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https://github.com/lubosz/overte.git
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Pretty stable...
This commit is contained in:
parent
7c5de1e60b
commit
f838e87f48
3 changed files with 34 additions and 23 deletions
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@ -11,6 +11,7 @@
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body {
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padding: 0;
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margin: 0;
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overflow: hidden;
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}
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/*
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@ -23,7 +23,7 @@ function clearImages() {
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imageCount = 0;
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idCounter = 0;
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}
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function addImage(image_data, isGifLoading, canSharePreviousImages) {
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function addImage(image_data, isGifLoading, isShowingPreviousImages, canSharePreviousImages) {
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if (!image_data.localPath) {
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return;
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}
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@ -46,9 +46,9 @@ function addImage(image_data, isGifLoading, canSharePreviousImages) {
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document.getElementById("snapshot-images").appendChild(div);
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var isGif = img.src.split('.').pop().toLowerCase() === "gif";
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paths.push(image_data.localPath);
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if (!isGifLoading && !canSharePreviousImages) {
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if (!isGifLoading && !isShowingPreviousImages) {
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shareForUrl(id);
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} else if (canSharePreviousImages) {
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} else if (isShowingPreviousImages && canSharePreviousImages) {
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appendShareBar(id, image_data.story_id, isGif)
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}
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}
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@ -233,7 +233,7 @@ window.onload = function () {
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var messageOptions = message.options;
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imageCount = message.image_data.length;
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message.image_data.forEach(function (element, idx, array) {
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addImage(element, true, message.canShare);
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addImage(element, true, true, message.canShare);
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});
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break;
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case 'addImages':
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@ -247,7 +247,7 @@ window.onload = function () {
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imageCount = message.image_data.length + 1; // "+1" for the GIF that'll finish processing soon
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message.image_data.unshift({ localPath: messageOptions.loadingGifPath });
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message.image_data.forEach(function (element, idx, array) {
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addImage(element, idx === 0);
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addImage(element, idx === 0, false, false);
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});
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} else {
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var gifPath = message.image_data[0].localPath;
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@ -260,7 +260,7 @@ window.onload = function () {
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} else {
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imageCount = message.image_data.length;
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message.image_data.forEach(function (element, idx, array) {
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addImage(element, false);
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addImage(element, false, false, false);
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});
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}
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break;
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@ -240,6 +240,15 @@ function snapshotUploaded(isError, reply) {
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}
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var href, domainId;
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function takeSnapshot() {
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tablet.emitScriptEvent(JSON.stringify({
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type: "snapshot",
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action: "clearPreviousImages"
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}));
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Settings.setValue("previousStillSnapPath", "");
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Settings.setValue("previousStillSnapStoryID", "");
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Settings.setValue("previousAnimatedSnapPath", "");
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Settings.setValue("previousAnimatedSnapStoryID", "");
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// Raising the desktop for the share dialog at end will interact badly with clearOverlayWhenMoving.
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// Turn it off now, before we start futzing with things (and possibly moving).
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clearOverlayWhenMoving = MyAvatar.getClearOverlayWhenMoving(); // Do not use Settings. MyAvatar keeps a separate copy.
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@ -252,22 +261,22 @@ function takeSnapshot() {
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Settings.setValue("previousSnapshotDomainID", domainId);
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maybeDeleteSnapshotStories();
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tablet.emitScriptEvent(JSON.stringify({
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type: "snapshot",
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action: "clearPreviousImages"
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}));
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Settings.setValue("previousStillSnapPath", "");
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Settings.setValue("previousStillSnapStoryID", "");
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Settings.setValue("previousAnimatedSnapPath", "");
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Settings.setValue("previousAnimatedSnapStoryID", "");
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// update button states
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resetOverlays = Menu.isOptionChecked("Overlays"); // For completness. Certainly true if the button is visible to be clicked.
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resetOverlays = Menu.isOptionChecked("Overlays"); // For completeness. Certainly true if the button is visible to be clicked.
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reticleVisible = Reticle.visible;
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Reticle.visible = false;
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Window.stillSnapshotTaken.connect(stillSnapshotTaken);
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Window.processingGifStarted.connect(processingGifStarted);
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Window.processingGifCompleted.connect(processingGifCompleted);
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var includeAnimated = Settings.getValue("alsoTakeAnimatedSnapshot", true);
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if (includeAnimated) {
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Window.processingGifStarted.connect(processingGifStarted);
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} else {
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Window.stillSnapshotTaken.connect(stillSnapshotTaken);
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}
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if (buttonConnected) {
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button.clicked.disconnect(openSnapApp);
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buttonConnected = false;
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}
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// hide overlays if they are on
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if (resetOverlays) {
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@ -278,7 +287,7 @@ function takeSnapshot() {
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Script.setTimeout(function () {
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HMD.closeTablet();
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Script.setTimeout(function () {
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Window.takeSnapshot(false, Settings.getValue("alsoTakeAnimatedSnapshot", true), 1.91);
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Window.takeSnapshot(false, includeAnimated, 1.91);
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}, SNAPSHOT_DELAY);
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}, FINISH_SOUND_DELAY);
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}
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@ -315,6 +324,10 @@ function stillSnapshotTaken(pathStillSnapshot, notify) {
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Menu.setIsOptionChecked("Overlays", true);
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}
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Window.stillSnapshotTaken.disconnect(stillSnapshotTaken);
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if (!buttonConnected) {
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button.clicked.connect(openSnapApp);
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buttonConnected = true;
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}
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// A Snapshot Review dialog might be left open indefinitely after taking the picture,
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// during which time the user may have moved. So stash that info in the dialog so that
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@ -343,10 +356,7 @@ function stillSnapshotTaken(pathStillSnapshot, notify) {
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function processingGifStarted(pathStillSnapshot) {
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Window.processingGifStarted.disconnect(processingGifStarted);
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if (buttonConnected) {
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button.clicked.disconnect(openSnapApp);
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buttonConnected = false;
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}
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Window.processingGifCompleted.connect(processingGifCompleted);
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// show hud
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Reticle.visible = reticleVisible;
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// show overlays if they were on
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