mirror of
https://github.com/lubosz/overte.git
synced 2025-04-16 17:38:15 +02:00
redelete these
This commit is contained in:
parent
f40c7bde71
commit
fcc5e12211
2 changed files with 0 additions and 243 deletions
|
@ -1,203 +0,0 @@
|
|||
//
|
||||
// ObjectActionMotor.cpp
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2017-4-30
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "QVariantGLM.h"
|
||||
|
||||
#include "ObjectActionMotor.h"
|
||||
|
||||
#include "PhysicsLogging.h"
|
||||
|
||||
const glm::vec3 MOTOR_MAX_SPEED = glm::vec3(PI*10.0f, PI*10.0f, PI*10.0f);
|
||||
const float MAX_MOTOR_TIMESCALE = 600.0f; // 10 min is a long time
|
||||
|
||||
const uint16_t ObjectActionMotor::motorVersion = 1;
|
||||
|
||||
|
||||
ObjectActionMotor::ObjectActionMotor(const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(DYNAMIC_TYPE_MOTOR, id, ownerEntity)
|
||||
{
|
||||
#if WANT_DEBUG
|
||||
qCDebug(physics) << "ObjectActionMotor::ObjectActionMotor";
|
||||
#endif
|
||||
|
||||
qCWarning(physics) << "action type \"motor\" doesn't yet work.";
|
||||
}
|
||||
|
||||
ObjectActionMotor::~ObjectActionMotor() {
|
||||
#if WANT_DEBUG
|
||||
qCDebug(physics) << "ObjectActionMotor::~ObjectActionMotor";
|
||||
#endif
|
||||
}
|
||||
|
||||
void ObjectActionMotor::updateActionWorker(btScalar deltaTimeStep) {
|
||||
SpatiallyNestablePointer other = getOther();
|
||||
|
||||
withReadLock([&]{
|
||||
auto ownerEntity = _ownerEntity.lock();
|
||||
if (!ownerEntity) {
|
||||
return;
|
||||
}
|
||||
|
||||
void* physicsInfo = ownerEntity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
return;
|
||||
}
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (!rigidBody) {
|
||||
qCDebug(physics) << "ObjectActionMotor::updateActionWorker no rigidBody";
|
||||
return;
|
||||
}
|
||||
|
||||
if (_angularTimeScale < MAX_MOTOR_TIMESCALE) {
|
||||
|
||||
if (other) {
|
||||
glm::vec3 otherAngularVelocity = other->getAngularVelocity();
|
||||
rigidBody->setAngularVelocity(glmToBullet(_angularVelocityTarget + otherAngularVelocity));
|
||||
} else {
|
||||
rigidBody->setAngularVelocity(glmToBullet(_angularVelocityTarget));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const float MIN_TIMESCALE = 0.1f;
|
||||
|
||||
|
||||
bool ObjectActionMotor::updateArguments(QVariantMap arguments) {
|
||||
glm::vec3 angularVelocityTarget;
|
||||
float angularTimeScale;
|
||||
QUuid otherID;
|
||||
bool ok;
|
||||
|
||||
|
||||
bool needUpdate = false;
|
||||
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
|
||||
withReadLock([&]{
|
||||
|
||||
ok = true;
|
||||
angularVelocityTarget = EntityDynamicInterface::extractVec3Argument("motor action", arguments,
|
||||
"targetAngularVelocity", ok, false);
|
||||
if (!ok) {
|
||||
angularVelocityTarget = _angularVelocityTarget;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
angularTimeScale =
|
||||
EntityDynamicInterface::extractFloatArgument("motor action", arguments, "angularTimeScale", ok, false);
|
||||
if (!ok) {
|
||||
angularTimeScale = _angularTimeScale;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
otherID = QUuid(EntityDynamicInterface::extractStringArgument("motor action", arguments, "otherID", ok, false));
|
||||
if (!ok) {
|
||||
otherID = _otherID;
|
||||
}
|
||||
|
||||
if (somethingChanged ||
|
||||
angularVelocityTarget != _angularVelocityTarget ||
|
||||
angularTimeScale != _angularTimeScale ||
|
||||
otherID != _otherID) {
|
||||
// something changed
|
||||
needUpdate = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (needUpdate) {
|
||||
withWriteLock([&] {
|
||||
_angularVelocityTarget = angularVelocityTarget;
|
||||
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
