From f969e050cd294bc70924abcbecaba0eecc1d58b9 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 9 Apr 2014 09:59:05 -0700 Subject: [PATCH] add apache license to shader headers --- interface/resources/shaders/ambient_occlusion.frag | 5 ++++- interface/resources/shaders/ambient_occlusion.vert | 5 ++++- interface/resources/shaders/diffuse.frag | 5 ++++- interface/resources/shaders/glow_add.frag | 5 ++++- interface/resources/shaders/glow_add_separate.frag | 5 ++++- interface/resources/shaders/grid.frag | 5 ++++- interface/resources/shaders/horizontal_blur.frag | 5 ++++- interface/resources/shaders/metavoxel_point.vert | 5 ++++- interface/resources/shaders/model.frag | 5 ++++- interface/resources/shaders/model.vert | 5 ++++- interface/resources/shaders/model_normal_map.frag | 5 ++++- interface/resources/shaders/model_normal_map.vert | 5 ++++- interface/resources/shaders/model_shadow.frag | 5 ++++- interface/resources/shaders/model_shadow.vert | 5 ++++- interface/resources/shaders/occlusion_blur.frag | 5 ++++- interface/resources/shaders/oculus.frag | 11 +++++++---- interface/resources/shaders/passthrough.vert | 11 +++++++++++ interface/resources/shaders/perlin_modulate.frag | 5 ++++- interface/resources/shaders/perlin_modulate.vert | 5 ++++- interface/resources/shaders/point_size.vert | 10 ++++++++++ interface/resources/shaders/shadow_map.frag | 5 ++++- interface/resources/shaders/shadow_map.vert | 5 ++++- interface/resources/shaders/skin_model.vert | 5 ++++- .../resources/shaders/skin_model_normal_map.vert | 5 ++++- interface/resources/shaders/skin_model_shadow.vert | 5 ++++- interface/resources/shaders/vertical_blur.frag | 5 ++++- interface/resources/shaders/vertical_blur_add.frag | 5 ++++- interface/resources/shaders/voxel.geom | 10 ++++++++++ 28 files changed, 134 insertions(+), 28 deletions(-) diff --git a/interface/resources/shaders/ambient_occlusion.frag b/interface/resources/shaders/ambient_occlusion.frag index 6e9ed82d95..512922ca43 100644 --- a/interface/resources/shaders/ambient_occlusion.frag +++ b/interface/resources/shaders/ambient_occlusion.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 7/5/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the depth texture diff --git a/interface/resources/shaders/ambient_occlusion.vert b/interface/resources/shaders/ambient_occlusion.vert index ca6af718bd..a95a0cda7d 100644 --- a/interface/resources/shaders/ambient_occlusion.vert +++ b/interface/resources/shaders/ambient_occlusion.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 8/16/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { diff --git a/interface/resources/shaders/diffuse.frag b/interface/resources/shaders/diffuse.frag index ebf11dace2..bc88b6598d 100644 --- a/interface/resources/shaders/diffuse.frag +++ b/interface/resources/shaders/diffuse.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color diff --git a/interface/resources/shaders/glow_add.frag b/interface/resources/shaders/glow_add.frag index 0947292109..e8a1b504ea 100644 --- a/interface/resources/shaders/glow_add.frag +++ b/interface/resources/shaders/glow_add.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color diff --git a/interface/resources/shaders/glow_add_separate.frag b/interface/resources/shaders/glow_add_separate.frag index 7b7f538a03..e798a3b11f 100644 --- a/interface/resources/shaders/glow_add_separate.frag +++ b/interface/resources/shaders/glow_add_separate.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color diff --git a/interface/resources/shaders/grid.frag b/interface/resources/shaders/grid.frag index b9e3baccd4..17ad0fed5c 100644 --- a/interface/resources/shaders/grid.frag +++ b/interface/resources/shaders/grid.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 1/21/14. -// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { diff --git a/interface/resources/shaders/horizontal_blur.frag b/interface/resources/shaders/horizontal_blur.frag index 695de1a538..916fe4b52d 100644 --- a/interface/resources/shaders/horizontal_blur.frag +++ b/interface/resources/shaders/horizontal_blur.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/8/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color diff --git a/interface/resources/shaders/metavoxel_point.vert b/interface/resources/shaders/metavoxel_point.vert index b0472088c0..fa585be099 100644 --- a/interface/resources/shaders/metavoxel_point.vert +++ b/interface/resources/shaders/metavoxel_point.