minor cleanup of playSoundOrbit.js + playSound.js

This commit is contained in:
Craig Hansen-Sturm 2014-08-25 10:55:11 -07:00
parent 848144d98c
commit fd5e3d61dc
2 changed files with 6 additions and 6 deletions

View file

@ -12,14 +12,14 @@
var bird = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
function maybePlaySound(deltaTime) {
// if (Math.random() < 0.01) {
if (Math.random() < 0.01) {
// Set the location and other info for the sound to play
var options = new AudioInjectionOptions();
var position = MyAvatar.position;
options.position = position;
options.volume = 0.5;
Audio.playSound(bird, options);
// }
}
}
// Connect a call back that happens every frame

View file

@ -19,19 +19,19 @@ var debug = 0;
function playSound() {
var options = new AudioInjectionOptions();
currentTime += deltaTime;
var s = distance * Math.sin(currentTime);
var c = distance * Math.cos(currentTime);
var soundOffset = { x:s, y:0, z:c };
if( debug ) {
print("t=" + currentTime + "offset=" + soundOffset.x + "," + soundOffset.y + "," + soundOffset.z);
}
var avatarPosition = MyAvatar.position;
var soundPosition = Vec3.sum(avatarPosition,soundOffset);
options.position = soundPosition
options.volume = 1.0;
Audio.playSound(soundClip, options);