|
||||
_otherID = otherID;
|
||||
_active = true;
|
||||
|
||||
auto ownerEntity = _ownerEntity.lock();
|
||||
if (ownerEntity) {
|
||||
ownerEntity->setDynamicDataDirty(true);
|
||||
ownerEntity->setDynamicDataNeedsTransmit(true);
|
||||
}
|
||||
});
|
||||
activateBody();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QVariantMap ObjectActionMotor::getArguments() {
|
||||
QVariantMap arguments = ObjectDynamic::getArguments();
|
||||
withReadLock([&] {
|
||||
arguments["targetAngularVelocity"] = glmToQMap(_angularVelocityTarget);
|
||||
arguments["angularTimeScale"] = _angularTimeScale;
|
||||
|
||||
arguments["otherID"] = _otherID;
|
||||
});
|
||||
return arguments;
|
||||
}
|
||||
|
||||
void ObjectActionMotor::serializeParameters(QDataStream& dataStream) const {
|
||||
withReadLock([&] {
|
||||
dataStream << localTimeToServerTime(_expires);
|
||||
dataStream << _tag;
|
||||
dataStream << _otherID;
|
||||
|
||||
dataStream << _angularVelocityTarget;
|
||||
dataStream << _angularTimeScale;
|
||||
});
|
||||
}
|
||||
|
||||
QByteArray ObjectActionMotor::serialize() const {
|
||||
QByteArray serializedActionArguments;
|
||||
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
|
||||
|
||||
dataStream << DYNAMIC_TYPE_MOTOR;
|
||||
dataStream << getID();
|
||||
dataStream << ObjectActionMotor::motorVersion;
|
||||
|
||||
serializeParameters(dataStream);
|
||||
|
||||
return serializedActionArguments;
|
||||
}
|
||||
|
||||
void ObjectActionMotor::deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream) {
|
||||
withWriteLock([&] {
|
||||
quint64 serverExpires;
|
||||
dataStream >> serverExpires;
|
||||
_expires = serverTimeToLocalTime(serverExpires);
|
||||
dataStream >> _tag;
|
||||
dataStream >> _otherID;
|
||||
|
||||
dataStream >> _angularVelocityTarget;
|
||||
dataStream >> _angularTimeScale;
|
||||
|
||||
_active = true;
|
||||
});
|
||||
}
|
||||
|
||||
void ObjectActionMotor::deserialize(QByteArray serializedArguments) {
|
||||
QDataStream dataStream(serializedArguments);
|
||||
|
||||
EntityDynamicType type;
|
||||
dataStream >> type;
|
||||
assert(type == getType());
|
||||
|
||||
QUuid id;
|
||||
dataStream >> id;
|
||||
assert(id == getID());
|
||||
|
||||
uint16_t serializationVersion;
|
||||
dataStream >> serializationVersion;
|
||||
if (serializationVersion != ObjectActionMotor::motorVersion) {
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
deserializeParameters(serializedArguments, dataStream);
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
//
|
||||
// ObjectActionMotor.h
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2017-4-30
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ObjectActionMotor_h
|
||||
#define hifi_ObjectActionMotor_h
|
||||
|
||||
#include "ObjectAction.h"
|
||||
|
||||
class ObjectActionMotor : public ObjectAction {
|
||||
public:
|
||||
ObjectActionMotor(const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectActionMotor();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments) override;
|
||||
virtual QVariantMap getArguments() override;
|
||||
|
||||
virtual void updateActionWorker(float deltaTimeStep) override;
|
||||
|
||||
virtual QByteArray serialize() const override;
|
||||
virtual void deserialize(QByteArray serializedArguments) override;
|
||||
|
||||
protected:
|
||||
static const uint16_t motorVersion;
|
||||
|
||||
glm::vec3 _angularVelocityTarget;
|
||||
float _angularTimeScale { FLT_MAX };
|
||||
|
||||
void serializeParameters(QDataStream& dataStream) const;
|
||||
void deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream);
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionMotor_h
|
Loading…
Reference in a new issue