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 12/12/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // uniform float pointScale; diff --git a/interface/resources/shaders/model.frag b/interface/resources/shaders/model.frag index e035f9bfe9..29579d07ac 100644 --- a/interface/resources/shaders/model.frag +++ b/interface/resources/shaders/model.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 10/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the diffuse texture diff --git a/interface/resources/shaders/model.vert b/interface/resources/shaders/model.vert index d07a657d25..904e3c2a8b 100644 --- a/interface/resources/shaders/model.vert +++ b/interface/resources/shaders/model.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 10/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the interpolated normal diff --git a/interface/resources/shaders/model_normal_map.frag b/interface/resources/shaders/model_normal_map.frag index 9a0e964500..2a4af2073a 100644 --- a/interface/resources/shaders/model_normal_map.frag +++ b/interface/resources/shaders/model_normal_map.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 10/29/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the diffuse texture diff --git a/interface/resources/shaders/model_normal_map.vert b/interface/resources/shaders/model_normal_map.vert index c367a30e06..3607501acf 100644 --- a/interface/resources/shaders/model_normal_map.vert +++ b/interface/resources/shaders/model_normal_map.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 10/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the tangent vector diff --git a/interface/resources/shaders/model_shadow.frag b/interface/resources/shaders/model_shadow.frag index bcb597b13c..50a4d3895d 100644 --- a/interface/resources/shaders/model_shadow.frag +++ b/interface/resources/shaders/model_shadow.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 3/24/14. -// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { diff --git a/interface/resources/shaders/model_shadow.vert b/interface/resources/shaders/model_shadow.vert index ae7e871887..a18f5fcd5d 100644 --- a/interface/resources/shaders/model_shadow.vert +++ b/interface/resources/shaders/model_shadow.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 3/24/14. -// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { diff --git a/interface/resources/shaders/occlusion_blur.frag b/interface/resources/shaders/occlusion_blur.frag index 5b86aec68d..ab4b656e71 100644 --- a/interface/resources/shaders/occlusion_blur.frag +++ b/interface/resources/shaders/occlusion_blur.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/16/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the original texture diff --git a/interface/resources/shaders/oculus.frag b/interface/resources/shaders/oculus.frag index 3e7d1a4c3e..f2b066a974 100644 --- a/interface/resources/shaders/oculus.frag +++ b/interface/resources/shaders/oculus.frag @@ -5,11 +5,14 @@ // fragment shader // // Created by Andrzej Kapolka on 11/26/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. // -// this shader is an adaptation (HLSL -> GLSL, removed conditional) of the one in the Oculus sample -// code (Samples/OculusRoomTiny/RenderTiny_D3D1X_Device.cpp), which is under the Apache license -// (http://www.apache.org/licenses/LICENSE-2.0) +// this shader is an adaptation (HLSL -> GLSL, removed conditional) of the one in the Oculus sample +// code (Samples/OculusRoomTiny/RenderTiny_D3D1X_Device.cpp), which is under the Apache license +// (http://www.apache.org/licenses/LICENSE-2.0) +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // uniform sampler2D texture; diff --git a/interface/resources/shaders/passthrough.vert b/interface/resources/shaders/passthrough.vert index f3d5c5b504..bb0a18eefa 100644 --- a/interface/resources/shaders/passthrough.vert +++ b/interface/resources/shaders/passthrough.vert @@ -1,4 +1,15 @@ #version 120 + +// +// passthrough.vert +// vertex shader +// +// Copyright 2013 High Fidelity, Inc. +// +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// attribute float voxelSizeIn; varying float voxelSize; diff --git a/interface/resources/shaders/perlin_modulate.frag b/interface/resources/shaders/perlin_modulate.frag index 8ead57c238..8693b14e1b 100644 --- a/interface/resources/shaders/perlin_modulate.frag +++ b/interface/resources/shaders/perlin_modulate.