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Removed outdated TODO comment
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@ -983,7 +983,6 @@ void RenderablePolyVoxEntityItem::setVoxelMarkNeighbors(int x, int y, int z, uin
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bool RenderablePolyVoxEntityItem::setVoxelInternal(const ivec3& v, uint8_t toValue) {
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// set a voxel without recompressing the voxel data. This assumes that the caller has write-locked the entity.
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// TODO: could be made much more performant by moving startUpdates() to another function
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bool result = updateOnCount(v, toValue);
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if (result) {
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if (isEdged()) {
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