mirror of
https://github.com/lubosz/overte.git
synced 2025-04-19 08:58:02 +02:00
Turn off mipmaps. Performance is actually substantially better without them.
This commit is contained in:
parent
3d9d89e4a7
commit
f8e6593bcf
1 changed files with 3 additions and 6 deletions
|
@ -113,8 +113,7 @@ GLuint TextureCache::getFileTextureID(const QString& filename) {
|
|||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 1,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
_fileTextureIDs.insert(filename, id);
|
||||
|
@ -330,8 +329,7 @@ void NetworkTexture::setImage(const QImage& image, bool translucent) {
|
|||
glBindTexture(GL_TEXTURE_2D, getID());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 1,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
|
@ -364,8 +362,7 @@ QSharedPointer<Texture> DilatableNetworkTexture::getDilatedTexture(float dilatio
|
|||
glBindTexture(GL_TEXTURE_2D, texture->getID());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dilatedImage.width(), dilatedImage.height(), 1,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, dilatedImage.constBits());
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue