||||
relativePosition = Vec3.multiply(relativePosition, MAX_GRAB_DISTANCE / length);
|
||||
pointOnPlane = Vec3.sum(relativePosition, Camera.getPosition());
|
||||
}
|
||||
}
|
||||
if (mousePosition.z > fieldMaxOffset.z) {
|
||||
mousePosition.z = fieldMaxOffset.z;
|
||||
} else if (mousePosition.z < fieldMinOffset.z) {
|
||||
mousePosition.z = fieldMinOffset.z;
|
||||
}
|
||||
|
||||
// clamp to rotated square (for cut corners)
|
||||
var rotation = Quat.angleAxis(45, { x:0, y:1, z:0 });
|
||||
mousePosition = Vec3.multiplyQbyV(rotation, mousePosition);
|
||||
if (mousePosition.x > halfCornerBoxWidth) {
|
||||
mousePosition.x = halfCornerBoxWidth;
|
||||
} else if (mousePosition.x < -halfCornerBoxWidth) {
|
||||
mousePosition.x = -halfCornerBoxWidth;
|
||||
}
|
||||
if (mousePosition.z > halfCornerBoxWidth) {
|
||||
mousePosition.z = halfCornerBoxWidth;
|
||||
} else if (mousePosition.z < -halfCornerBoxWidth) {
|
||||
mousePosition.z = -halfCornerBoxWidth;
|
||||
}
|
||||
// rotate back into local frame
|
||||
rotation.y = -rotation.y;
|
||||
mousePosition = Vec3.multiplyQbyV(rotation, mousePosition);
|
||||
// translate into world-frame
|
||||
mousePosition = Vec3.sum(tablePosition, mousePosition);
|
||||
|
||||
mousePosition.y = grabHeight;
|
||||
targetPosition = mousePosition;
|
||||
// clamp to grabHeight
|
||||
pointOnPlane.y = grabHeight;
|
||||
targetPosition = pointOnPlane;
|
||||
initialVerticalGrabPosition = targetPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -297,57 +350,32 @@ function keyPressEvent(event) {
|
|||
function update(deltaTime) {
|
||||
dT = deltaTime;
|
||||
if (isGrabbing) {
|
||||
|
||||
entityProps = Entities.getEntityProperties(grabbedEntity);
|
||||
currentPosition = entityProps.position;
|
||||
currentVelocity = entityProps.velocity;
|
||||
currentRotation = entityProps.rotation;
|
||||
|
||||
var dPosition = Vec3.subtract(targetPosition, currentPosition);
|
||||
|
||||
distanceToTarget = Vec3.length(dPosition);
|
||||
if (distanceToTarget > CLOSE_ENOUGH) {
|
||||
// compute current velocity in the direction we want to move
|
||||
velocityTowardTarget = Vec3.dot(currentVelocity, Vec3.normalize(dPosition));
|
||||
velocityTowardTarget = Vec3.multiply(Vec3.normalize(dPosition), velocityTowardTarget);
|
||||
// compute the speed we would like to be going toward the target position
|
||||
|
||||
desiredVelocity = Vec3.multiply(dPosition, (1.0 / deltaTime) * SPRING_RATE);
|
||||
// compute how much we want to add to the existing velocity
|
||||
addedVelocity = Vec3.subtract(desiredVelocity, velocityTowardTarget);
|
||||
// If target is too far, roll off the force as inverse square of distance
|
||||
if (distanceToTarget / cameraEntityDistance > FULL_STRENGTH) {
|
||||
addedVelocity = Vec3.multiply(addedVelocity, Math.pow(FULL_STRENGTH / distanceToTarget, 2.0));
|
||||
}
|
||||
newVelocity = Vec3.sum(currentVelocity, addedVelocity);
|
||||
// Add Damping
|
||||
newVelocity = Vec3.subtract(newVelocity, Vec3.multiply(newVelocity, DAMPING_RATE));
|
||||
// Update entity
|
||||
} else {
|
||||
newVelocity = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
if (shouldRotate) {
|
||||
angularVelocity = Vec3.subtract(angularVelocity, Vec3.multiply(angularVelocity, ANGULAR_DAMPING_RATE));
|
||||
Entities.editEntity(grabbedEntity, { angularVelocity: angularVelocity, });
|
||||
} else {
|
||||
angularVelocity = entityProps.angularVelocity;
|
||||
var dPosition = Vec3.subtract(targetPosition, currentPosition);
|
||||
var delta = Vec3.length(dPosition);
|
||||
if (delta > CLOSE_ENOUGH) {
|
||||
var MAX_POSITION_DELTA = 0.50;
|
||||
if (delta > MAX_POSITION_DELTA) {
|
||||
dPosition = Vec3.multiply(dPosition, MAX_POSITION_DELTA / delta);
|
||||
}
|
||||
// desired speed is proportional to displacement by the inverse of timescale
|
||||
// (for critically damped motion)
|
||||
newVelocity = Vec3.multiply(dPosition, 1.0 / SPRING_TIMESCALE);
|
||||
} else {
|
||||
newVelocity = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
Entities.editEntity(grabbedEntity, { velocity: newVelocity, });
|
||||
}
|
||||
|
||||
// enforce that grabee's rotation is only about y-axis while being grabbed
|
||||
currentRotation.x = 0;
|
||||
currentRotation.z = 0;
|
||||
currentRotation.y = Math.sqrt(1.0 - currentRotation.w * currentRotation.w);
|
||||
// Hrm... slamming the currentRotation doesn't seem to work
|
||||
|
||||
Entities.editEntity(grabbedEntity, {
|
||||
position: currentPosition,
|
||||
rotation: currentRotation,
|
||||
velocity: newVelocity,
|
||||
angularVelocity: angularVelocity
|
||||
});
|
||||
updateDropLine(targetPosition);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,8 +112,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
PerformanceTimer perfTimer("RMEIrender");
|
||||
assert(getType() == EntityTypes::Model);
|
||||
|
||||
bool drawAsModel = hasModel();
|
||||
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
|
||||
|
@ -125,8 +123,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
highlightSimulationOwnership = (getSimulatorID() == myNodeID);
|
||||
}
|
||||
|
||||
bool didDraw = false;
|
||||
if (drawAsModel && !highlightSimulationOwnership) {
|
||||
if (hasModel()) {
|
||||
remapTextures();
|
||||
glPushMatrix();
|
||||
{
|
||||
|
@ -179,19 +176,20 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) {
|
||||
if (movingOrAnimating) {
|
||||
_model->renderInScene(alpha, args);
|
||||
didDraw = true;
|
||||
}
|
||||
} else {
|
||||
_model->renderInScene(alpha, args);
|
||||
didDraw = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (!didDraw) {
|
||||
if (highlightSimulationOwnership) {
|
||||
glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
|
||||
}
|
||||
} else {
|
||||
glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
|
||||
}
|
||||
|
|
|
@ -72,6 +72,16 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
|
|||
_voxelVolumeSize[2] - 1);
|
||||
|
||||
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
|
||||
compressVolumeData();
|
||||
}
|
||||
|
||||
|
||||
void RenderablePolyVoxEntityItem::setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
|
||||
if (voxelSurfaceStyle == _voxelSurfaceStyle) {
|
||||
return;
|
||||
}
|
||||
PolyVoxEntityItem::setVoxelSurfaceStyle(voxelSurfaceStyle);
|
||||
_needsModelReload = true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -368,7 +378,7 @@ bool RenderablePolyVoxEntityItem::isReadyToComputeShape() {
|
|||
qDebug() << "RenderablePolyVoxEntityItem::isReadyToComputeShape" << (!_needsModelReload);
|
||||
|
||||
if (_needsModelReload) {
|
||||
return false;
|
||||
getModel();
|
||||
}
|
||||
|
||||
for (int z = 0; z < _volData->getDepth(); z++) {
|
||||
|
|
|
@ -40,6 +40,8 @@ public:
|
|||
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||
void** intersectedObject, bool precisionPicking) const;
|
||||
|
||||
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
|
||||
|
||||
void getModel();
|
||||
|
||||
virtual void setVoxelData(QByteArray voxelData);
|
||||
|
|
|
@ -480,17 +480,21 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
bytesRead += encodedUpdateDelta.size();
|
||||
|
||||
// Newer bitstreams will have a last simulated and a last updated value
|
||||
quint64 lastSimulatedFromBufferAdjusted = now;
|
||||
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME) {
|
||||
// last simulated is stored as ByteCountCoded delta from lastEdited
|
||||
QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta;
|
||||
quint64 simulatedDelta = simulatedDeltaCoder;
|
||||
if (overwriteLocalData) {
|
||||
_lastSimulated = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that
|
||||
lastSimulatedFromBufferAdjusted = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that
|
||||
if (lastSimulatedFromBufferAdjusted > now) {
|
||||
lastSimulatedFromBufferAdjusted = now;
|
||||
}
|
||||
#ifdef WANT_DEBUG
|
||||
qCDebug(entities) << " _lastSimulated:" << debugTime(_lastSimulated, now);
|
||||
qCDebug(entities) << " _lastEdited:" << debugTime(_lastEdited, now);
|
||||
qCDebug(entities) << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now);
|
||||
qCDebug(entities) << " lastSimulatedFromBufferAdjusted:" << debugTime(lastSimulatedFromBufferAdjusted, now);
|
||||
#endif
|
||||
}
|
||||
encodedSimulatedDelta = simulatedDeltaCoder; // determine true length
|
||||
|
@ -606,8 +610,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
// use our simulation helper routine to get a best estimate of where the entity should be.
|
||||
const float MIN_TIME_SKIP = 0.0f;
|
||||
const float MAX_TIME_SKIP = 1.0f; // in seconds
|
||||
float skipTimeForward = glm::clamp((float)(now - _lastSimulated) / (float)(USECS_PER_SECOND),
|
||||
MIN_TIME_SKIP, MAX_TIME_SKIP);
|
||||
float skipTimeForward = glm::clamp((float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND),
|
||||
MIN_TIME_SKIP, MAX_TIME_SKIP);
|
||||
if (skipTimeForward > 0.0f) {
|
||||
#ifdef WANT_DEBUG
|
||||
qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
|
||||
|
@ -617,19 +621,22 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
// we don't want the side effect of flag setting.
|
||||
simulateKinematicMotion(skipTimeForward, false);
|
||||
}
|
||||
_lastSimulated = now;
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
if (overwriteLocalData && _simulatorID == myNodeID && !_simulatorID.isNull()) {
|
||||
// we own the simulation, so we keep our transform+velocities and remove any related dirty flags
|
||||
// rather than accept the values in the packet
|
||||
_position = savePosition;
|
||||
_rotation = saveRotation;
|
||||
_velocity = saveVelocity;
|
||||
_angularVelocity = saveAngularVelocity;
|
||||
_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES);
|
||||
if (overwriteLocalData) {
|
||||
if (_simulatorID == myNodeID && !_simulatorID.isNull()) {
|
||||
// we own the simulation, so we keep our transform+velocities and remove any related dirty flags
|
||||
// rather than accept the values in the packet
|
||||
_position = savePosition;
|
||||
_rotation = saveRotation;
|
||||
_velocity = saveVelocity;
|
||||
_angularVelocity = saveAngularVelocity;
|
||||
_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES);
|
||||
} else {
|
||||
_lastSimulated = now;
|
||||
}
|
||||
}
|
||||
|
||||
return bytesRead;
|
||||
|
@ -919,6 +926,21 @@ EntityItemProperties EntityItem::getProperties() const {
|
|||
return properties;
|
||||
}
|
||||
|
||||
void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) const {
|
||||
// a TerseUpdate includes the transform and its derivatives
|
||||
properties._position = _position;
|
||||
properties._velocity = _velocity;
|
||||
properties._rotation = _rotation;
|
||||
properties._angularVelocity = _angularVelocity;
|
||||
properties._acceleration = _acceleration;
|
||||
|
||||
properties._positionChanged = true;
|
||||
properties._velocityChanged = true;
|
||||
properties._rotationChanged = true;
|
||||
properties._angularVelocityChanged = true;
|
||||
properties._accelerationChanged = true;
|
||||
}
|
||||
|
||||
bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
||||
bool somethingChanged = false;
|
||||
|
||||
|
|
|
@ -351,6 +351,8 @@ public:
|
|||
|
||||
quint64 getLastEditedFromRemote() { return _lastEditedFromRemote; }
|
||||
|
||||
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
|
||||
|
||||
protected:
|
||||
|
||||
static bool _sendPhysicsUpdates;
|
||||
|
|
|
@ -1175,4 +1175,7 @@ AABox EntityItemProperties::getAABox() const {
|
|||
return AABox(rotatedExtentsRelativeToRegistrationPoint);
|
||||
}
|
||||
|
||||
|
||||
bool EntityItemProperties::hasTerseUpdateChanges() const {
|
||||
// a TerseUpdate includes the transform and its derivatives
|
||||
return _positionChanged || _velocityChanged || _rotationChanged || _angularVelocityChanged || _accelerationChanged;
|
||||
}
|
||||
|
|
|
@ -196,6 +196,8 @@ public:
|
|||
|
||||
void setCreated(QDateTime v);
|
||||
|
||||
bool hasTerseUpdateChanges() const;
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
bool _idSet;
|
||||
|
@ -215,6 +217,7 @@ private:
|
|||
QStringList _textureNames;
|
||||
glm::vec3 _naturalDimensions;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(EntityItemProperties);
|
||||
QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
|
||||
QScriptValue EntityItemNonDefaultPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
|
||||
|
|
|
@ -146,7 +146,17 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
|
|||
EntityItemProperties modifiedProperties = properties;
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
modifiedProperties.setType(entity->getType());
|
||||
bidForSimulationOwnership(modifiedProperties);
|
||||
if (modifiedProperties.hasTerseUpdateChanges()) {
|
||||
// we make a bid for (or assert) our simulation ownership
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
modifiedProperties.setSimulatorID(myNodeID);
|
||||
|
||||
if (entity->getSimulatorID() == myNodeID) {
|
||||
// we think we already own simulation, so make sure we send ALL TerseUpdate properties
|
||||
entity->getAllTerseUpdateProperties(modifiedProperties);
|
||||
}
|
||||
}
|
||||
queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties);
|
||||
return id;
|
||||
}
|
||||
|
|
|
@ -40,16 +40,6 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args,
|
||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
||||
|
||||
const rgbColor& getColor() const { return _color; }
|
||||
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
||||
|
||||
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
|
||||
void setXColor(const xColor& value) {
|
||||
_color[RED_INDEX] = value.red;
|
||||
_color[GREEN_INDEX] = value.green;
|
||||
_color[BLUE_INDEX] = value.blue;
|
||||
}
|
||||
|
||||
virtual ShapeType getShapeType() const;
|
||||
|
||||
|
@ -74,7 +64,7 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
|
||||
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) { _voxelSurfaceStyle = voxelSurfaceStyle; }
|
||||
virtual void setVoxelSurfaceStyle(uint16_t voxelSurfaceStyle) {
|
||||
_voxelSurfaceStyle = (PolyVoxSurfaceStyle) voxelSurfaceStyle;
|
||||
setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
|
||||
}
|
||||
virtual PolyVoxSurfaceStyle getVoxelSurfaceStyle() const { return _voxelSurfaceStyle; }
|
||||
|
||||
|
@ -91,7 +81,6 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
virtual void setAll(uint8_t toValue) {}
|
||||
|
||||
protected:
|
||||
rgbColor _color;
|
||||
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
|
||||
QByteArray _voxelData;
|
||||
PolyVoxSurfaceStyle _voxelSurfaceStyle;
|
||||
|
|
Loading…
Reference in a new issue