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 5/15/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing our permutations and normals diff --git a/interface/resources/shaders/perlin_modulate.vert b/interface/resources/shaders/perlin_modulate.vert index 5cf87fc5fd..428615017a 100644 --- a/interface/resources/shaders/perlin_modulate.vert +++ b/interface/resources/shaders/perlin_modulate.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 5/15/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the position in model space diff --git a/interface/resources/shaders/point_size.vert b/interface/resources/shaders/point_size.vert index 9c93385768..88c56bf0c4 100644 --- a/interface/resources/shaders/point_size.vert +++ b/interface/resources/shaders/point_size.vert @@ -1,4 +1,14 @@ #version 120 + +// +// point_size.vert +// vertex shader +// +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// attribute float voxelSizeIn; varying float voxelSize; diff --git a/interface/resources/shaders/shadow_map.frag b/interface/resources/shaders/shadow_map.frag index b683ed5af2..70c459ecf8 100644 --- a/interface/resources/shaders/shadow_map.frag +++ b/interface/resources/shaders/shadow_map.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 11/21/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // uniform sampler2DShadow shadowMap; diff --git a/interface/resources/shaders/shadow_map.vert b/interface/resources/shaders/shadow_map.vert index 6809ca6e2b..abe5f99b44 100644 --- a/interface/resources/shaders/shadow_map.vert +++ b/interface/resources/shaders/shadow_map.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 3/27/14. -// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // varying vec4 shadowColor; diff --git a/interface/resources/shaders/skin_model.vert b/interface/resources/shaders/skin_model.vert index 57e3928241..12320ba9a9 100644 --- a/interface/resources/shaders/skin_model.vert +++ b/interface/resources/shaders/skin_model.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 10/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // const int MAX_CLUSTERS = 128; diff --git a/interface/resources/shaders/skin_model_normal_map.vert b/interface/resources/shaders/skin_model_normal_map.vert index 97e21dae73..872cbe2fc3 100644 --- a/interface/resources/shaders/skin_model_normal_map.vert +++ b/interface/resources/shaders/skin_model_normal_map.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 10/29/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // const int MAX_CLUSTERS = 128; diff --git a/interface/resources/shaders/skin_model_shadow.vert b/interface/resources/shaders/skin_model_shadow.vert index b9ef05ad8a..6d9d5ebbf5 100644 --- a/interface/resources/shaders/skin_model_shadow.vert +++ b/interface/resources/shaders/skin_model_shadow.vert @@ -5,7 +5,10 @@ // vertex shader // // Created by Andrzej Kapolka on 3/24/14. -// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // const int MAX_CLUSTERS = 128; diff --git a/interface/resources/shaders/vertical_blur.frag b/interface/resources/shaders/vertical_blur.frag index 96ab95ea9e..1b8c447cc7 100644 --- a/interface/resources/shaders/vertical_blur.frag +++ b/interface/resources/shaders/vertical_blur.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/14/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the horizontally blurred color diff --git a/interface/resources/shaders/vertical_blur_add.frag b/interface/resources/shaders/vertical_blur_add.frag index 5cda2622b4..919e9d1268 100644 --- a/interface/resources/shaders/vertical_blur_add.frag +++ b/interface/resources/shaders/vertical_blur_add.frag @@ -5,7 +5,10 @@ // fragment shader // // Created by Andrzej Kapolka on 8/8/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color diff --git a/interface/resources/shaders/voxel.geom b/interface/resources/shaders/voxel.geom index ca8f729542..4c850ed608 100644 --- a/interface/resources/shaders/voxel.geom +++ b/interface/resources/shaders/voxel.geom @@ -1,6 +1,16 @@ #version 120 #extension GL_ARB_geometry_shader4 : enable +// +// voxel.geom +// geometry shader +// +// Copyright 2013 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + // // VOXEL GEOMETRY SHADER //